#HTTPRequest
GodotPrompter v1.16.0 is out!

3 new skills for AI coding agents in Godot 4:
- web-services: HTTPRequest + WebSocket
- rendering-pipeline: renderers, AA, lighting
- web-export: threads, COOP/COEP, itch.io

Plus 61 C# errors and 349 wrong claims fixed.

github.com/jame581/GodotPrompter

#godot #foss
October 30, 2026 at 9:38 AM
A connect timeout alone is not enough to bound an HTTP request. Java's HttpClient has a client-level timeout for establishing new connections, and HttpRequest can set a per-request timeout for receiving the response.
Set connectTimeout() on the client and timeout() on the request. Java 11+. #Java
October 14, 2026 at 2:38 PM
[stack trace]

Well that explains why it was happening for both games and not just the one that uses `HTTPRequest`

Thread 1 "godot-dev" hit Breakpoint 1.1, OS::print_error (this=0x7fffffffd380, p_function=0x55555edb7a9f "start",
p_file=0x55555edb79e1 "scene/main/timer.cpp" […]
Original post on mastodon.lubar.me
mastodon.lubar.me
October 12, 2026 at 3:51 PM
CVE-2026-104073 - NetBox 2.9.5
CVE ID : CVE-2026-104073

Published : Oct. 6, 2026, 6:50 p.m. | 24 minutes ago

Description : NetBox versions 2.9.5 before 4.7.0 contain a server-side template injection vulnerability that allows a low-privileged user with the "Can add custom...
CVE-2026-104073 - NetBox 2.9.5 < 4.7.0 Session Hijacking via Custom Links
NetBox versions 2.9.5 before 4.7.0 contain a server-side template injection vulnerability that allows a low-privileged user with the "Can add custom links" permission to steal session cookies and API tokens of other users by exposing the raw Django HttpRequest object to the Jinja2 template context. Attackers can craft a custom …
cvefeed.io
October 6, 2026 at 7:55 PM
By saying that all #StateManipulation can be #POST, I am not denying the use case or clarity that other #HTTPMethod provides. I’m just saying that #StateManipulation is separate from #Query while they both still might occur in same #HTTPRequest.
September 25, 2026 at 5:41 AM
Three n8n templates rejected. I assumed "too few nodes".

The approved one has FEWER nodes. The difference: native n8n integrations vs httpRequest nodes pointed at my own API.

https://postwire.io/n8n-social-media-automation/?utm_source=bluesky&utm_medium=social&utm_campaign=n8n_criterion
September 11, 2026 at 3:00 PM
Your Godot game needs a leaderboard before the backend exists.
Hardcoded JSON in res:// never exercises your HTTPRequest code. localhost json-server? An itch.io web export can't reach it (https page, plain-http localhost).
A hosted mock URL answers editor, exported builds and web export alike.
Mock a REST API for Godot — HTTPRequest, await and a real leaderboard
A leaderboard, a news panel, remote config — before the backend exists. Hardcoded res:// JSON never exercises your HTTP code, and an itch.io web export can't reach localhost. A hosted mock URL answers editor, exported desktop/mobile builds and web export alike. Every GDScript snippet ran verbatim in headless Godot 4.3: await HTTPRequest patterns, POST a score and read the top 10 back, plus slow-server (mock_delay + http.timeout) and down-server (mock_status) drills for your title screen. Free, no signup.
mockbird.mockbird.workers.dev
September 7, 2026 at 6:10 AM
I was wondering why does my HTTPRequest never finish and then I realized why: because the game is paused and it pauses the parent node of HTTPRequest
Godot is truly the engine of all time
August 25, 2026 at 12:04 PM
主にYYYYMMddとか、ダウンロードとか、base64とか、HTTPRequestとか誰が作っても同じになるような写経関数。
August 17, 2026 at 12:09 PM
Quantum PHP Framework HttpClient now uses native cURL adapters for single and multi requests.

Removed php-curl-class, kept the public API familiar, and added cleaner helpers like httpRequest() and httpMultiRequest().

