#AmigaDev
Implemented the engine's map system, with very smooth hw map scrolling. #gamedev #indiedev #amiga #amigadev
March 4, 2026 at 9:35 AM
Here's the edge map system with hw scrolling. Running on an emulated 1200(6020+4mb Fast ram) #amiga #gamedev #amigadev
March 4, 2026 at 3:02 PM
JOTD working on Burgertime for Amiga.

#amiga #amigagaming #amigadev

eab.abime.net/showthread.p...
[WIP] Burgertime conversion - English Amiga Board
[WIP] Burgertime conversion project.Amiga Game Factory
eab.abime.net
April 14, 2025 at 2:59 AM
And for those who would like to check out Canon Fodder (video game “commentary” on the senselessness of war) nowadays, see #opensource re-implementation for various platforms — Open Fodder

openfodder.com

#retrodev #amiga #amigadev #msdos #retrogaming
September 6, 2025 at 5:47 PM
REDPILL beta 0.9.68 Brings Editor Fixes and New Tile Position Trigger for Amiga Creators
#Amiga #REDPILL #AmigaDev #RetroComputing #IndieAmiga #WHDLoad #AGA #Aminet

theoasisbbs.com/redpill-beta...
REDPILL beta 0.9.68 - The Oasis BBS
REDPILL beta 0.9.68 adds editor updates, a new tile position trigger, profiler details, and several Amiga workflow fixes.
theoasisbbs.com
April 13, 2026 at 12:33 PM
Working on something else for now, so I decided to release the source-code public on github, for anyone interested. It uses VBCC(Amiga compiler). #amiga #amigadev github.com/StarSignalAn...
GitHub - StarSignalAnt/Y: Y is a top down action/rpg for the Amiga 1200(With fast ram)
Y is a top down action/rpg for the Amiga 1200(With fast ram) - StarSignalAnt/Y
github.com
March 6, 2026 at 10:07 AM