#gamedev #bevyengine #rust
#gamedev #bevyengine #rust
Thankfully most viewers support uploading GLBs now and it's actually better than ol' DAE. I haven't had any terrible errors yet.
Thankfully most viewers support uploading GLBs now and it's actually better than ol' DAE. I haven't had any terrible errors yet.
#gamedev #indiegame #indiedev
#gamedev #indiegame #indiedev
(Look, I feel confident enough now.)
I can give Blender files, .OBJs, .GLBs, and the Clip Studio 3D asset files, I forgot their names.
Just not now, I have other client & collab work to finish. 🫡
(AND THE DAYJOB KEEPS INTERRUPTING ME.)
#3Dart and #ComicDev cause that's most of why I do 3D art. How the heck do I rotate that in my mind?
#DivOpsLXNX #Blender3D
(Look, I feel confident enough now.)
I can give Blender files, .OBJs, .GLBs, and the Clip Studio 3D asset files, I forgot their names.
Just not now, I have other client & collab work to finish. 🫡
(AND THE DAYJOB KEEPS INTERRUPTING ME.)
Huh.
Quelle surprise.
archive.is/KD6GN
Huh.
Quelle surprise.
I still have the fabric... I wonder if I still have the pattern as well? :'D
I still have the fabric... I wonder if I still have the pattern as well? :'D
Ignore the Size Category & exists headers being flipped...
#bevyengine #egui
Ignore the Size Category & exists headers being flipped...
#bevyengine #egui
Pensei que ficaria triste, mas achei foi bom que agora consigo fazer uns scans de melhor qualidade pra atualizar no Lolita History lol
Pensei que ficaria triste, mas achei foi bom que agora consigo fazer uns scans de melhor qualidade pra atualizar no Lolita History lol
Measured raw mesh output counts and compared melting-clock GLBs at ~27MB versus ~56MB.
Just a quick reference for keeping web 3D assets reasonably sized.…
https://yosuke4061.com/new_toppage/briefings/brief151_en/
Measured raw mesh output counts and compared melting-clock GLBs at ~27MB versus ~56MB.
Just a quick reference for keeping web 3D assets reasonably sized.…
https://yosuke4061.com/new_toppage/briefings/brief151_en/
Solbergfoss har ligget stort sett 24 timer foran, der hadde de 2932 kbm/sek i går og 3110 kbm/sek i dag, så Sarpfossen er nok i dag temmelig nær 3000 kbm/sek (ref mitt bilde fra 2013).
Og vil passere i løpet av de neste dagene.
Men mye av dette vannet skal selvsagt forbi her etter hvert. Sarpfossen er for øyeblikket 1700 kbm/sek, dette tok jeg i mai 2013 da den var tett på 3000
Solbergfoss har ligget stort sett 24 timer foran, der hadde de 2932 kbm/sek i går og 3110 kbm/sek i dag, så Sarpfossen er nok i dag temmelig nær 3000 kbm/sek (ref mitt bilde fra 2013).
Og vil passere i løpet av de neste dagene.
Repost @piotr_gubernat
🇧🇪Belgian Air Force🇧🇪 🫡 #BalticAirPolicing‼️
mstdn.social/@Powerfromsp...
Repost @piotr_gubernat
🇧🇪Belgian Air Force🇧🇪 🫡 #BalticAirPolicing‼️
mstdn.social/@Powerfromsp...
Do I vaguely remember this? Yeah. I guess. I just didn’t realize what issue I was on. I’d remember the RoV coverage on the next page.
Do I vaguely remember this? Yeah. I guess. I just didn’t realize what issue I was on. I’d remember the RoV coverage on the next page.
AR-View is unfortunatly limited to android and does not work on ios😓😪
AR-View is unfortunatly limited to android and does not work on ios😓😪