#GameUXsummit
We’re going to Iceland next year!! W00t!! 😍🧡
#gameUXsummit
Announcing the #GameUXsummit ‘27 hosted by Fenris Creations around Sept 2027 in Reykjavik, Iceland! We hope to see you there ☺️. Sign up to our newsletter to be notified when the call for speakers starts and when the ‘26 summit videos are posted on youtube: gameuxsummit.com/newsletter
#ux #gamedev
November 2, 2026 at 1:41 AM
Announcing the #GameUXsummit ‘27 hosted by Fenris Creations around Sept 2027 in Reykjavik, Iceland! We hope to see you there ☺️. Sign up to our newsletter to be notified when the call for speakers starts and when the ‘26 summit videos are posted on youtube: gameuxsummit.com/newsletter
#ux #gamedev
November 2, 2026 at 1:35 AM
I’m proud to support @takethis.org and my friend @kindofstrange.com’s important work.
#GameUXsummit #gamedev #mentalhealth
Welcome to the #GameUXsummit Day 2! We start the day with a short message from @takethis.org ‘s director Tara J. Brannigan. Mental health in #gamedev is more important now than ever before. Take This provides resources to support you. Reach out!
#mentalhealth
October 13, 2026 at 2:21 AM
As our masterclass day ends, the #GameUXsummit 10-year anniversary officially wrapped up! What a wonderful journey it has been and such a great way to celebrate the anniversary with the warmth of Malaysian hospitality (& food!!). Huge thanks to our sponsors, speakers, hosts, & volunteers. And YOU! ❤️
October 14, 2026 at 3:29 PM
Playse stay safe if you’re in Kuala Lumpur or in the smoke area from the Indonesian wildfires. #GameUXsummit.
If you’re a #GUXS participant, please help spreading this info to fellow participants. Thank you 🙏🏼
Dear ‘26 summit participants still in Kuala Lumpur today, the air is currently unhealthy to breathe (there are multiple wildfires in Indonesia). Avoid going outside, close doors and windows, and try to find a N95 mask if you have to go outside. Please stay safe.
#GameUXsummit #GUXS
October 13, 2026 at 10:38 PM
Now on the #GameUXsummit stage, Kate Fomina, UI/UX Creative Director at UX is Fine, presents “The UX Unicorn Myth: Staying sharp in an industry that wants everything”.
#ux #gamedev
October 13, 2026 at 7:40 AM
And it’s already time for our closing #GameUXsummit keynote! As thunder roars outside, we listen to Frederic Markus, President of Feerik Games, telling us about his #gamedev story: “In My Tree”.
October 13, 2026 at 9:46 AM
*drum roll though no pyrotechnics* Now at the #GameUXsummit, Greg Haynes, Principal UI/UX Artist at PlayStation Studios, takes the stage to tell us about “Scaling #Accessibility Through Shared Language”
#a11y #ux #gamedev
October 13, 2026 at 8:12 AM
Now on the #GameUXsummit stage is Luis Duarte, Principal User Researcher at PlayStation Studios, talking about “Insights Assemble: The research strategy behind Marvel Tōkon: Fighting Souls”.
#UX #GUR #gamedev
October 13, 2026 at 3:32 AM
I love PechaKuchas!! (20 slides x 20 seconds microtalks)
#ux #gamedev #gameUXsummit
It’s PechaKucha time!! 3 speakers had 400 seconds to share their insights. Featuring Laura Elek (PlayStation), Ng Yiing Y’ng (UOW Malaysia), and Abhishek Agarwal (Ubisoft)
October 12, 2026 at 7:25 AM
It’s PechaKucha time!! For this session, we have 2 speakers: Yi Chyuan Foo, Digital Media Design Lecturer at The One Academie and Lydia Ho, Game & Narrative Designer.
#GameUXsummit
October 13, 2026 at 7:36 AM
Now on the #GameUXsummit stage, Xingyu Zhang & Fan Yi, Game UX researchers at Tencent, present “Field Notes: UX research methods and cases in Chinese mobile games”.
