#CSpect
Playing with a new #CSpect plugin to help decompiling/reverse engineering games - and general development.

New #CSpect Memory Viewer youtu.be/G3TfneFMLHY?...
New #CSpect Memory Viewer
YouTube video by Mike Dailly
youtu.be
January 17, 2026 at 3:49 PM
New public CSpect version 3.3.0.0.
Now allows plugin symbol/list/map file importing!

www.patreon.com/mikedailly/p...
CSpect v3.3.0.0 | Mike Dailly
Link: https://mdf200.itch.io/cspect New version of CSpect for everyone. I've finally gotten around to putting symbol file loading into an ex
www.patreon.com
July 17, 2026 at 2:58 PM
So going to step through the clipping process to see where it’s going wrong using the excellent debugger in CSpect.
September 21, 2025 at 1:07 PM
#CSpect V3.1.0.0 released...

Shitty week ahead, so spread some joy where you can.
Enjoy.

www.patreon.com/posts/cspect...
CSpect V3.1.0.0 | Mike Dailly
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February 23, 2026 at 8:58 AM
Update on the Layer2 Overscroll support in #CSpect.

www.patreon.com/posts/cspect...
CSpect: Layer 2 Overscroll | Mike Dailly
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October 2, 2025 at 12:40 PM
Well here we go! The first public release of #CSpect V3.0.1.0!! All the juicy optimisations etc, allowing full speed on a Pi500.

May still have issues, please let me know on mu discord if you find anything.

Enjoy!

mdf200.itch.io/cspect

#ZXNext #retrogames #retrodev #gamedev
#CSpect by Mike Dailly
ZX Spectrum Next Emulator, Assembler and Debugger
mdf200.itch.io
January 25, 2025 at 3:56 PM
#CSpect now has a full 24bit disassembly window. 😎
My Builder level Patreon's will be getting this soon.

youtu.be/N4t-PMbIN5g
#CSpect 24bit disassembly view
YouTube video by Mike Dailly
youtu.be
January 22, 2026 at 7:17 PM
New Public release of #CSpect! FINALLY!!!

Huge changelist since the last public version back in March.

mdf200.itch.io/cspect/devlo...
V3.0.15.2 - Public release
Massive CSpect Update This version has been a long time in coming with the last public version being back at the end of March! There are some great updates in this build, from supporting overscrolling...
mdf200.itch.io
November 7, 2025 at 2:16 PM
Crash and #CSpect | Mike Dailly
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November 14, 2025 at 8:55 PM
All my Patreons have access to the final - I hope! - beta of #CSpect v3.0.14.0b.

Just about there.... Almost ready for a public release.

#ZXSpectrumNext #ZXNext #Sinclair #gamedev #retrodev #indiedev #z80
www.patreon.com/posts/cspect...
#CSpect V3.0.14.0b | Mike Dailly
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November 4, 2025 at 9:33 PM
New post about the new release of #CSpect for ALL members.

Emjoy!

www.patreon.com/posts/cspect...
#CSpect 3.0.2.0 released | Mike Dailly
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March 28, 2025 at 3:32 PM
Coffee on the pot, tent is finally out to dry. Think I'll look at making one good C64 out of a couple of borked ones today. I'll need it for RetroFest in November. I also need to install CSpect on my laptop - not got around to reinstalling it since I bought my M2 Air a year or so ago.
#CSpect by Mike Dailly
ZX Spectrum Next Emulator, Assembler and Debugger
mdf200.itch.io
September 8, 2025 at 8:53 AM
Added #ZXNext "overscroll" mode, where you can scroll beyond a 320x256 screen and off into memory. You can use this to scroll massive in-memory bitmaps without moving or copying anything around.

1Mb would give you a 12 screen wide image.

#CSpect #gamedev
www.youtube.com/watch?v=BkeW...
ZX SpectrumNext and #CSpect OverScroll demo
YouTube video by Mike Dailly
www.youtube.com
September 27, 2025 at 1:52 PM
My Builder level patreons have access to a new CSpect beta.

www.patreon.com/mikedailly/p...
CSpect Update - V3.2.0.0 Beta | Mike Dailly
I've uploaded a new version of #CSpect to go along with this article, giving access to the Pasta/80 labels and some extra enhancements, for
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July 11, 2026 at 2:24 PM
New #CSpect Beta V3.0.0.4b out now to my "Builder" Patreon's.

Lots of fixes and updates, including an updated Copper Disassembler.

www.patreon.com/posts/cspect...
#CSpect V3.0.0.4b | Mike Dailly
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January 6, 2025 at 7:30 PM
New #CSpect beta for my Builder Patreon's, including a new debugger view and an auto #ZXNext SD card download and build.

There'll be a new post on Z88DK C FrameWork soon too...

www.patreon.com/posts/cspect...
May 31, 2025 at 9:30 PM
Armalyte level 3 running on the #ZXSpectrumNext (under #CSpect)

I should get back into this... *sigh*

#ZXNext #retro #gamedev #C64
youtu.be/6_Jw-_WR7xY
ZXNext Armalyte Progress - New level test #3
YouTube video by Mike Dailly
youtu.be
May 28, 2025 at 9:06 AM
Wow.... 384fps.... that's up from 140fps.
Even if I disable the threaded renderer, I still get about 300fps.

That's a fair old jump....

#CSpect
November 7, 2024 at 10:19 PM
New #CSpect and MemoryViewer Plugin.

This lets you discover what writes what pixels, and double clicking a pixel will set a breakpoint on the instruction.
Tis very cool.

My Builder Patreons will get access to it soon-ish.

www.youtube.com/watch?v=EdM_...
New CSpect plugin - Memory Viewer
YouTube video by Mike Dailly
www.youtube.com
January 21, 2026 at 8:10 PM
My "Builder" level Patreon's now have access to the latest #CSpect V3.0.0.1 beta.

www.patreon.com/posts/cspect...
#CSpect V3 Beta 2 | Mike Dailly
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December 29, 2024 at 5:01 PM
Finally gotten round to making a #CSpect packaging tool to help me do releases...
December 27, 2024 at 2:30 PM
New public post on the upcoming #CSpect v13.1.0.0
detailing the new Memory Viewer and Disassembly window update.

www.patreon.com/posts/cspect...
#CSpect v13.1.0.0 update | Mike Dailly
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January 23, 2026 at 9:54 PM
Announcement on current state of affairs, new direction and #CSpect being removed from public release.

www.patreon.com/posts/change...
A Change of direction. | Mike Dailly
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November 9, 2025 at 9:36 PM