#Gamedesign
Anyone got favorite GDC talks, blog posts, or other teaching resources for gameplay/combat design? Or balancing that stuff for competitive play?

#GameDesign
November 2, 2026 at 10:42 PM
another electric switches puzzle:
Keep the rolling ball alive.

#gamedev #indiedev #gamedesign
November 1, 2026 at 2:34 PM
We're back!
And we're cooking up something new. 👀

#gamedev #gamedesign
November 2, 2026 at 2:43 PM
ICYMI:

Eufloria 2, the long awaited sequel to our 2009 indie game Eufloria is FINALLY on its way! ✨

store.steampowered.com/app/4415060/...

#GameDev #IndieGameDev #IndieDev #GameDesign #IndieGame
November 1, 2026 at 10:01 PM
Something we talk about a lot in our community...
Never Work Alone!

#gamedev #indiedev #gamedesign #community
November 2, 2026 at 3:27 PM
Here are a few poses from our French protagonist. Almost like the Pink Panther hehe #gamerlife #protest #gamedev #gamedesign
November 3, 2026 at 2:11 PM
Ocarina of Time did so many things right! Among them, one approach exemplifies the Nintendo difference.

#VideoGames #Nintendo #TheLegendOfZeldaOcarinaOfTime #GameDesign #gamedev
November 3, 2026 at 12:57 AM
Exploration unlocks secrets and easter eggs referencing the book. #gamedev #gamedesign #gameplay #indie
November 3, 2026 at 2:20 PM
That's right, the first Lucky Punk prototype was just made in Tabletop Simulator! And now, we're gonna be releasing on November 3rd, in a few days!

store.steampowered.com/app/4508290/
#gaming #gamedev #gamedesign #indiedev #cardgame #cardgames
Make it exist first! #gaming #gamedev #indiegame #cardgames #gamedesign
YouTube video by Green Parrot Games
www.youtube.com
November 1, 2026 at 4:17 PM
Found an interesting #GitHubGameOff on @itch.io. The timeline seems reasonable. I'll see if I can make something for it.

#gamedev #gamejam #gamedesign
November 2, 2026 at 11:30 PM
One With The Swarm:

Added menu's to my game today! Still an early work in progress, obviously.

#indiedev #indiegame #uidesign #gamedesign
November 3, 2026 at 2:46 PM
ICYMI:

Eufloria 2, the long awaited sequel to our 2009 indie game Eufloria is FINALLY on its way! ✨

store.steampowered.com/app/4415060/...

#GameDev #IndieGameDev #IndieDev #GameDesign #IndieGame
November 3, 2026 at 10:02 PM
November 3, 2026 at 8:31 PM
ICYMI:

Eufloria 2, the long awaited sequel to our 2009 indie game Eufloria is FINALLY on its way! ✨

store.steampowered.com/app/4415060/...

#GameDev #IndieGameDev #IndieDev #GameDesign #IndieGame
November 2, 2026 at 10:01 PM
The dishwashers

The #demo for Sign My Petition is out now on steam!

#indiegame #gamedev #adventure #beatemup #art #characterdesign #gamedesign
October 31, 2026 at 7:41 PM
Hot take: if your game needs a long tutorial, your game has a design problem.

What's the worst tutorial you've ever sat through?

#gamedesign #indiedev #gamedev
November 1, 2026 at 2:30 PM
Roll 2d6 for attack + 1d6 for effort, then decide how you want to use it. Looking at the "Effort Die" in Slay today...

#ttrpg #rpg #gamedesign 🎲✂️
A 2d6 combat system with a tough choice
Exploring the effort die in Slay and how it forces the player to choose between a better attack or a better defense.
www.skeletoncodemachine.com
November 3, 2026 at 12:25 PM
Strata: Sands of Bravery is out now, and it’s free! ٩(ˊᗜˋ )و

A one-week desert challenge turned full game.

Play it here: alekandal.itch.io/strata-sands...

#GameDev #GameDesign #IndieGameDev #Pixelart
November 3, 2026 at 6:04 PM
Time for another totally legit #WishlistOurGameTuesday ✨️ Check out the godot editor level map design in Eufloria 2!! 🌱 Wishlist now on steam!👀

store.steampowered.com/app/4415060/...

#IndieDev #IndieGameDev #Godot #GameDesign
November 3, 2026 at 6:03 PM
Retro Boombox and tractor beam animation/ shader now both react to the audio bus :D

#IndieGames #GameDev #Gaming #SteamGames #IndieGameDev #GameDesign
October 30, 2026 at 10:31 PM
Difficulty sliders spark the same debate every time. I think options are fine if the default is the intended experience. Where do you land? #gamedesign #gaming
November 1, 2026 at 10:02 AM
The core loop is Trade, Fly, Fight, Upgrade, Fight again — and it already works end to end in the build. #gamedev #gamedesign #gameplay #indie
November 1, 2026 at 3:50 AM