#6502Assembly
🚀 ChipWits Worlds v0.1.7.2-demo is live!

• 65C02 low-power modes (WAI/STP)
• enhanced 99-page in-game programmer guide
• Simulation speed hotkey improvements
• Audio & save stability

Read notes & play the demo:
store.steampowered.com/news/app/496...

#PlayableDemo #CodingGame #6502Assembly
October 4, 2026 at 3:32 PM
🛠️ ChipWits Worlds Devlog: Blinking an LED shouldn't need 20 lines of code.

Our battery-powered robots used to burn power spinning in DEX countdown loops. With WDC 65C02 WAI + EOR #$FF, the whole sleep marquee is just 5 instructions!

#6502Assembly #RetroComputing #GameDev #DevLog
October 3, 2026 at 8:02 PM
🚀 ChipWits Worlds Demo v0.1.6 is out on Steam!

Major update: 60+ FPS VSync Performance, resizable 6502 debugger, memory dumps, UI enhancements and actuator polish.

Release notes:
store.steampowered.com/news/app/496...

#PlayableDemo #Programming #CodingGame #6502Assembly
September 27, 2026 at 10:22 PM
ChipWits Worlds v0.1.5-demo is live! 🚀

• Unit cycling hotkeys (< >)
• Reboot chime & LED visor anim
• 8-way manual resizing
• Save & sim fixes

Notes & demo:
store.steampowered.com/news/app/496...

#PlayableDemo #ColonySim #6502Assembly #RetroComputing #GameDev
September 19, 2026 at 12:18 AM
ChipWits Worlds demo v0.1.4 is out! 🚀

✨ 6502 toolchain: macros & .include
🎥 Edge panning & cursor lock
💡 Interactive hover tooltips
💻 Editor tab shortcuts & QoL

Patch notes: store.steampowered.com/news/app/496...

#PlayableDemo #ColonySim #6502Assembly
ChipWits Worlds - ChipWits Worlds v0.1.4-demo Release Notes - Steam News
6502 toolchain upgrades, camera navigation settings, interactive tooltips, and editor QoL improvements.
store.steampowered.com
September 13, 2026 at 3:32 PM
The following algorithm written in #6502assembly checks whether ASCII character loaded in the 8-bit accumulator is a hexadecimal digit ('0'-'9', 'A'-'F'). In case it is a hexadecimal digit, the corresponding value from 0000 to 1111 is stored in the low nibble of the accumulator.
November 15, 2025 at 4:43 PM