#RetroProgramming
I ported DOOM, a 1993 PC game, to the Atari ST, a 1985 homecomputer. Read all about my journey into retroprogramming: medium.com/@jonas.esche...
October 30, 2025 at 7:15 PM
xtc, a new (cross) compiled c-like language for #Atari8bit computers, built around bank-switched memory and a 6502-aware optimiser atari-xt.com #atari #retroprogramming #mos6502
May 1, 2026 at 4:33 PM
August 31, 2025 at 11:28 PM
New version 1.7.3 of Mad Pascal, a 32-bit Turbo Pascal compiler for #Atari8bit and other MOS 6502 CPU-based computers github.com/tebe6502/Mad... #atari #retroprogramming
July 18, 2025 at 2:33 PM
Ooooh! I got my BlitzBasic copy from the same (imported) Amiga Format issue, back in 1993!

What a lovely trip down memory lane!

#gamedev #indiedev #retroprogramming #amiga
Can I Write an Amiga Game? Trying Blitz Basic in 2025
YouTube video by The Retro Collective
www.youtube.com
June 25, 2025 at 10:38 AM
In the Retro Gamers Coder IDE, based on the 8bitworkshop IDE, you can now program #AtariST computers in C, STOS, and TRSE right in your browser.
ide.retrogamecoders.com?platform=ata... #atari #retroprogramming
May 13, 2026 at 8:33 PM
Lots of great write-ups on their website, check out for instance this one about #homebrew Chess game: www.c64os.com/post/chess_c...

#retrodev #retrogamedev #retroprogramming #c64 #commodore #commodore64 #retrogaming
February 23, 2025 at 1:02 AM
Made some cosmetic tweaks - new backdrop graphics and animation. Proper Death Star vs drawing one using circles!
#oric #retroprogramming #8bitcode #MOS6502
January 31, 2026 at 11:53 PM
Major rendering update: Added Bayer 4x4/8x8 matrices & Macintosh 1984 Atkinson dithering for pixel-perfect 8-bit & 16-bit demakes on images, MP4 videos, and animated GIFs!

Check out the project on GitHub! #pixelart #indiedev #gamedev #javascript #retroprogramming

github.com/HvKOkla/Retr...
July 29, 2026 at 11:31 PM
Pac-10Liner, #Atari8bit computers game for BASIC 10 Liner Contest 2025. Info & download https://www.vitoco.cl/atari/10liner/PACLINE/ Gameplay https://youtu.be/dBYE9TSJOKw #atari #retrogames #retrogaming #retroprogramming
February 4, 2025 at 12:48 PM
Rod Hull Demonstrates: Penultimate+3dcr TurboLoad & DOS Wedge for the Commodore VIC20
www.youtube.com/watch?v=p16H...
#RetroGaming #RetroComputing #RetroProgramming #8bit #Commodore #VIC20
Rod Hull Demonstrates: Penultimate+3dcr TurboLoad & DOS Wedge for the Commodore VIC20
YouTube video by Rod Hull
www.youtube.com
July 10, 2025 at 5:27 PM
My online IDE now Kicks Ass (added Kick Assembler as a language option for #c64 )

#retroprogramming
November 20, 2025 at 1:49 PM
Have you ever thought about running Windows 1 or Windows 2 on real hardware? And creating native applications on it? Are you crazy? Insane in the memory lane?

English version here : lenain.info/dust-in-the-...

#windows1 #windows2 #retroprogramming #vetusware #windows #sdk #programming
lenain.info • Dust in the wind...ows.
lenain.info
May 21, 2026 at 5:56 PM
Mike Dailly (of Lemmings and GTA fame) has written a Tetris clone for the #zxspectrumnext in #pascal using my PASTA/80 compiler. How cool is that? :) The source code is on Github now, the accompanying articles are available on his Patreon. Check them out!

#turbopascal #pasta80 #retroprogramming
August 26, 2026 at 9:12 AM
Turns out, taking a month‑long break in the middle of rewriting an assembly routine wasn't my brightest idea.
The code kinda works, but also not quite. There are breakpoints set in the IDE, but no comments. What the hell was I thinking? Stupid is as stupid does, I guess

#gamedev #retroprogramming
June 19, 2026 at 1:10 PM
Now i've added a laser+sound and collision detection, and i've added some more gfx.
#Commodore #VIC20 #RetroGaming #RetroProgramming #8bit
June 8, 2025 at 3:15 PM
This Week in Game Engines #28! enginesdatabase.com/blog/this-we...

Plenty to cover from last two weeks, with major news from Unreal Engine 5.7 release and Epic's partnership to launch Unity games in Fortnite - plus Sega CD retroprogramming, recreating Sim Earth, and more!

#gamedev #ue5 #unity
November 26, 2025 at 11:49 PM
What were you 'known' for on Twitter?

Writing boot sector games.
Loving MSX computers.
Telling everyone Gradius on MSX is the best game ever.
Writing Halloween games for Intellivision
Promoting games I'm developing.
Making easier retroprogramming with CVBasic/IntyBASIC
Authoring programming books.
What were you ‘known’ for on Twitter?

Charity shop disappointments
Getting BBC BASIC for Z80 to work on things
Cats
Telling everyone H.E.R.O. on the 2600 is the best game ever
Spinning cube demos
Repeatedly fixing the same computer
Using that meme from Police Squad
And that one from Adventure Time
What were you ‘known’ for on Twitter?

Going to market /boot sales
Unhealthy famiclone fetish
Reel to reel , trying to find a missing Hancock
Repair threads “it’s alive”
Arcade games
Point and click/text adventures
8 bit
Crossy Road
November 12, 2024 at 11:03 PM
Added the article on how Exiles physics work to my breakdown and recreation website: bbcexile.com (direct link to article is bbcexile.com/how-exile-wo...).

Lots of interactive demos showing how things work alongside the source and explanations.

#bbcmicro #retroprogramming #retrogaming
July 27, 2026 at 4:59 AM
The person who did this Norbert Kehrer seems to be around on Bluesky and releasing some cool retroprogramming stuff: bsky.app/profile/norb...
I wrote an emulator of Atari's 1981 arcade game Centipede running on the Atari 800XL. The original game program is directly executed on the home computer. The video hardware is simulated in software. You can get the program and read more at: norbertkehrer.github.io/centipede_a8...
June 4, 2026 at 3:06 AM
I just released version 0.97 of PASTA/80, the 8-bit Turbo Pascal 3 clone you didn't know you needed. 😀 Now with a target for Agon Light/Console8, debugger support and lots of small improvements.

github.com/pleumann/pas...

#pascal #turbopascal #cpm #zxspectrum #specnext #agonlight #retroprogramming
March 17, 2026 at 6:59 PM