#BitmapFont
i think neoditronix shoulda stayed in the oven longer cuz i increased the render scale and now my game is bricked lol

[BitmapFont] textureHeight 512px is too small (fontFamily: 'Urbanist', fontSize: 512px, char: 'a')
November 29, 2025 at 6:31 AM
I've converted the bitmap font from Journey to Silius into a True Type font. Get it and over 650 other video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#JourneyToSilius #Sunsoft #NES #8bit #TTF #font #fonts #bitmapfont #bitmapfonts #retrogame #retrogames #videogame #videogames
June 17, 2025 at 8:19 PM
I've converted the bitmap font from the MSX port of Flicky into a True Type font. Get it and over 600 other video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#Flicky #Sega #MSX #8bit #TTF #font #fonts #bitmapfont #bitmapfonts #retrogame #retrogames #videogames #videogames
June 13, 2025 at 3:23 PM
I've converted the bitmap font from Penguin-kun Wars for the Sharp X1 into a True Type font. Get it and over 600 other video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#PenguinKunWars #PenguinWars #UPL #ASCII #SharpX1 #X1 #8bit #TTF #font #fonts #bitmapfont #retrogame #videogame
June 12, 2025 at 5:37 PM
I've converted the bitmap font from the MSX port of R-Type into a True Type font. Get it and over 600 other video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#RType #Irem #ISCO #MSX #8bit #TTF #font #fonts #bitmapfont #bitmapfonts #retrogame #retrogames #videogame #videogames
June 11, 2025 at 1:58 PM
I've converted the bitmap font from the NES port of Karate Champ into a True Type font. Get it and over 600 other video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#KarateChamp #Technos #TechnosJapan #DataEast #NES #8bit #TTF #font #fonts #bitmapfont #bitmapfonts #retrogame #videogame
June 9, 2025 at 3:14 PM
I've converted the bitmap font from the MSX port of Thexder into a True Type font. Get it and over 600 other video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#Thexder #GameArts #Compile #MSX #TTF #font #fonts #8bit #retrogame #retrogames #bitmapfont #bitmapfonts #videogame #videogames
June 5, 2025 at 3:05 PM
I've converted the bitmap font from Deadly Towers into a True Type font. Get it and over 600 other video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#DeadlyTowers #Broderbund #Lenar #NES #8bit #TTF #font #fonts #retrogame #retrogames #videogame #videogames #bitmapfont #bitmapfonts
June 3, 2025 at 6:06 PM
I've converted the bitmap font from the ZX Spectrum port of Lemmings into a True Type font. Get it and over 600 other video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#Lemmings #DMADesign #Psygnosis #ZXSpectrum #Speccy #8bit #TTF #font #fonts #bitmapfont #retrogame #videogame
June 2, 2025 at 7:09 PM
I've converted the bitmap font of the model 464 Amstrad CPC into a True Type font. Get it and over 550 other computer and video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#Amstrad #AmstradCPC #TTF #font #fonts #bitmapfont #retrogame #retrogames #videogame #videogames #8bit
May 19, 2025 at 7:37 PM
I've converted the bitmap font of the original model TRS-80 into a True Type font. It includes both the text and blocky "graphic" mode. Get it and over 500 other computer and video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#TRS80 #TRS-80 #Tandy #8bit #TTF #font #fonts #bitmapfont
May 7, 2025 at 5:22 PM
I've converted the bitmap font from Wonder Boy in Monster World for the Genesis into a True Type font. Get it and over 500 other video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#WonderBoy #Westone #Sega #Genesis #MegaDrive #16bit #TTF #font #fonts #videogame #retrogame #bitmapfont
May 6, 2025 at 8:33 PM
I've converted the bitmap font from Super Dodge Ball into a True Type font. Get it and over 500 other video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#SuperDodgeBall #Technos #NES #TTF #font #fonts #8bit #retrogame #retrogames #videogame #videogames #bitmapfont
May 2, 2025 at 5:26 PM
I've converted the bitmap fonts from the ZX Spectrum port of Rogue into True Type format. Get them and over 500 other video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#Rogue #ZXSpectrum #Speccy #Epyx #TTF #font #fonts #8bit #retrogame #retrogames #videogame #videogames #bitmapfont
May 1, 2025 at 6:45 PM
I've converted the bitmap font from the Fujitsu FM-7 into a True Type font. The same font was used in the FM-8 and FM-77. Get it and over 500 other computer and video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#Fujitsu #FM7 #FM77 #TTF #font #fonts #bitmapfont #8bit #retrocomputer
April 30, 2025 at 5:03 PM
I've converted the bitmap font of the Commodore PET into a True Type font. Get it and over 500 other computer and video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#Commodore #CommodorePET #PETSCII #8bit #TTF #font #fonts #retrocomputer #retrocomputing #CBM #CommodoreCBM #bitmapfont
April 29, 2025 at 8:01 PM
The bitmap font from Castlevania III: Dracula's Curse is now a True Type Font. Find it and many other video game fonts here: www.thealmightyguru.com/Wiki/index.p...

#castlevania #fonts #pixelfont #videogame #retrogame #8bit #nes #ttf #bitmapfont
January 29, 2025 at 2:37 PM
made my first PR to ruffle :)

before it was even public mike welsh showed me the codebase and i didnt know what i was even looking at, all these years later im proud to be able to finally contribute :)

github.com/ruffle-rs/ru...
core: Don't propagate error when decoding malformed PNG data (fixes #18831) by ninjamuffin99 · Pull Request #19863 · ruffle-rs/ruffle
A bit unconfirmed fully, but my theory on #18831 is that Stencyl used to create malformed PNG data when generating BitmapFont images (relavant issue from Stencyl forums, and (3.4.0 (Beta 1) Build 8...
github.com
March 20, 2025 at 2:23 PM
The Atlanta font is public! #𐑖𐑱𐑝𐑾𐑯
Atlanta is a serif #BitmapFont that reproduces the look of Georgia rendered without antialiasing—how it was originally designed to be seen. It contains ASCII and #Shavian, including some punctuation to be used for it.
2gd4.me/tidbit/shavi...
October 21, 2025 at 11:43 PM
目哉像素更新至 2.0.20241013 版,跟进了 ItMarki k8x12+ 的修改,覆盖了 GB/T 2312、现代汉语通用字表、通用规范汉字表、汉仪简繁字表、IICore、台常用「国字」标准字体表、五大码常用汉字表、常用字字形表、GB/T 12345 等字表。目哉像素第一阶段结束。
🔗:https://github.com/DWNfonts/MuzaiPixel
October 13, 2024 at 9:53 AM