#renderpipeline
ugh

Tags { "RenderType" = "Transparent" "RenderPipeline" = "UniversalRenderPipeline" "Queue" = "Transparent" }

needed to be

Tags { "RenderType" = "Transparent" "RenderPipeline" = "UniversalPipeline" "Queue" = "Transparent" }

for this shader to work in a build, but it worked in the editor, whyyyy
September 4, 2025 at 12:22 AM
*hold renderpipeline at gunpoint*
Stop stop talking about resolution or I'm lowering it again!
November 7, 2024 at 10:42 AM
June 4, 2026 at 3:06 AM
June 12, 2026 at 2:18 AM
If you would like to learn more about my emerging freelance services in Technical Art, feel free to DM me!

#TechArt #Unity3D #URP #ShaderGraph #GameDev #IndieDev #RealtimeVFX #TechnicalArtist #GraphicsProgramming #VFX #UnityTips #Shader #MadeWithUnity #GameGraphics #RenderPipeline
April 23, 2026 at 3:33 AM
I'm an aspiring Technical Artist with a passion for shaders, materials and optimization! I am open to work!

#TechArt #Unity3D #URP #ShaderGraph #GameDev #IndieDev #RealtimeVFX #TechnicalArtist #GraphicsProgramming #VFX #UnityTips #Shader #MadeWithUnity #GameGraphics #RenderPipeline
May 28, 2026 at 3:29 AM
March 30, 2026 at 5:45 AM
If you would like to learn more about my emerging freelance services in Technical Art, feel free to DM me!

#TechArt #Unity3D #URP #ShaderGraph #GameDev #IndieDev #RealtimeVFX #TechnicalArtist #GraphicsProgramming #VFX #UnityTips #Shader #MadeWithUnity #GameGraphics #RenderPipeline
April 30, 2026 at 2:23 AM
If you would like to learn more about my emerging freelance services in Technical Art, feel free to DM me!

#TechArt #Unity3D #URP #ShaderGraph #GameDev #IndieDev #RealtimeVFX #TechnicalArtist #GraphicsProgramming #VFX #UnityTips #Shader #MadeWithUnity #GameGraphics #RenderPipeline
May 26, 2026 at 4:57 AM
If you would like to learn more about my emerging freelance services in Technical Art, feel free to DM me!

#TechArt #Unity3D #URP #ShaderGraph #GameDev #IndieDev #RealtimeVFX #TechnicalArtist #GraphicsProgramming #VFX #UnityTips #Shader #MadeWithUnity #GameGraphics #RenderPipeline
April 28, 2026 at 2:21 AM
If you would like to find out more about shaders, or enlist my freelance services, feel free to DM me!

#TechArt #Unity3D #URP #ShaderGraph #GameDev #IndieDev #RealtimeVFX #TechnicalArtist #GraphicsProgramming #VFX #UnityTips #Shader #MadeWithUnity #GameGraphics #RenderPipeline
April 2, 2026 at 12:39 AM
If you would like to learn more about my emerging freelance services in Technical Art, feel free to DM me!

#TechArt #Unity3D #URP #ShaderGraph #GameDev #IndieDev #RealtimeVFX #TechnicalArtist #GraphicsProgramming #VFX #UnityTips #Shader #MadeWithUnity #GameGraphics #RenderPipeline
May 5, 2026 at 2:28 AM
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#TechArt #Unity3D #URP #ShaderGraph #GameDev #IndieDev #RealtimeVFX #TechnicalArtist #GraphicsProgramming #VFX #UnityTips #Shader #MadeWithUnity #GameGraphics #RenderPipeline
May 18, 2026 at 5:53 AM
If you would like to learn more about my emerging freelance services in Technical Art, feel free to DM me!

#TechArt #Unity3D #URP #ShaderGraph #GameDev #IndieDev #RealtimeVFX #TechnicalArtist #GraphicsProgramming #VFX #UnityTips #Shader #MadeWithUnity #GameGraphics #RenderPipeline
May 12, 2026 at 12:47 AM
June 10, 2026 at 2:19 AM
If you would like to learn more about my emerging freelance services in Technical Art, feel free to DM me!

#TechArt #Unity3D #URP #ShaderGraph #GameDev #IndieDev #RealtimeVFX #TechnicalArtist #GraphicsProgramming #VFX #UnityTips #Shader #MadeWithUnity #GameGraphics #RenderPipeline
May 28, 2026 at 2:41 AM
If you or anyone else would like to learn more or enlist my Technical Art services, feel free to DM me!

#TechArt #Unity3D #URP #ShaderGraph #GameDev #IndieDev #RealtimeVFX #TechnicalArtist #GraphicsProgramming #VFX #UnityTips #Shader #MadeWithUnity #GameGraphics #RenderPipeline
April 15, 2026 at 4:59 AM
If you would like to learn more about my emerging freelance services in Technical Art, feel free to DM me!

#TechArt #Unity3D #URP #ShaderGraph #GameDev #IndieDev #RealtimeVFX #TechnicalArtist #GraphicsProgramming #VFX #UnityTips #Shader #MadeWithUnity #GameGraphics #RenderPipeline
May 7, 2026 at 1:29 AM
If you or anyone else would like to learn more or enlist my Technical Art services, feel free to DM me!

#TechArt #Unity3D #URP #ShaderGraph #GameDev #IndieDev #RealtimeVFX #TechnicalArtist #GraphicsProgramming #VFX #UnityTips #Shader #MadeWithUnity #GameGraphics #RenderPipeline
April 7, 2026 at 5:08 AM
If you would like to learn more about my emerging freelance services in Technical Art, feel free to DM me!

#TechArt #Unity3D #URP #ShaderGraph #GameDev #IndieDev #RealtimeVFX #TechnicalArtist #GraphicsProgramming #VFX #UnityTips #Shader #MadeWithUnity #GameGraphics #RenderPipeline
May 11, 2026 at 6:03 AM
Please check out my portfolio on my profile! I am open for work as a Freelance Technical Artist!

#TechArt #Unity3D #URP #ShaderGraph #GameDev #IndieDev #RealtimeVFX #TechnicalArtist #GraphicsProgramming #VFX #UnityTips #Shader #MadeWithUnity #GameGraphics #RenderPipeline
June 2, 2026 at 1:30 AM
You Don’t Need a Screen: Exploring Flutter’s Headless Render Pipeline itnext.io/flutter-head...

Very interesting #FlutterDev article by Samuel Abada~ ✨
You Don’t Need a Screen: Exploring Flutter’s Headless Render Pipeline
Decouple Flutter from the screen. Learn to orchestrate the RenderPipeline manually to build high-fidelity, headless graphics applications.
itnext.io
March 11, 2026 at 1:02 AM
Starting up a completely fresh rewrite of a shader series I attempted about a year and a half ago. I've learned a lot since then, and the industry has changed. Here's my first installation in the series.

#indiegamedev #shaders #renderpipeline #shadertoy #gamedev #gamedevelopment #games #substack
May 21, 2026 at 6:17 PM
If you or anyone else would like to learn more or enlist my Technical Art services, feel free to DM me!

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April 21, 2026 at 6:30 AM