#GraphicsEngineer
To any #GameDeveloper or #GraphicsEngineer that might stumble across this. When making the graphics menu for your game, don't bury upscaling and frame generation settings at the bottom of the menu (#OblivionRemaster). I can't speak for everyone, but these are the settings I fiddle with the most.
May 3, 2025 at 10:01 PM
Cal is a #GraphicsEngineer at #UnityTechnologies. He previously was a #renderingengineer working on #Capcom RE #ENGINE and has been credited in #games from such series as #StreetFighter and #MonsterHunter.
#online RE-WATCH PARTY!
4th July 2026, 11AM AEST
Register
events.humanitix.com/galaxy-games...
June 26, 2026 at 3:19 PM
Cal is a #GraphicsEngineer at #UnityTechnologies and works with #studios using the #Unity #engine to #optimize and co-develop their #games. Previously a #rendering #engineer working on #Capcom 's RE ENGINE and is credited in #StreetFighter and #MonsterHunter. galaxygamesfest.com/speakers/cal_chiu/
July 17, 2025 at 5:25 AM
Cal is a #GraphicsEngineer at #UnityTechnologies and works with #studios using the #Unity #engine to #optimize and co-develop their #games. Previously was a #rendering #engineer working on #Capcom 's RE ENGINE and is credited in #StreetFighter and #MonsterHunter. galaxygamesfest.com/speakers/cal...
July 17, 2025 at 5:23 AM