mcgillij.dev/godot-patter...
#godot #GDScript #signals #gamedev
mcgillij.dev/godot-patter...
#godot #GDScript #signals #gamedev
This weekend I rebuilt it from scratch: zero dependencies, clean, maintainable, with publish / subscribe and filtering support.
#BuildInPublic
This weekend I rebuilt it from scratch: zero dependencies, clean, maintainable, with publish / subscribe and filtering support.
#BuildInPublic
yaron-galperin.medium.com/eventbus-pat...
yaron-galperin.medium.com/eventbus-pat...
➤ https://blog.devops.dev/event-driven-architecture-on-kubernetes-with-argo-events-75b9115bb1fc
➤ https://blog.devops.dev/event-driven-architecture-on-kubernetes-with-argo-events-75b9115bb1fc
EventBus is a open-source books libraries. Event bus for Android and Java that simplifies communication between Activities, Fragments, Threads, Services, etc.
→ Le...
#opensource #selfhosted #bookslibraries
EventBus is a open-source books libraries. Event bus for Android and Java that simplifies communication between Activities, Fragments, Threads, Services, etc.
→ Le...
#opensource #selfhosted #bookslibraries
This seems much better!
This seems much better!
Todo en una arquitectura Java Serverless, multitenant y de bajo coste en Azure 🚀
🎙️ #Verifactu a precio de café
📅 Martes 3 de febrero 19:00
🗣️ Jorge Aguilera
📍 Celonis
www.meetup.com/madridjug/ev...
#Serverless #Java #CloudArchitecture #Azure
Todo en una arquitectura Java Serverless, multitenant y de bajo coste en Azure 🚀
🎙️ #Verifactu a precio de café
📅 Martes 3 de febrero 19:00
🗣️ Jorge Aguilera
📍 Celonis
www.meetup.com/madridjug/ev...
#Serverless #Java #CloudArchitecture #Azure
🎤 Jorge Aguilera nos explicó cómo construir una solución para el envío de facturas a la AEAT (Verifactu) usando Azure Serverless.
Functions, CosmosDB, EventBus y un caso real con miles de facturas en tiempo real 🚀
youtu.be/FXEvVHXIJTo
🎤 Jorge Aguilera nos explicó cómo construir una solución para el envío de facturas a la AEAT (Verifactu) usando Azure Serverless.
Functions, CosmosDB, EventBus y un caso real con miles de facturas en tiempo real 🚀
youtu.be/FXEvVHXIJTo
Gleich geht's weiter im Programm – und die Happy Hour sponsored by #Oracle und die Silent Disco stehen auch noch an...
Gleich geht's weiter im Programm – und die Happy Hour sponsored by #Oracle und die Silent Disco stehen auch noch an...
In the game engine:
- CollisionSystem detects collision of two entities,
- emits a CollisionEvent over the EventBus,
- DamageSystem is subscribed to these events,
- checks who collided,
- and reduces the health of the enemy in the ECS.
Wonderful !
#GameEngine
In the game engine:
- CollisionSystem detects collision of two entities,
- emits a CollisionEvent over the EventBus,
- DamageSystem is subscribed to these events,
- checks who collided,
- and reduces the health of the enemy in the ECS.
Wonderful !
#GameEngine