#EventBus
wonder how many companies wound up copying and pasting the eShopOnContainers EventBus abstraction instead of just pulling in NServiceBus or MassTransit
February 10, 2025 at 9:02 PM
The funny thing with EventBus is that despite it's now discouraged use, every project seems to have implemented their own version of it
November 14, 2024 at 9:42 AM
Here's a look at the global EventBus pattern in Godot/GDScript, with some examples of how I'm using it.

mcgillij.dev/godot-patter...

#godot #GDScript #signals #gamedev
Godot Patterns: EventBus - Dev Oops
EventBus pattern in Godot
mcgillij.dev
November 9, 2024 at 4:18 PM
In this case the EventBridge team actually added some nice features. By specifying a Resource Policy on the EventBus (e.g. that allows all accounts in the same organization to add rules) you can use the ARN of the EventBus to directly deploy cross-account rules from a single CloudFormation stack
January 23, 2025 at 10:27 PM
I had to double back and delete 50% of the code. It was getting buggy and I couldn't progress further. I realized I had a lot of fundamental issues and refactored everything to an EventBus pattern. Project is alive and well...2 steps forward, one step back. #godot #godotengine #indiegame #indiedev
December 20, 2024 at 2:38 AM
When #DataCollie started, I built an eventbus based on greenrobot lib. It worked at first, but eventually needed a rewrite.

This weekend I rebuilt it from scratch: zero dependencies, clean, maintainable, with publish / subscribe and filtering support.

#BuildInPublic
January 25, 2026 at 3:37 PM
This article is a little muddy ( I strongly dislike the 'classes as real world things' analogy because it always breaks down) but the code example in it is basically all you need:

yaron-galperin.medium.com/eventbus-pat...
EventBus Pattern: Event-Driven Communication in JS
Introduction
yaron-galperin.medium.com
August 28, 2025 at 8:19 AM
We allow direct access between features to some extent but recently introduced an Eventbus for pure informational one way triggers to other components.
November 28, 2024 at 9:52 AM
Me acabo de ver un video de como montar un EventBus avanzado en C# y os prometo por lo mas sagrado que es la primera vez que no he entendido ni el nombre
January 22, 2025 at 12:30 PM
I used Dialogue Manager this time. I tried dialogic in godot 3 but havent checked It on godot 4 yet. I had to do some funky stuff with the eventbus but i managed to add the characters anyway
August 29, 2025 at 5:42 AM
In this article, you'll learn how to implement an Event-Driven Architecture on Kubernetes with Argo Events and a NATS EventBus

➤ https://blog.devops.dev/event-driven-architecture-on-kubernetes-with-argo-events-75b9115bb1fc
June 20, 2026 at 3:21 PM
... werden. Und an den Stellen wo es gebraucht wird werden einfach Services gesucht die ein bestimmtes Interface implementiert und und nach einander ausgeführt. (Oder später, EventListener aber die nicht in der ServiceCollection sondern einem internen EventBus, registrieren...)
August 11, 2026 at 12:44 PM
チャット画面で既読更新⇒1つ前のチャット一覧画面で既読数更新みたいな連携が必要なのでいろいろ考えてEventBus+StateFlowで伝えることにした
June 26, 2024 at 2:00 PM
Since greenrobot/EventBus fell out of favour, I've seen the event bus pattern re-emerge with various different faces. SharedFlow feels like this again to me, just a blind broadcast, the technology wasn't the problem, but the usage
March 20, 2025 at 10:31 PM
Google isn't the only option. EventBus is open source and self-hosted.

EventBus is a open-source books libraries. Event bus for Android and Java that simplifies communication between Activities, Fragments, Threads, Services, etc.

→ Le...

#opensource #selfhosted #bookslibraries
August 5, 2026 at 8:35 AM
Ich drücke dir die Daumen... und hoffe selbst, mich heute noch irgendwann zu überwinden und den EventBus und die RPC Mimik umzusetzen... zumindest im Kern...
August 19, 2026 at 9:44 AM
This is my first post on Bluesky! Let's see if that fancy lib I have worked on will get me some followers! But I would prefer stars on #github and #feedback! missive-js.github.io/missive.js/ #typescript #cqrs #eventbus
A Service Bus with Envelope and Stamps fully-typed for Typescript that you needed
Fully-typed Service Bus for Node.js fueled by fancy Middlwares, Envelopes and Stamps.
missive-js.github.io
November 4, 2024 at 4:50 AM
This is so good! My larger UI apps always have an EventBus, but I keep rewriting it from scratch every time.
This seems much better!
February 15, 2026 at 10:33 PM
Functions, CosmosDB, EventBus...
Todo en una arquitectura Java Serverless, multitenant y de bajo coste en Azure 🚀

🎙️ #Verifactu a precio de café
📅 Martes 3 de febrero 19:00
🗣️ Jorge Aguilera
📍 Celonis

www.meetup.com/madridjug/ev...

#Serverless #Java #CloudArchitecture #Azure
Verifactu a precio de café: Arquitectura Java Serverless de bajo coste en Azure, Tue, Feb 3, 2026, 7:00 PM | Meetup
⚠️ 🇪🇸 Esta sesión será en español / This session will be in Spanish Nota: *Este es el evento para registrarse si **para asistir presencialmente**.* En esta charla voy a
www.meetup.com
January 22, 2026 at 7:43 AM
¿Java en serverless con costes ridículos? Sí, se puede.

🎤 Jorge Aguilera nos explicó cómo construir una solución para el envío de facturas a la AEAT (Verifactu) usando Azure Serverless.
Functions, CosmosDB, EventBus y un caso real con miles de facturas en tiempo real 🚀

youtu.be/FXEvVHXIJTo
Verifactu a precio de café: Arquitectura Java Serverless de bajo coste en Azure
YouTube video by Madrid JUG
youtu.be
February 4, 2026 at 11:09 AM
#apexconn26 & #DOAGDB26 | Mitglieder der DOAG-Crew gönnen sich ein Päuschen zwischen den Sessions – im legendären Eventbus der DOAG.

Gleich geht's weiter im Programm – und die Happy Hour sponsored by #Oracle und die Silent Disco stehen auch noch an...
May 18, 2026 at 2:10 PM
Und das schlimmste... generisch ist da wirklich eine nicht so schlaue Idee... da der EventBus über SignalR laufen soll ich also nicht wirklich weiß von wo eine Anfrage kommt... also wohl doch ein wenig klassischer Aufbauen... und eben über Namen gehen... laaaameeee
August 15, 2026 at 1:56 PM
Projectile hits enemy.

In the game engine:

- CollisionSystem detects collision of two entities,
- emits a CollisionEvent over the EventBus,
- DamageSystem is subscribed to these events,
- checks who collided,
- and reduces the health of the enemy in the ECS.

Wonderful !

#GameEngine
February 7, 2025 at 7:54 AM