#ux #gamedev #GUR
October 13, 2026 at 9:15 AM
Fabiana Mascolo, Senior UI/UX Designer at Fenris Creations (formerly CCP Games) kicks off the Day 2 afternoon session with her talk “Turning feedback into features: How UX shaped EVE Online’s new map from discovery to delivery”.
#GameUXsummit
#ux #gamedev
October 13, 2026 at 5:56 AM
Next up we have Streamline Studios’s Stefan Marcus Baier, Co-Founder & Director of Development, and Andrew James, Publishing & Release Manager presenting “One Game, Six Audiences: Evolving the UX of Upin & Ipin Universe”.
#GameUXsummit #ux #gamedev
October 13, 2026 at 6:25 AM
Let’s goooo! 🥳❤️
We’re kicking off our 10-year anniversary, w00t!!
#ux #gamedev #gameUXsummit
Ian Plater kicking off the #GameUXsummit 26 in Kuala Lumpur!! ❤️🥳
October 12, 2026 at 3:31 AM
We now have Ubisoft Montréal’s Aurélie Bosc, Associate Producer, and Thomas Bodin, Senior UX Designer, presenting “Navigating UX and Game Design Collaboration in a Live Game Environment”.
#GameUXsummit #GUXS #UX #gamedev
October 13, 2026 at 2:16 AM
Dear ‘26 summit participants still in Kuala Lumpur today, the air is currently unhealthy to breathe (there are multiple wildfires in Indonesia). Avoid going outside, close doors and windows, and try to find a N95 mask if you have to go outside. Please stay safe.
#GameUXsummit #GUXS
October 13, 2026 at 10:29 PM
We open Day 2 talks with a keynote by Shafiq Husein, CEO of Gambir Studio & President of Asosiasi Game Indonesia, telling us about #gamedev in Indonesia and covering “Culture’s Value & Impact for Games”.
#GameUXsummit #GUXS
October 13, 2026 at 2:03 AM
It’s going soooo fast!! So excited to have my friend Evva keynoting at the #GameUXsummit ☺️
It’s already time for our closing keynote for Day 1 of the #GameUXsummit! Evva Karr, CEO at Glitch & partner at Moonrise Fund is taking the stage to explain that “The Next Decade of Games Will Be Built With Players, Not For Them”.
#ux #gamedev
October 12, 2026 at 9:18 AM
Michelle Choi (PlayStation) now takes the #GameUXsummit stage to talk about “Crafting UI for Marvel Tōkon: Fighting Souls”
#UX #gamedev
October 12, 2026 at 8:41 AM
Let’s now talk about #accessibility at the #GameUXsummit with Chloe Hodgson (freelance) and Józef Kulik (PlaytestCloud) with their talk “All Aboard: Inclusive Playtesting for Small Teams”.
#a11y #ux #gamedev #inclusion
October 12, 2026 at 7:52 AM
Jami Lukins, UX director at Blizzard, gave us a talk about “Trust: The Foundation for Building UX Maturity” at the #GameUXsummit.
#ux #gamedev
October 12, 2026 at 4:09 AM
Welcome to the #GameUXsummit Day 2! We start the day with a short message from @takethis.org ‘s director Tara J. Brannigan. Mental health in #gamedev is more important now than ever before. Take This provides resources to support you. Reach out!
#mentalhealth
October 13, 2026 at 1:47 AM
Kate Edwards (@geogrify.com) just gave us a PACKED presentation on why culturalizarion matters in #gamedev and how to do it right in her talk “Designing for Cultural UX: Maximizing the Global Appeal of Your Game”.
#GUXS #GameUXsummit
October 12, 2026 at 7:43 AM
Ian Plater kicking off the #GameUXsummit 26 in Kuala Lumpur!! ❤️🥳
October 12, 2026 at 2:15 AM