#godot3
#ScreenshotSaturday ! After the race is finished, the game now switches to autopilot and changes to TV broadcast-style camera views :---)

#Godot3
May 24, 2025 at 9:31 AM
For #ScreenshotSaturday , here's one minute of me (on the left) racing against the bot (on the right) in this retro-inspired split-screen car game I'm working on.

#Godot3
April 19, 2025 at 2:04 PM
I got the barriers spawning correctly :--) The track generation is still very much a work in progress, but it is slowly shaping up to what I had in mind.

#GameDev #Godot3
April 28, 2025 at 6:39 PM
Turd de Ski
#GameDev #Godot3
July 24, 2025 at 9:37 AM
I created this map during my last live stream. It's still raw.

#indiegame #gamedev #horrorgame #godot3 #trenchbroom
September 29, 2026 at 4:31 AM
Added the ability to go limp.

#Godot3
July 30, 2025 at 7:30 PM
You can now change the camera view in-game, and an audio filter is applied according to the active camera.

#ScreenshotSaturday #Godot3
April 12, 2025 at 10:21 AM
The game could also be just about entering holes...

#Godot3
August 1, 2025 at 2:49 PM
#ScreenshotSaturday ! Got lots done this week. My favorite new addition is perhaps the ferry that circles the island in the distance :--) There's now also respawning and a lap timer - slowly turning this into a playable game instead of just a sandbox demo.

#Godot3
May 10, 2025 at 9:31 AM
Here's the (current) pitch: a 10-button physics-based web game where your goal is to move yourself into a hole in the ground and proceed to the next level. Choose from or combine 8 stances. You can also grab objects or go limp.

#ScreenshotSaturday #Godot3
August 2, 2025 at 8:45 AM
Like this gif, this week was a bit of a struggle. Added some vintage PCs to make up for the lack of progress :'--)

#ScreenshotSaturday #Godot3
August 9, 2025 at 10:16 AM
September 19, 2025 at 4:18 PM
Testing how how more complex collision shapes would work in this. Just fine I guess.

#Godot3
April 18, 2025 at 12:19 PM
While russians are trying to kill us with NK ballistic missiles (likely), I have been investigating Anti-aliasing for Godot3 + GLES2, and found this interesting project: github.com/atomius0/God...

#gamedev #godot #gles2 #indiegame
April 6, 2025 at 2:44 AM
Today, I spent several hours trying to make the tie look nicer - I'm now using ImmediateGeometry to redraw the mesh each frame, and it looks maybe 6% better than what I started with :'--)

#Godot3
March 9, 2026 at 10:28 PM
Added simple menus, chill background music, nitros. Only thing still missing is the tournament victory screen, after I get that added, I can call this a beta. I've already overscoped this by 1000%, so I'm kind of looking forward to calling this done already :---)

#GameDev #Godot3
June 4, 2025 at 10:36 AM
Reworked the track blocks so that the pavements are narrower, allowing for some grass on the sides. I feel like it was worth the effort, as the generated islands feel much more lush now :--) Also added hydraulic jumping, which feels fun.

#ScreenshotSaturday #Godot3
May 17, 2025 at 9:23 AM
By the power of very basic programming skills, I can now turn the flat colors into something ...a lot less flat, with just a press of a button 💪
#Godot3
May 12, 2026 at 4:55 PM
#Godot 4.8 is going feature freeze, so I can spare some time for #Godot3

GodotGooglePlayBilling v1.4.0 is out!

github.com/godot-sdk-in...

It's a strictly maintenance-focused update for existing #Godot3 projects to meet google play requirements.
Godot 4 users should use the newer version, v3.3.0.
Release 1.4.0 · godot-sdk-integrations/godot-google-play-billing
This is strictly a maintenance-focused update to help existing Godot 3.x projects comply with updated Google Play requirements. It upgrades the underlying Play Billing Library dependency from v7 to...
github.com
September 26, 2026 at 12:14 AM
Polished things up a bit for #ScreenshotSaturday ! This is my one-button basketball game side project - looking forward to finishing this in a week or two. Still lots of things missing, but this is what the game will mostly be like :--)

#Godot3
October 25, 2025 at 10:05 AM
Testing the change from third person to first person.

#gamedeve #indiegame #godot #blockbench #horrorgame #godot3
January 17, 2026 at 3:21 AM
#ScreenshotSaturday
Slowly moving towards a minimum viable product. I'm challenging myself not to overscope, keeping the features minimal and focusing on tweaking the core gameplay to make it as fun as possible. Random seeded levels is the biggest new feature I'm still considering.

#Godot3 #SoloDev
August 16, 2025 at 10:02 AM
I got the carpark layout finished this week, and just in time for #ScreenshotSaturday, there's a new car, too: a pickup truck, for all the american players. It even has a chance to spawn with those big truck flags, representing the values of the people of Pirkkala...

#Godot3
April 18, 2026 at 9:39 AM
Got the viewports to scale just right (it was really simple, I'm just not much of a programmer). There's now a rear view mirror, too, in the 1st person view :---)

#Godot3 #SoloDev
April 14, 2025 at 8:30 AM
I might add an extra level of height to the tracks, like in the clip. I could vary the steepness of the hills, too, and still keep it simple. I also added some clunks and thuds - trying to keep this from sounding too annoying... The scaffolding has some spring in its legs now, too.

#Godot3
April 25, 2025 at 3:04 PM