All assets including models and animations are made in-house. No ai.
#Blender, #Unrealengine, #Indiedev
I barely set up the physics for the enemies missing limbs, but I just realized they're actually really good for kicking!
#indiedev #indiegame
I barely set up the physics for the enemies missing limbs, but I just realized they're actually really good for kicking!
#indiedev #indiegame
Still polishing my cargo-container, I made the support frame yellow so it catches the eye a bit more.
My primary concern is maintaining a consistent art style. Do you guys think I should keep polishing it, or move on?
#indiedev #indiegame #blender #unrealengine
Still polishing my cargo-container, I made the support frame yellow so it catches the eye a bit more.
My primary concern is maintaining a consistent art style. Do you guys think I should keep polishing it, or move on?
#indiedev #indiegame #blender #unrealengine
Made a large cargo-container! This will help flavor my scenes a lot, since I can use them to create pathways. These are found mainly around hangars.
#indiedev #indiegame #blender #unrealengine
Made a large cargo-container! This will help flavor my scenes a lot, since I can use them to create pathways. These are found mainly around hangars.
#indiedev #indiegame #blender #unrealengine
Sometimes I'll just sit and reflect on just how far I've come in just 6 months of development.
Every polygon modeled, every UV wrapped, or keyframe animated, all by one developer. You cant get more handcrafted than this.
No ai. Just years of study. I'm good finally.
#indiedev #indiegame
Sometimes I'll just sit and reflect on just how far I've come in just 6 months of development.
Every polygon modeled, every UV wrapped, or keyframe animated, all by one developer. You cant get more handcrafted than this.
No ai. Just years of study. I'm good finally.
#indiedev #indiegame
Working on the crashsite location I talked about the other day, this is what I currently got.
I plan to add sparks and fire too, and overall polish.
I really needed something to make the wheat field more interesting.
#indiedev #indiegame #blender #unrealengine
Working on the crashsite location I talked about the other day, this is what I currently got.
I plan to add sparks and fire too, and overall polish.
I really needed something to make the wheat field more interesting.
#indiedev #indiegame #blender #unrealengine
Working on a new asset pack for the game: wreckage.
I have a 'shipwreck' location planned, and I need wrecked structure pieces regardless. So these build pieces will be an enormous help.
#blender #indiedev #indiegame
Working on a new asset pack for the game: wreckage.
I have a 'shipwreck' location planned, and I need wrecked structure pieces regardless. So these build pieces will be an enormous help.
#blender #indiedev #indiegame
I made these garage doors for the shipyard.
If you're wondering where I get the crates for my screenshots, now you know!
Each location in my game needs to make logistical sense, not just look pretty.
#Indiedev #Indiegame #blender #septembermakingstuffformygameOWTS
I made these garage doors for the shipyard.
If you're wondering where I get the crates for my screenshots, now you know!
Each location in my game needs to make logistical sense, not just look pretty.
#Indiedev #Indiegame #blender #septembermakingstuffformygameOWTS
I've been posting less because I've been busy making smaller items for interiors, at the moment they're just WAY too empty.
Dev is rarely a straight path, progress wise. And this is one of the low points. Sept is the month of modeling for OWTS!
#indiedev #solodev #indiegame
I've been posting less because I've been busy making smaller items for interiors, at the moment they're just WAY too empty.
Dev is rarely a straight path, progress wise. And this is one of the low points. Sept is the month of modeling for OWTS!
#indiedev #solodev #indiegame
Here's a timelapse of me creating the couch from yesterday.
This should serve as some proof that 'One With The Swarm' is more than an asset flip.
#indiedev #indiegame #blender
www.youtube.com/watch?v=yZK0...
Here's a timelapse of me creating the couch from yesterday.
This should serve as some proof that 'One With The Swarm' is more than an asset flip.
#indiedev #indiegame #blender
www.youtube.com/watch?v=yZK0...
I'm in the process of making furniture for interior sections of the game, here is a couch! Hand sculpted in blender.
#blender #Indiedev #Indiegame
I'm in the process of making furniture for interior sections of the game, here is a couch! Hand sculpted in blender.
#blender #Indiedev #Indiegame
The game is still a work in progress so here are some screenshots of the environment.
#Unrealengine #indiedev #indiegame
The game is still a work in progress so here are some screenshots of the environment.
#Unrealengine #indiedev #indiegame
Game is now running on a 1.5GB exe!
This means alpha playtests are coming SOON!
(After I add a FEW more things...)
Get in the comments if you're interested, and I'll add you to the mailing list.
#Indiedev #Indiegame
www.youtube.com/watch?v=u5_M...
