#Box2D
Added ropes today! (Using Box2D) #pixelart #gamedev #indiedev
September 24, 2026 at 2:00 AM
added Box2D lib support to my project
🫖🫖🫖🫖
May 20, 2026 at 11:10 AM
July 7, 2025 at 3:59 AM
Testing the Box2D physics solver in an experimental branch #b3d #geometrynodes
August 13, 2025 at 4:54 PM
The #gamedev world now has a new FREE & open source 3D physics engine... Box3D.

It's from Erin Catto, creator of Box2D, it's light weight C, portable and feature rich and already being used in the S&Box engine.

gamefromscratch.com/box2d-enters...
Box2D enters the 3rd Dimension - Box3D Released – GameFromScratch.com
Erin Catto is at it again, the create of the popular 2D physics engine Box2D has released Box3D a new 3D open source physics engine
gamefromscratch.com
July 6, 2026 at 3:03 PM
New recording and replay feature added to Box2D. Uses determinism to exactly reproduce the simulation for your game. Debug your game with all details including ray casts and other queries. Deterministic rollback too.

box2d.org/posts/2026/0...
Replay
Replay is a new system I developed for Box2D. The main goal is to allow users to send me files I can use to reproduce bugs. Because Box2D is open source, I can rarely run a user’s game or see their co...
box2d.org
June 8, 2026 at 5:35 PM
Hello, Box2D!! ޱ(ఠ皿ఠ)ว
#android #gamedev #game #retro #box2d
October 1, 2025 at 1:08 PM
We've added 2 new Box2D scripting examples! ⚙️

🟢 Box2D Sensor Toggle - useful for dynamic trigger/collision behavior

↔️ Box2D Prismatic Joint - useful for controlled linear movement along an axis

#MadeWithDefold #gamedev #indiedev #Box2D #physics
July 9, 2026 at 8:09 PM
My labor day weekend project:

Box2D working on the Playdate in Rust!

#gamedev #playdate
September 8, 2026 at 5:00 AM
I added a new experimental rigid body character mover to Box2D. www.youtube.com/watch?v=MWnT...
Rigid body character mover
YouTube video by Erin Catto
www.youtube.com
August 19, 2026 at 6:13 PM
Box2d Physics engine Version 3
In WebAssembly using threads
In Node.js
On a cheap retro handheld device
60 fps
WITHOUT a web browser :)

#gamedev #javascript #wasm #box2d #retrogaming
January 16, 2025 at 5:09 PM
Got WASM working on my JS game launcher. (Web game APIs without a browser)

Here's the box2d physics engine compiled to WASM, running on retro handled device.

#gamedev #javascript #retrogaming
January 11, 2025 at 11:44 PM
Wow, I love Dart's native assets feature! 💙
I just finished completely rewriting Forge2D from being a Dart port of Box2D to embedding Box2D v3 directly instead (wasm for web). It's about 20x more efficient now and we can easily stay up to date with new Box2D updates. 🔥
July 20, 2026 at 9:34 AM
Hello, Remover!! ޱ(ఠ皿ఠ)ว
#android #gamedev #game #retro #box2d
October 2, 2025 at 2:31 PM
Phaser Box2D is now available for free. This is our port of the latest release of Box2D v3, comes with over 50 examples, getting started guide and tutorials. More info here phaser.io/news/2024/12...
Phaser Box2D Released
A free, high-performance, industry-standard 2D physics engine built on Box2D v3.
phaser.io
December 28, 2024 at 3:01 PM
Hello, Rag doll!! ޱ(ఠ皿ఠ)ว
#android #gamedev #game #retro #box2d
October 3, 2025 at 3:30 AM
Want to build a physics-based side-scroller with dynamic terrain?

Or maybe create objects that can be grabbed, pulled, dragged, connected, and thrown around?

Check out the new Box2D scripting examples and join our challenge! 🎮

#MadeWithDefold #gamedev #indiedev #Box2D #physics
June 16, 2026 at 12:58 PM
time to stop being a pussy myself. im gonna attempt writing my own 2d physics engine

"but mores you can use box2d with gamemaker" yeah except gamemaker's implementation is kind of limited. i want FULL control. and for that, i have to get balls deep myself
mors.games mors @mors.games · Sep 30
i lowkey miss the era when indie games were all experimenting with physics and shit. newer indie games don't have the balls to let the janky physics engine take the control. pussies
November 5, 2025 at 2:50 PM
An overhauled Box2D-inspired Continuous Collision Detection algorithm has landed in Avian! It uses a form of swept CCD by default for fast-moving bodies.
#physics #gamedev #avian #bevy
github.com/avianphysics...
Fast CCD without ghost collisions (Box2D-inspired) by Jondolf · Pull Request #996 · avianphysics/avian
Objective Fixes #990. Currently, Avian relies heavily on Bepu-style speculative collision with an unbounded speculative margin. This has two major problems: This style of speculative collision is ...
github.com
July 3, 2026 at 2:15 PM
so for some reason i've decided to port my entire game to use the box2d physics engine, will report back on how that goes #gamedev
February 4, 2025 at 9:01 PM
Released new #box2d 3.1 bindings on #nuget today for #csharp #fsharp #visualbasic #dotnet
Box2D 3.1 has breaking changes over 3.0 and so does my package. Sorry. Loads of fixes, though!
#gamedev #indiedev
HughPH.Box2D 2025.3.10.2104
C# bindings for Box2D 3.1
www.nuget.org
April 20, 2025 at 7:59 PM
Do you need slippery ice, bouncy rubber, heavy stone, or sticky mud in your physics game?

Or maybe a bridge, chain, trap, or rope, made from bodies connected with revolute joints?

We’ve added two new Box2D scripting examples for Defold!

#MadeWithDefold #gamedev #indiedev #Box2D #physics
June 21, 2026 at 11:15 AM
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/0...
Announcing Box3D
I’m happy to announce the release of Box3D, an open source 3D physics engine. It is now available on GitHub. Box3D repository You can think of Box3D as a fork of Box2D, extended with many features nee...
box2d.org
July 1, 2026 at 2:28 PM
I made a nice little pool demo with LittleJS and Box2D using Claude Code! 🎱 #gamedev #claude

killedbyapixel.github.io/LittleJS-AI/...
May 25, 2026 at 10:39 PM