All assets including models and animations are made in-house. No ai.
#Blender, #Unrealengine, #Indiedev
I'm actually trying to switch to shorts-form only updates, like little 10-15 second videos. But I keep forgetting.
This whole 'let people know what youre making exists' thing is hard.
I'm actually trying to switch to shorts-form only updates, like little 10-15 second videos. But I keep forgetting.
This whole 'let people know what youre making exists' thing is hard.
We really need more indie publishers with skills for sourcing promising indie titles and giving them fair publishing deals to handle the marketing side for them.
If one of my games is very successful, I might even look into it.
We really need more indie publishers with skills for sourcing promising indie titles and giving them fair publishing deals to handle the marketing side for them.
If one of my games is very successful, I might even look into it.
I want to build engagement too, but I want to build it in an authentic way. I really respect my audience.
I want to build engagement too, but I want to build it in an authentic way. I really respect my audience.
Not because of an ego or anything. It's probably a lack of experience for most people.
Not because of an ego or anything. It's probably a lack of experience for most people.
I would add that obviously there's nuance when it comes to when and how much you should do it. Like Xcoms notorious 90% misses, it can be fun to miss. And its fun when you know the roles are fair. Like true gambling games.
But that probably goes without saying.
I would add that obviously there's nuance when it comes to when and how much you should do it. Like Xcoms notorious 90% misses, it can be fun to miss. And its fun when you know the roles are fair. Like true gambling games.
But that probably goes without saying.
I'm also still very limber.
I'm also still very limber.
I just want to do for others what some gamedev did for me growing up. Make something that provides some small comfort and some example of heroes overcoming difficult times.
I just want to do for others what some gamedev did for me growing up. Make something that provides some small comfort and some example of heroes overcoming difficult times.
Next time it'll start with something more engagement bait-like. Game is only 5 months old, I have time to figure things out.
Next time it'll start with something more engagement bait-like. Game is only 5 months old, I have time to figure things out.
I swear. It's so common.
I guess we all learned art so we can share our imagination with others. Warhammer figurines, or DnD campaigns, all born of the same nerdy desire to explore our own worlds.
Good progress, character design is huge for 3D.
I swear. It's so common.
I guess we all learned art so we can share our imagination with others. Warhammer figurines, or DnD campaigns, all born of the same nerdy desire to explore our own worlds.
Good progress, character design is huge for 3D.