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ape1772.bsky.social
ApeGo
@ape1772.bsky.social
One With The Swarm is a scifi arena-brawler game currently in development. Steam wishlist coming soon! Follow to know when it drops!

All assets including models and animations are made in-house. No ai.

#Blender, #Unrealengine, #Indiedev
One With The Swarm:

I barely set up the physics for the enemies missing limbs, but I just realized they're actually really good for kicking!
#indiedev #indiegame
October 5, 2026 at 9:26 PM
One With The Swarm:

Still polishing my cargo-container, I made the support frame yellow so it catches the eye a bit more.

My primary concern is maintaining a consistent art style. Do you guys think I should keep polishing it, or move on?

#indiedev #indiegame #blender #unrealengine
October 4, 2026 at 1:20 PM
One With The Swarm:

Made a large cargo-container! This will help flavor my scenes a lot, since I can use them to create pathways. These are found mainly around hangars.

#indiedev #indiegame #blender #unrealengine
October 3, 2026 at 6:32 AM
OWTS:

Sometimes I'll just sit and reflect on just how far I've come in just 6 months of development.

Every polygon modeled, every UV wrapped, or keyframe animated, all by one developer. You cant get more handcrafted than this.

No ai. Just years of study. I'm good finally.
#indiedev #indiegame
September 26, 2026 at 9:02 AM
One With The Swarm:

Working on the crashsite location I talked about the other day, this is what I currently got.

I plan to add sparks and fire too, and overall polish.

I really needed something to make the wheat field more interesting.

#indiedev #indiegame #blender #unrealengine
September 20, 2026 at 1:42 AM
One With The Swarm:

Working on a new asset pack for the game: wreckage.

I have a 'shipwreck' location planned, and I need wrecked structure pieces regardless. So these build pieces will be an enormous help.

#blender #indiedev #indiegame
September 18, 2026 at 8:53 PM
OWTS:

I made these garage doors for the shipyard.
If you're wondering where I get the crates for my screenshots, now you know!

Each location in my game needs to make logistical sense, not just look pretty.
#Indiedev #Indiegame #blender #septembermakingstuffformygameOWTS
September 7, 2026 at 7:13 PM
OWTS:

I've been posting less because I've been busy making smaller items for interiors, at the moment they're just WAY too empty.

Dev is rarely a straight path, progress wise. And this is one of the low points. Sept is the month of modeling for OWTS!
#indiedev #solodev #indiegame
September 7, 2026 at 2:07 AM
OWTS:

Here's a timelapse of me creating the couch from yesterday.

This should serve as some proof that 'One With The Swarm' is more than an asset flip.
#indiedev #indiegame #blender

www.youtube.com/watch?v=yZK0...
OWTS: Blender Couch Timelapse
YouTube video by APE GO
www.youtube.com
September 4, 2026 at 5:21 PM
OWTS:

I'm in the process of making furniture for interior sections of the game, here is a couch! Hand sculpted in blender.

#blender #Indiedev #Indiegame
September 3, 2026 at 11:34 PM
One With The Swarm:

The game is still a work in progress so here are some screenshots of the environment.

#Unrealengine #indiedev #indiegame
August 25, 2026 at 6:52 PM
One With The Swarm:

Game is now running on a 1.5GB exe!

This means alpha playtests are coming SOON!
(After I add a FEW more things...)

Get in the comments if you're interested, and I'll add you to the mailing list.
#Indiedev #Indiegame

www.youtube.com/watch?v=u5_M...
[One With The Swarm] - FIRST PLAYTEST of the Game .exe! (Log_26)
YouTube video by APE GO
www.youtube.com
August 22, 2026 at 5:07 PM
One With The Swarm:

Reworked my landscape cliffs so they blend better in the environment. Now there's roots dangling down, and grass curling over the edge.

Do you think it's better this way?
#Indiedev #Blender #Indiegame #UnrealEngine
August 20, 2026 at 6:37 PM
One With The Swarm:

I added this natural formation to help break up the landscape a bit more.

It gives the player a stronger sense of direction and makes the path more readable.
#indiedev #indiegame #blender
August 18, 2026 at 2:31 PM
One With The Swarm:

The game takes place on Endelon, a planet dedicated to farming. This facility processes agricultural goods before shipping them.

I'll be adding other areas too, like barns, rows of sci-fi trailers for workers, swampy lakes, and so on.
#indiedev #indiegame
August 17, 2026 at 2:23 PM
One With The Swarm:

Added Crouching and Ammo pickups to my game!

You should see frequent updates like these as I finish the core gameplay loop this month.

Check my profile or youtube channel for more info!
#Indiedev #Indiegame
www.youtube.com/watch?v=KrUz...
One With The Swarm Update! [Ammopickups and Crouching!] (25)
YouTube video by APE GO
www.youtube.com
August 16, 2026 at 1:35 PM
One With The Swarm:

Just a screenshot of the game to remind people I'm still here. Will be sharing cool stuff soon!

#Indiegame #Indiedev #Blender #Gimp #Unrealengine #Scifi
August 13, 2026 at 8:57 PM
One With The Swarm:

Still working on the narrative system since my game lacks voice actors, it's purely text based.

I made the Ui widget in blender by rendering a smoke simulation with lazers. It's meant to have a futuristic hologram type of aesthetic.

How's it look?
#Indiedev #Indiegame
August 10, 2026 at 4:16 PM
One With The Swarm:

Added proper reload mechanics to the game.
All weapons now support reloading.
#indiedev #indiegame #blender #unrealengine
August 7, 2026 at 6:49 PM
One With The Swarm:

First psychic ability added; Psionic Command, forces enemies around the player to stop in their tracks.
#Indiegame #Indiedev #Blender
August 7, 2026 at 1:00 AM
One With The Swarm:

Modeled some more plants for the environment, so that the player isn't seeing the same clumps of foliage over and over.

Probably will add more and have different foliage types favor certain areas of the map.
#indiedev #Unrealengine #indiegame #blender
July 31, 2026 at 12:08 PM
People say Unreal Engine doesn't run well and it has a ton of visual bugs regardless.

This is what my project's performance is like so far.
#UnrealEngine #Indiedev #Indiegame #Blender
July 30, 2026 at 2:34 AM
One With The Swarm:

Started modeling the little critters for the game.

This is a dragonfly. All the tiny creatures will be VERY low-poly like this. Shading is doing most of the work, detail-wise.
#indiedev #indiegame #blender
July 29, 2026 at 11:38 AM
One With The Swarm, coming to Steam Wishlist soon!
#indiedev #indiegame
July 25, 2026 at 12:01 AM
Squash bugs in my new indie game 'One With The Swarm'!

Expected to release towards the end of the year!

You play as Selene, a farmgirl stranded on a space colony infested with insectoid aliens! Fight, hide, and escape!

Follow for more details.

#Indiegame #Indiedev
July 22, 2026 at 8:12 AM