#Rust #MOS6502 #Commodore64 #LLVM #RetroComputing #WorldOfCommodore #TPUG #VICEemu #GameDev #HomebrewComputing
theoasisbbs.com/rust-on-6502...
#Rust #MOS6502 #Commodore64 #LLVM #RetroComputing #WorldOfCommodore #TPUG #VICEemu #GameDev #HomebrewComputing
theoasisbbs.com/rust-on-6502...
#BubbleBobble #CommanderX16 #HomebrewGames #AndyMcCall #LLVM-MOS #ArcadeGames
theoasisbbs.com/bubble-bobbl...
#BubbleBobble #CommanderX16 #HomebrewGames #AndyMcCall #LLVM-MOS #ArcadeGames
theoasisbbs.com/bubble-bobbl...
VCF-W was very well run. Thanks and congrats to the organizers and volunteers.
VCF-W was very well run. Thanks and congrats to the organizers and volunteers.
youtu.be/ejbTKtgSZI0?...
youtu.be/ejbTKtgSZI0?...
It's originally a Lua/Love2D game! + small 8-bit maths functions + graphics aligned to 8px tile grid. Which I transpiled to C. With well-paced level design the modern llvm-mos compiler runs it at 60fps! 🤯
kinda Excite Truck × Flicky × Donkey Kong's Crash Course
Still *so much* to do but it is fun already! Pretty much locked 60fps, and do I have a story to tell about the toolchain…but that's one for another time.
#superwildcart #snesdev
It's originally a Lua/Love2D game! + small 8-bit maths functions + graphics aligned to 8px tile grid. Which I transpiled to C. With well-paced level design the modern llvm-mos compiler runs it at 60fps! 🤯
Figured out how to compile SNES C code with llvm-mos.
Figured out how to compile SNES C code with llvm-mos.
And I'm running C that is transpiled from Lua 🤫
And I'm running C that is transpiled from Lua 🤫
It’s surprising that there isn’t a modern compiler for its 65816 CPU. But, interestingly, 8-bit code compiled with llvm-mos runs very fast.
So: thanks to these modern things, I’ve achieved 60fps with headroom!
I'm working hard to get 60fps and fill this thing with fun possibilities, ready to hit the ground running for SNES Dev Game Jam 2026.
It’s surprising that there isn’t a modern compiler for its 65816 CPU. But, interestingly, 8-bit code compiled with llvm-mos runs very fast.
So: thanks to these modern things, I’ve achieved 60fps with headroom!
Unlikely to beat hand-written assembly but not slow either
Unlikely to beat hand-written assembly but not slow either
#C64GameMaker #Commodore64 #RetroDev #BASIC #LLVM #Oscar64 #SIDSound #AGPX #RetroComputing #8BitGaming
theoasisbbs.com/agpx-release...
#C64GameMaker #Commodore64 #RetroDev #BASIC #LLVM #Oscar64 #SIDSound #AGPX #RetroComputing #8BitGaming
theoasisbbs.com/agpx-release...
github.com/llvm-mos/llv...
github.com/llvm-mos/llv...
github.com/llvm-mos/llv...
github.com/llvm-mos/llv...
github.com/llvm-mos/llv...
github.com/llvm-mos/llv...
www.youtube.com/watc...
www.youtube.com/watc...