#CSpect
My Builder level Patreons now have access to the new #CSpect beta, V4.5.6.0. Lots of new additions, including - finally, an in emulator menu and sound mixer!

#ZXNext #ZXSpectrum #gamedev #retrodev
www.patreon.com/mikedailly/p...
CSpect V4.5.6.0 - Builder Level Beta | Mike Dailly
Lots of changes and improvements in this one. Added individual channel on/off for AY[9],DAC[4] and Beeper. Added volumes for MASTER,AY and D
www.patreon.com
November 10, 2026 at 10:29 PM
Docs are here. The latest CSpect has it included, along with the full 28Mhz.

gitlab.com/thesmog358/t...
docs/zxnDDMA · master · Phoebus Dokos / tbblue · GitLab
System/Next Official Distribution git repo
gitlab.com
November 8, 2026 at 2:11 PM
Enhancing the sprite viewer in #CSpect.

You can now zoom in on the window, and whatever pixel the mouse hovers over, it'll show the index value, and the palette look value of that index.
November 8, 2026 at 12:49 PM
New version of #CSpect for my Builder level Patreons
Lots of quality of life features in the new Monitor.

www.patreon.com/mikedailly/p...
CSpect V3.5.4.0 - Beta | Mike Dailly
Another beta for Builder level Patreons. Working on the new Monitor with some quality of life improvements. New Breakpoint window in the Mon
www.patreon.com
November 5, 2026 at 7:44 PM
I've now made my post "Using #AI to make a #CSpect plugin" fully public for everyone to see and read.

#ZXNext #Claude
lemmings.info/using-ai-to-...
Using AI to make a CSpect plugin - THE LIFE OF A GAME DEVELOPER
With AI making great strides, and having already used it to make a new CSpect Monitor plugin, I figured it’d be good to show how you could make your own, for your own custom needs. CSpect plugins are ...
lemmings.info
November 3, 2026 at 2:27 PM
Brand new version of #CSpect available for everyone!
Too many changes to list, and lots of improvements

www.patreon.com/mikedailly/p...
CSpect Builds | Mike Dailly
As of the next version, there are now 3 builds. A public build as before, with no passwords, and no support A Paying Patreon build that incl
www.patreon.com
November 3, 2026 at 1:30 PM
An in-emulator menu at last, that'll save a lot of fiddling. CSpect has quietly carried so much Next development. And Lemmings is still one of the great Amiga games, so thank you for that too. Cold November night here, perfect for a bit of Spectrum tinkering.
November 10, 2026 at 11:18 PM
My builder level Patreons now have access to a new CSpect beta, which now has multitap support, and a brand new file dialog.

www.patreon.com/mikedailly/p...
CSpect V3.5.2.0 - Beta | Mike Dailly
A new version to add multitap support, and a new file requester for Mac and Linux users. "ZXNext OS Error" dialog when running the OS is now
www.patreon.com
November 4, 2026 at 7:15 PM
ClaudeでCSpectプラグイン開発とは面白い!AIの実践的な使い方をまとめた記事、ぜひ読みたいです✨
November 6, 2026 at 12:01 AM
Another new #CSpect Beta for my Builder level Patreons, fixing a few issues found during the last project.

#ZXNext #ZXSpectrum
www.patreon.com/mikedailly/p...
CSpect V4.4.1.0 Beta | Mike Dailly
A few fixes that were found when making the last project, now in a new Beta for my Builder patreons Possible fix to an interrupt being lost.
www.patreon.com
November 1, 2026 at 9:56 AM
My Patreons have access to a new #CSpect V4.4.2.0 build that makes the timings much more accurate, and helps make the copper more accurate - though still a scanline renderer.

www.patreon.com/mikedailly/p...
CSpect V4.4.2.0 | Mike Dailly
Another beta with Claude aided timing tests. This makes the z80, dma and copper timings much more accurate. It was drifting in a few places,
www.patreon.com
November 1, 2026 at 1:55 PM
Worth a watch. In addition to creating Grand Theft Auto, Mike wrote the tools I am using for Speccy Next (and Speccy) dev, specifically the SNASM assembler and CSpect emulator.

youtu.be/cgNlD8B247I

#GameDevelopment #RetroGaming
I created Grand Theft Auto...😱 The Mike Dailly Interview
YouTube video by gamesyouloved
youtu.be
October 30, 2026 at 3:15 AM
CSpect is a lifesaver for Speccy dev — wild that the GTA guy also built the assembler so many of us still poke at. Proper retro legend.
October 30, 2026 at 5:06 AM
My Build Patreon's, now have access to a new CSpect with C and Pascal source level debugging.

