#AndyMcCall
The code for this example is in my Agon Light 2 development repo where I keep some stand along examples to refer to and for newbies to try and look at concepts in isolation.

This specific example is here:

github.com/andymccall/a...

#asm #gamedev #agon #agonlight2 #retrogamedev #z80
agon-development/20-spritecollision/asm at main · andymccall/agon-development
Coding examples in Z80 assembler and C for the Agon neoretro computer - andymccall/agon-development
github.com
October 19, 2025 at 9:57 AM
If anyone is interested in playing with the xcf file, you can find it here.

I'm done for the night for now though!

end/

github.com/andymccall/p...

#agon #retrogamedev #z80 #pacman
pac-man/assets/pac-man-mock-up.xcf at main · andymccall/pac-man
A port of the 1980's arcade game Pac-Mac to the Agon Light 2 - andymccall/pac-man
github.com
November 30, 2024 at 9:46 PM
I've been doing more Agon dev, bringing parity on my repo with the Neo6502 and Commander X16 repo's.

I've got sprites and bitmaps working and it's given me an idea about a neat little 8bit pixel zombie game.

github.com/andymccall/a...

#agon #agonlight2 #commanderx16 #x16 #neo6502 #retrocomputing
August 24, 2024 at 7:17 PM
There's also the Neo6502, which as you can probably tell from the name, is a W65C02S based neo-retro computer and it offloads its sound and video to virtual devices running on a RP2040 SOC.

github.com/andymccall/n...
November 14, 2024 at 10:21 AM
If anyone wants the assets for their own project. The XCF file is here:

github.com/andymccall/p...

I've learned loads about using The GIMP during this exercise, so it was well worth it rather than just pulling down someone else's files.

I'll stick this on itch.io as my first download when I can.
pac-man/assets/pac-man.xcf at main · andymccall/pac-man
A port of the 1980's arcade game Pac-Mac to the Agon Light 2 - andymccall/pac-man
github.com
December 1, 2024 at 8:53 PM
The Next is a lovely system, but hard to get and costly.

If you want a neo-retro computer that's just as impressive, take a look at the Agon Light 2. This uses a eZ80 CPU that uses a ESP32-D4-PICO for video.

There's some info on it, some links and a setup guide here:

github.com/andymccall/a...
November 14, 2024 at 10:21 AM
Raised my first PR for a community project!

github.com/AgonConsole8...

Yes, it's very basic, but i'm still excited when giving something back to the community 🤣

#agon #agonlight2 #z80 #assembly
chore(): add missing colon by andymccall · Pull Request #71 · AgonConsole8/agon-mos
Fixes missing colon This pull request addresses a build failure caused by a missing colon in src/mos_api.inc. No other changes have been made. The missing colon was identified on line 126 of mos_ap...
github.com
August 27, 2024 at 1:34 PM
It's only a small silly little game, but I still wrote it!

andymccall.itch.io/worm

I've also targeted the most obscure platforms out there, which probably doesn't help downloads! 🤣
Worm by AndyMcCall
Worm / Snake game for the Commander X16, Neo6502 and PC Engine
andymccall.itch.io
May 20, 2026 at 7:14 AM