#Godot3
#Godot3
#Godot3
#Godot3
#indiegame #gamedev #horrorgame #godot3 #trenchbroom
#indiegame #gamedev #horrorgame #godot3 #trenchbroom
#ScreenshotSaturday #Godot3
#ScreenshotSaturday #Godot3
#Godot3
#Godot3
#ScreenshotSaturday #Godot3
#ScreenshotSaturday #Godot3
#ScreenshotSaturday #Godot3
#ScreenshotSaturday #Godot3
#gamedev #godot #gles2 #indiegame
#gamedev #godot #gles2 #indiegame
#Godot3
#Godot3
#GameDev #Godot3
#ScreenshotSaturday #Godot3
#ScreenshotSaturday #Godot3
GodotGooglePlayBilling v1.4.0 is out!
github.com/godot-sdk-in...
It's a strictly maintenance-focused update for existing #Godot3 projects to meet google play requirements.
Godot 4 users should use the newer version, v3.3.0.
GodotGooglePlayBilling v1.4.0 is out!
github.com/godot-sdk-in...
It's a strictly maintenance-focused update for existing #Godot3 projects to meet google play requirements.
Godot 4 users should use the newer version, v3.3.0.
#Godot3
#Godot3
#Godot3
#Godot3
#gamedeve #indiegame #godot #blockbench #horrorgame #godot3
#gamedeve #indiegame #godot #blockbench #horrorgame #godot3
Slowly moving towards a minimum viable product. I'm challenging myself not to overscope, keeping the features minimal and focusing on tweaking the core gameplay to make it as fun as possible. Random seeded levels is the biggest new feature I'm still considering.
#Godot3 #SoloDev
Slowly moving towards a minimum viable product. I'm challenging myself not to overscope, keeping the features minimal and focusing on tweaking the core gameplay to make it as fun as possible. Random seeded levels is the biggest new feature I'm still considering.
#Godot3 #SoloDev
#Godot3
#Godot3
#Godot3
#Godot3