All assets including models and animations are made in-house. No ai.
#Blender, #Unrealengine, #Indiedev
I barely set up the physics for the enemies missing limbs, but I just realized they're actually really good for kicking!
#indiedev #indiegame
I barely set up the physics for the enemies missing limbs, but I just realized they're actually really good for kicking!
#indiedev #indiegame
Next time it'll start with something more engagement bait-like. Game is only 5 months old, I have time to figure things out.
Next time it'll start with something more engagement bait-like. Game is only 5 months old, I have time to figure things out.
Still working on the narrative system since my game lacks voice actors, it's purely text based.
I made the Ui widget in blender by rendering a smoke simulation with lazers. It's meant to have a futuristic hologram type of aesthetic.
How's it look?
#Indiedev #Indiegame
Still working on the narrative system since my game lacks voice actors, it's purely text based.
I made the Ui widget in blender by rendering a smoke simulation with lazers. It's meant to have a futuristic hologram type of aesthetic.
How's it look?
#Indiedev #Indiegame
Added proper reload mechanics to the game.
All weapons now support reloading.
#indiedev #indiegame #blender #unrealengine
Added proper reload mechanics to the game.
All weapons now support reloading.
#indiedev #indiegame #blender #unrealengine
First psychic ability added; Psionic Command, forces enemies around the player to stop in their tracks.
#Indiegame #Indiedev #Blender
First psychic ability added; Psionic Command, forces enemies around the player to stop in their tracks.
#Indiegame #Indiedev #Blender
This is what my project's performance is like so far.
#UnrealEngine #Indiedev #Indiegame #Blender
This is what my project's performance is like so far.
#UnrealEngine #Indiedev #Indiegame #Blender