#DynamicBones
I should probably go back and update this guy. Knock off the cobwebs and actually update him so he isn't a DynamicBones conversion.

#VRChat
December 6, 2023 at 12:22 AM
KKPEのDynamicBonesで髪の毛の位置調整をしてセーブした所、ロードしても髪の毛の状態が保持されない不具合が出まして原因を究明しましたところ、先日のHF Patch v3.34へのアプデが原因と判明。

BepInExフォルダ以下をアプデ前のものに戻したところ、ちゃんと保持されるようになりましたわ🌝

どのプラグインが原因なのかはまだ不明ですが、アプデ以降に作ったキャラカのみで問題が起きていたので、BepInExフォルダ内のファイルが原因と特定するのにかなり時間が掛かりましたわ…😅

#黒須ナユタ #青髪 #ジーンズ #夜景 #コイカツ
July 31, 2025 at 12:49 PM
mod.io/g/bonelab/r/...

I have made a tutorial on how to add dynamic bones onto you're #BONELAB mods! Go check it out!

#VR #Modding #DynamicBones #Unity #VirtualReality
Merf Zone Dynamic Bones Tutorial! (Patch 6) guide for Bonelab - mod.io
A tutorial on how to add dynamic bones to you're avatar! Yippie!
mod.io
November 3, 2024 at 12:18 AM
I've gone ahead and built out a basic HingeBone system for the demos in Udon, which functions much like you'd expect PhysBones or DynamicBones to work, only with very (VERY) few settings and options. It does, however, work quite well.
June 18, 2025 at 12:09 AM
unfortunately the basic info is still the most important, the time to render a model is multiplied by the number of materials because it needs a different shader pass for each material. but another huge factor is the number of dynamicbones and colliders
February 3, 2026 at 12:29 AM
@chirpbirb omg that's super cute!!!

Even if it takes finagling to get the VRC up to date, like replacing older DynamicBones with PhysBones or whatnot it's still doable and the base model will always work for things, whether that's vtubing or otherwise.

I won't have time this week most likely […]
Original post on blimps.xyz
blimps.xyz
August 10, 2026 at 2:52 PM
Got myself a new Avatar in VRChat:

www.twitch.tv/videos/19315...

And yes, it's 100% me XD
Messed around with it, and seems I managed to successfully convert the old DynamicBones into the new PhysBones without any problems :3
Am a happy Wah
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September 21, 2023 at 7:39 PM
Then we returned to the game while others helped setup DynamicBones for the avatar. 5/5
May 4, 2026 at 4:25 AM
If you keep support for DynamicBones and Unity Constraints, you're pretty much more than half way there with having non-VRC Unity games/ChilloutVR support.
January 23, 2025 at 4:37 AM
スクリーンショットを見たら元のblueprint IDは無しになってましたね……自宅回線でも発生するとなるとネットワーク起因は無さそうです…… 他にあったのは「サンプルアバターのアップロードをテスト(前述)」「アカウントのパスワードリセットしてプロジェクト再生成(前述)」「Unpack Prefabが必要かどうか」「何か必要なスクリプトが欠けていて手動導入が必要(DynamicBonesやDPSなど)」などが出てきました…… こうなるとエラーメッセージは信用できず、出てきたエラーログを経験者に読んでもらう必要がありますね…… 僕が読んでも良いですが、経験者では無いので分からないかもしれません…
April 18, 2024 at 1:08 PM