#ZXNext
www.patreon.com/mikedailly/p...
CSpect V4.3.0.0 | Mike Dailly
A release for source level debugging improvements, and for fixing the mouse wheel. Added z88dk source level debugging Added Pasta/80 source
www.patreon.com
October 27, 2026 at 7:37 PM
My Builder Patreons now have access to the latest CSpect build that fixes a crash and fully enables the MCP for AI to use and abuse.

www.patreon.com/mikedailly/p...
CSpect V4.2.1.0 | Mike Dailly
Quick update to fix .NEX loading via the plugins, as it was crashing CSpect and stopping the MCP from working. the MCP is working great wit
www.patreon.com
October 26, 2026 at 8:21 PM
A post for everyone on the new source level debugging in CSpect.

www.patreon.com/mikedailly/p...
CSpect source level debugging | Mike Dailly
It's so cool having AI run off and add these things while I do real work. We now have assembler (if done with SNASM), C with z88dk, and Pas
www.patreon.com
October 27, 2026 at 2:42 PM
I'm using AI for a few things now, including knocking up little games, and seriously enhancing my CSpect emulator, I've no problem saying it

I've spent 8 years or more writing CSpect, so the updates with AI is saving me months and months of effort, and letting me do other things i really want to do
October 26, 2026 at 10:08 AM
#CSpect get's an MCP for AI testing of Next games...

This stuff is SO cool....
October 25, 2026 at 6:51 PM
My Builder level Patreons now have access to the first beta of #CSpect V4.0.0.0.

This has the new interface and brand new debugger.

www.patreon.com/mikedailly/p...
CSpect V4.0.0.0!! | Mike Dailly
CSpect V4.0.0.0!! by Mike Dailly on Patreon. Join Mike Dailly's community for exclusive content and updates.
www.patreon.com
October 24, 2026 at 8:56 PM
My Builder level Patreons now have access to #CSpect V4.1.0.0 where I've fixed the Mac and Linux mouse, and added the new Palette dialog.

#ZXNext
www.patreon.com/mikedailly/p...
CSpect V4.1.0.0 | Mike Dailly
Another day... another version for my BUILDER level patreons to test. I wouldn't have bothered with another one so soon, but this fixes the
www.patreon.com
October 25, 2026 at 4:26 PM
I'll eat the Z80N guess, then. If CSpect does the decoding, drift would show up in the new views instead. Trace one known routine, save it as a golden file (a known-good copy), and have Claude diff against it after each change. What did it build that CSpect didn't have?
October 26, 2026 at 3:50 PM
All my paid patreons now have access to a post that holds your hand as you make your very own #AI #CSpect plugin!

It's so simple, it'll become an addiction!

#ZXNext #Claude
www.patreon.com/mikedailly/p...
Writing a CSpect plugin - using AI | Mike Dailly
Having spent some time with Claude, I thought it would be great to show just how simple making a new plugin now is. So here we go, a walkthr
www.patreon.com
October 25, 2026 at 2:18 PM
For CSpect, I glance over what it does, and the changes it makes. In general, the latest Claude is pretty good. Now and again, I'll ask it to back out a change as that's not what I want.

For plugins, I'm less fussy, as long as I direct it so it looks and "feels" right, I don't check much.
October 26, 2026 at 12:02 PM
New post of a massive upgrade and changes coming to #CSpect, as I move to #SDL2 and #imgui. This will allow #Linux and #Mac to display plugins properly, and comes with a new debugger that is seperate from the main window.

Big changes....

#ZXNext #ZXSpectrumNext
www.patreon.com/mikedailly/p...
#CSpect and AI | Mike Dailly
Yup, I've finally taken the plunge and asked AI to help with upgrades I've been meaning to do for ages. I asked it to move CSpect from OpenT
www.patreon.com
October 24, 2026 at 9:55 AM
NextDAAD v0.12.1 for the #ZXSpectrumNext adds positional additive layer 2 graphics, multi-game kit support, and a #CSpect debugger plugin that can step one condact at a time, stop when a flag changes or an object moves, edit flags & objects, and shows the lines of your .DSF as you step through them.
NextDAAD - ZX Spectrum Next text adventure creation system
Create your own text adventures for the ZX Spectrum Next with NextDAAD.
condact.xyz
October 25, 2026 at 8:07 PM