#BruxGDK
I'm not giving up until #BruxGDK is on par with or better than #GameMaker 8 in terms of available functions. Using #Tiled already makes the level editor better, and #Squirrel is easily a better language than #GML. ;3
#GameDev #Programming #FOSS #OpenSource #CPP
August 4, 2025 at 6:04 AM
I got projection working. It's still very limited and needs some improvement, but it doesn't look terrible. What's weird is it only looks right when the FOV is one degree, so I definitely still need to work on the math.
#GameDev #BruxGDK #CPP #Squirrel #3D #Programming
codeberg.org/KelvinShadew...
July 27, 2025 at 4:20 AM
I want to embed Espeak into #BruxGDK so that games can have a built-in screen reader. Definitely no substitute for voice acting, but it occurred to me that near-sighted players could use some auditory aid in finding the #accessibility options.

#gamedev #programming
June 26, 2025 at 3:54 PM