#CGTextures
RIP me apparently cgtextures has moved fully to a subscription model w/ very very limited free textures. Back to drawing patterns by hand cry cry cry
April 15, 2025 at 2:05 PM
This was the first 3D environment that I completed back in 2010.

All the lighting is baked since this was UDK. For texturing it was a lot of photo sourced images from cgtextures, using crazybump to filter those images, xnormal for baking and a bunch of Photoshop silliness.
November 12, 2024 at 1:23 PM