#GaussianSplats
June 28, 2026 at 12:59 AM
The Wozzits "experimental game engine" renders its first ... couch?! #wozzits #gamedev #cpp #directx12 #gaussiansplats github.com/woguls/wozzi...
May 18, 2026 at 9:50 PM
Tested out NanoGS plugin on Unreal Engine 5 so I can import my Gaussian Splats via optimisation. So big shout to Tim Chen for his plugin, you can check it out on GitHub. #unrealengine #gamedev #gaming #blueskygamedev #ue5 #games #3dgs #gaussiansplats
March 27, 2026 at 3:24 PM
#GaussianSplats from #Scaniverse of various #Zodiac animals and other Chinese lanterns at the #LALanternArtExpo.
Cleaned up with @aras-p.bsky.social 's #Unity tool and rendered w/#HDRP & #Cinemachine. This is actually my first time rendering footage directly out of Unity! Nice to know it's easy.
#XR
December 11, 2024 at 8:11 PM
The Wozzits "experimental game engine." Renders its first mountain. Rather odd approach (?) in which height data is reconstructed from gaussians. #wozzits #gamedev #cpp #directx12 #gaussiansplats github.com/woguls/wozzi...
May 24, 2026 at 8:12 PM
The other great thing about #gaussiansplats (apart from catching intricate details) is that it it picks up transparent objects like water, enabling creators to layer Koi fish in their bonsai scans 😂 Used @Scaniverse into @splinetool as ply. @NianticLabs @Usingtechbetter
December 13, 2024 at 10:14 PM
New #xr works in #volumetricaudio #vr #gaussiansplats and more that test the edges of our ability to exhibit them. 25 premieres, 48 new works.

Learn more about the #FIVARS festival kicking off this week
fivars.net
June 14, 2026 at 4:57 PM
I tried the XGrids Lixel L2 Pro thanks to skytech-drones-inc and XGrids. This LiDAR-based scanner is quite impressive. Here is a capture, rendered as 3D Gaussian splats, of the staircase of our building I captured while going up the levels.

#gaussiansplats #3dscan #gaussiansplatting #digitaltwin
March 2, 2025 at 4:46 PM
This is kind of a big deal. #raytracing of #gaussiansplats directly without using images using #vray youtu.be/bRfUBATZLBw
Baking to Gaussian splats directly out of V-Ray (PoC)
YouTube video by Vladimir Koylazov
youtu.be
February 5, 2025 at 12:12 AM
Going deeper and deeper with #gaussiansplats again. Starting with my own focal stacked macros.
Macro of the bee was on #SonyA7v #Sony90mmMacro check my linked in for the links to the @johnhuikku splat goodies
January 20, 2026 at 6:03 AM
The physical Sea of Thieves tavern used for some of our videos - now explorable in gaussian splats!
lumalabs.ai/capture/8a4d...
I'm a bit of a sceptic when it comes to gaussian splats, but this is a rare example where I think the result works better overall than photogrammetry 🤔
#gaussiansplats
Tavern - Created by @9of9 with Luma
November 27, 2024
lumalabs.ai
November 27, 2024 at 4:54 PM
More visualisation! #GaussianSplats
July 15, 2025 at 4:32 PM
Exploring the cutting-edge of 3D rendering with #GaussianSplats scanned in @Scaniverse and rendered in #DeckardRender SX 🎥 Watch how this technology brings scenes to life with stunning detail and almost real-time performance. Here's a sneak peek...
November 25, 2024 at 10:31 PM
Sometimes I scan carousels #vfx #photogrammetry #gaussiansplats
July 28, 2026 at 3:19 PM
Georeferencing splats is straightforward. Upload your .ply files and use our visual #3D editor to position, tilt, scale, and rotate them with precision. See how: maptiler.link/4ycGKDU

#GaussianSplats #GaussianSplatting #WebGPU #3D #DigitalTwin
July 2, 2026 at 3:02 PM
Bald ist wieder Mückenzeit!
#Mücken #MehrMücken #GaussianSplats
April 3, 2025 at 11:43 AM
Finally looking @ #IntoTheScaniverse by #Niantic! Stoked that they've created a lightweight, functional & polished web-based viewer for #GaussianSplats. It's great to pull up my scans of places & look at them in 1st person. I can look at the detail inside of these arcade machines at human scale now.
January 22, 2025 at 11:16 PM
It occurred to me that I can whip out my old #LookingGlassDisplay to look at #GaussianSplats! Lo & behold, Looking Glass has a quick web-based viewer that supports direct import of #Luma3D scenes! So here's #BruceLee in #DTLA #Chinatown again. Will go deeper later, but cool that they have this!
January 19, 2025 at 8:10 PM
Testing a combination of #GaussianSplats and chromakeying in @unity3d.bsky.social by rendering them with my #DeckardRender plugin. GSplats are made with a help of #Scaniverse
Deckard Render Lite is now free to try on #Assetstore
November 19, 2024 at 11:28 PM
Jep. Ich habe bei mir auch einige Profis im Netzwerk, die sehr gut sind u. mir ähnliches bestätigen.
Man will es einfach nicht umsetzen. Geil waren auch div. Gespräche, als ich mal bewiesen hatte, dass man mit GaussianSplats durchaus autonom. Drohnenflüge zwecks Geländeüberwachung lösen kann u. 1/2
August 5, 2026 at 4:47 PM
I love building with other humans in social VR. Looking for others at the intersection of technology and the real world. #socialvr #gaussiansplats #arrival.space #bantervr
March 4, 2026 at 1:56 PM