#Commanderx16
Nerd alert. #commanderX16
November 15, 2024 at 12:55 AM
September 17, 2026 at 2:34 PM
If you're into text adventure games, I've re-released my PunyInform games for the @commanderx16.bsky.social
Arthur's Day Out and Mystery Isles now available at suite16.itch.io
#gamedev #commanderx16
Suite 16
suite16.itch.io
February 7, 2025 at 11:45 PM
September 18, 2026 at 6:06 PM
All levels of my @commanderx16.bsky.social game "Tomb of Anneis" were designed with the Tiled editor. Support your favourite software!

www.mapeditor.org

#retrodev #retro #commanderx16 #screenshotsaturday #RetroGaming #indiegame
March 23, 2025 at 3:31 AM
Todays foolishness. #CommanderX16 #X16 #8bit
experiment in using LZO to unpack sprites.
July 18, 2025 at 5:07 PM
This weeks work on Shinobi for the CommanderX16!

The music is awesome on the CX16, using the same sound chip helps a lot. A few details like jumping over the barriers correctly took a lot of time.

Next up: saving VRAM.

#CommanderX16 #Shinobi #RetroGaming #GameDev #PixelArt #Sega #retro #8bit
Shinobi: Commander X16 (Dev Update 3)
YouTube video by Andy McCall
www.youtube.com
May 31, 2026 at 8:40 PM
I took way too long on the main menu before the game is even finished 🤣

#indiegamedev #gamedev #commanderx16 #retrodev #8bit
June 16, 2026 at 6:26 PM
Seriously thinking of perhaps doing a Commander X16 version of my new RPG...🤔 Might be a fun thing to do.🙂
December 25, 2024 at 8:28 PM
"Oh, look at these ratings!"

#undertale #chiptune #furnace #tracker #commanderx16
January 7, 2025 at 11:08 PM
February 1, 2025 at 12:38 AM
I hope someone ports it to the @commanderx16.bsky.social ! 😁
May 30, 2025 at 8:48 AM
#CommanderX16 #CommodoreBASIC #Commodore64 #BASIC #Coding #WIP #pixelart

Trying to streamline the wall drawing code (mainly so it can fit into less lines and doesn't lead to subscript errors)
September 20, 2026 at 2:30 PM
I'm looking forward to spending some time over this next weekend adding some upgrades to my #CommanderX16.

@commanderx16.bsky.social
January 14, 2025 at 8:21 PM
Huge thanks to @h0ffman.bsky.social for the arcade Shinobi assets!

I've now got full level loading, parallax scrolling and arcade-faithful platform jumps running on the Commander X16!

Next up: Joe's weapons 🗡️

#CommanderX16 #Shinobi #RetroGaming #GameDev #PixelArt #Sega #retro #8bit
May 28, 2026 at 8:02 PM
July 20, 2026 at 5:39 PM
Trying to impliment a player (via a petscii character instead of a sprite for the moment)

#code #CommanderX16 #Coding #CommodoreBASIC #BASIC #WIP
July 20, 2026 at 2:53 PM
Testing out a 4 effect per row/chan pattern format for TurboTracker and thought I'd share a quick short jingle as the last post of 2025. Here's hoping for better things in 2026!

#TurboWave #TurboTracker #Chiptune #CommanderX16 #WaveTable
December 31, 2025 at 8:38 PM
Something secret! Sshh! Don't tell @commanderx16.bsky.social !
#ScreenshotSaturday
😜
January 18, 2025 at 11:05 AM
Been a little distracted with this for a few days but I finally got wave drawing working in TurboTracker! It's really fun!

#TurboWave #TurboTracker #CommanderX16 #Chiptune #Chipsky #Wavetables #Chiptables
February 19, 2026 at 4:02 AM