Game is now running on a 1.5GB exe!
This means alpha playtests are coming SOON!
(After I add a FEW more things...)
Get in the comments if you're interested, and I'll add you to the mailing list.
#Indiedev #Indiegame
www.youtube.com/watch?v=u5_M...
Reworked my landscape cliffs so they blend better in the environment. Now there's roots dangling down, and grass curling over the edge.
Do you think it's better this way?
#Indiedev #Blender #Indiegame #UnrealEngine
Reworked my landscape cliffs so they blend better in the environment. Now there's roots dangling down, and grass curling over the edge.
Do you think it's better this way?
#Indiedev #Blender #Indiegame #UnrealEngine
I added this natural formation to help break up the landscape a bit more.
It gives the player a stronger sense of direction and makes the path more readable.
#indiedev #indiegame #blender
I added this natural formation to help break up the landscape a bit more.
It gives the player a stronger sense of direction and makes the path more readable.
#indiedev #indiegame #blender
The game takes place on Endelon, a planet dedicated to farming. This facility processes agricultural goods before shipping them.
I'll be adding other areas too, like barns, rows of sci-fi trailers for workers, swampy lakes, and so on.
#indiedev #indiegame
The game takes place on Endelon, a planet dedicated to farming. This facility processes agricultural goods before shipping them.
I'll be adding other areas too, like barns, rows of sci-fi trailers for workers, swampy lakes, and so on.
#indiedev #indiegame
Added Crouching and Ammo pickups to my game!
You should see frequent updates like these as I finish the core gameplay loop this month.
Check my profile or youtube channel for more info!
#Indiedev #Indiegame
www.youtube.com/watch?v=KrUz...
Added Crouching and Ammo pickups to my game!
You should see frequent updates like these as I finish the core gameplay loop this month.
Check my profile or youtube channel for more info!
#Indiedev #Indiegame
www.youtube.com/watch?v=KrUz...
Just a screenshot of the game to remind people I'm still here. Will be sharing cool stuff soon!
#Indiegame #Indiedev #Blender #Gimp #Unrealengine #Scifi
Just a screenshot of the game to remind people I'm still here. Will be sharing cool stuff soon!
#Indiegame #Indiedev #Blender #Gimp #Unrealengine #Scifi
Still working on the narrative system since my game lacks voice actors, it's purely text based.
I made the Ui widget in blender by rendering a smoke simulation with lazers. It's meant to have a futuristic hologram type of aesthetic.
How's it look?
#Indiedev #Indiegame
Still working on the narrative system since my game lacks voice actors, it's purely text based.
I made the Ui widget in blender by rendering a smoke simulation with lazers. It's meant to have a futuristic hologram type of aesthetic.
How's it look?
#Indiedev #Indiegame
Added proper reload mechanics to the game.
All weapons now support reloading.
#indiedev #indiegame #blender #unrealengine
Added proper reload mechanics to the game.
All weapons now support reloading.
#indiedev #indiegame #blender #unrealengine
First psychic ability added; Psionic Command, forces enemies around the player to stop in their tracks.
#Indiegame #Indiedev #Blender
First psychic ability added; Psionic Command, forces enemies around the player to stop in their tracks.
#Indiegame #Indiedev #Blender
Modeled some more plants for the environment, so that the player isn't seeing the same clumps of foliage over and over.
Probably will add more and have different foliage types favor certain areas of the map.
#indiedev #Unrealengine #indiegame #blender
Modeled some more plants for the environment, so that the player isn't seeing the same clumps of foliage over and over.
Probably will add more and have different foliage types favor certain areas of the map.
#indiedev #Unrealengine #indiegame #blender
This is what my project's performance is like so far.
#UnrealEngine #Indiedev #Indiegame #Blender
This is what my project's performance is like so far.
#UnrealEngine #Indiedev #Indiegame #Blender
Started modeling the little critters for the game.
This is a dragonfly. All the tiny creatures will be VERY low-poly like this. Shading is doing most of the work, detail-wise.
#indiedev #indiegame #blender
Started modeling the little critters for the game.
This is a dragonfly. All the tiny creatures will be VERY low-poly like this. Shading is doing most of the work, detail-wise.
#indiedev #indiegame #blender
Expected to release towards the end of the year!
You play as Selene, a farmgirl stranded on a space colony infested with insectoid aliens! Fight, hide, and escape!
Follow for more details.
#Indiegame #Indiedev
Expected to release towards the end of the year!
You play as Selene, a farmgirl stranded on a space colony infested with insectoid aliens! Fight, hide, and escape!
Follow for more details.
#Indiegame #Indiedev