Parallel requests are now handled natively

quantumphp.gitbook.io/docs/package...
Overview | Quantum PHP
quantumphp.gitbook.io
August 13, 2026 at 7:35 PM
Learn how to make query web API's with Godot!
#tutorial #godot #gamedev
youtu.be/Z86crwmHr7w
Learn API Requests in Godot Using HTTPRequest
YouTube video by Royas Godot
youtu.be
April 18, 2025 at 10:39 AM
Having trouble getting DeepSeek to work in Godot? We’ve got you covered! In this follow-up, we fix common HTTPRequest issues and share some useful tips to make integration smoother. Watch here: youtu.be/3ujT0B3NO6s #GodotEngine #Godot #DeepSeek #GameDev #Indiedev
Fixing Common DeepSeek Issues in Godot (HTTP Request Tips & Solutions!)
YouTube video by Royas Godot
youtu.be
February 8, 2025 at 6:57 PM
Abilities is a unique feature of Unison. It's how we model effectful code. Read more here: www.unison-lang.org/docs/fundame... 5/7
April 29, 2025 at 3:20 PM
Fix discrepancy between HttpRequest/ResponseMessage.ToString and HttpHeaders.ToString (114101) https://github.com/dotnet/runtime/pull/114101
Fix discrepancy between HttpRequest/ResponseMessage.ToString and HttpHeaders.ToString by antonfirsov · Pull Request #114101 · dotnet/runtime
Reuse HttpHeaders.ToString() logic in HeaderUtilities.DumpHeaders() so the outputs are similar. Outputs for the same key will be shown in the same line. Fixes #49674
github.com
April 1, 2025 at 1:37 PM
Today's random GitHub ⭐!

khalidabuhakmeh/Htmx.Net

Posted using Starrysky
GitHub - khalidabuhakmeh/Htmx.Net
Adds extensions methods to HttpResponse and HttpRequest to make working with Htmx easier.
github.com
July 25, 2025 at 3:30 PM
Experimenting with Cursor today. Here's an example of a task it performs particularly well: a trivial change, but it did it faster than it would have taken me to traverse the always-quixotic Django Admin DSL.
August 25, 2024 at 5:17 PM
my websockets experience is "in a browser" where you get the client "for free", so,

"implement a websocket client in slscript" *feels* like you'd be better off using long polling or server-sent events, but idk if SL's HTTPRequest would play nice with any of those, and it's all assumptions on my end
April 12, 2025 at 9:01 PM
Depending on what the issue is, resetting the nodes physics interpolation at the right time might be what you’re looking for.

docs.godotengine.org/en/stable/cl...
Node
Inherits: Object Inherited By: AnimationMixer, AudioStreamPlayer, CanvasItem, CanvasLayer, EditorFileSystem, EditorPlugin, EditorResourcePreview, HTTPRequest, InstancePlaceholder, MissingNode, Mult...
docs.godotengine.org
June 1, 2026 at 11:31 AM
wasn't aware of print_orphan_nodes(), thank you!

just wanna highlight tho that it does nothing in release builds, so you can't use it as a band-aid fix: docs.godotengine.org/en/stable/cl...
Node
Inherits: Object Inherited By: AnimationMixer, AudioStreamPlayer, CanvasItem, CanvasLayer, EditorFileSystem, EditorPlugin, EditorResourcePreview, HTTPRequest, InstancePlaceholder, MissingNode, Mult...
docs.godotengine.org
March 17, 2025 at 8:35 AM
CRAN removals: cofeatureR delimtools eesim elec evidence eyeRead fechner gapclosing gbs2ploidy halk httpRequest llbayesireg lookupTable mc.heterogeneity microhaplot nppbib panelr pencopulaCond pendensity plotBart #rstats
March 18, 2026 at 9:02 AM
I've been able to make the latency disappear by patching out the httpRequest/httpAgent here since I only use https: github.com/smithy-lang/... Could be another simple lazy-loading fix to the SDK. Will cut an issue.
github.com
February 26, 2025 at 10:23 PM
Godot 4 のGDScriptでルートノードから任意の階層にある子孫ノードをノード名で取ってくる方法
get_tree().current_scene.find_child("{ノード名}", true, false)

docs.godotengine.org/ja/4.x/class...
ownedがデフォルトでtrueなのでfalseにしてやんないといけない

#一生忘れ続けるコマンド
Node
Inherits: Object Inherited By: AnimationMixer, AudioStreamPlayer, CanvasItem, CanvasLayer, EditorFileSystem, EditorPlugin, EditorResourcePreview, HTTPRequest, InstancePlaceholder, MissingNode, Mult...
docs.godotengine.org
September 1, 2024 at 5:08 PM