OpenGL 3.2, Vulkan renderers have been added to the highdpi branch
Feedback welcome
OpenGL 3.2, Vulkan renderers have been added to the highdpi branch
Feedback welcome
I'm currently working on multiple issues related to windowing/highdpi/fullscreen for different platforms but I'd need some help with some other issues.
Could someone help me with any of them? 🤔
github.com/raysan5/rayl...
I'm currently working on multiple issues related to windowing/highdpi/fullscreen for different platforms but I'd need some help with some other issues.
Could someone help me with any of them? 🤔
github.com/raysan5/rayl...
#writingcommunity #booksky #highdpi #storage #illustrate
#writingcommunity #booksky #highdpi #storage #illustrate
Pictured is my final rant on my thinking. Read the discussion here: github.com/karl-zylinsk...
Pictured is my final rant on my thinking. Read the discussion here: github.com/karl-zylinsk...
The transition was pretty easy, with the exception of all the "pixel scale" and "content scale" stuff that is now more complicated than there just being a single "pixel density" number for high-DPI.
wiki.libsdl.org/SDL3/README-...
The transition was pretty easy, with the exception of all the "pixel scale" and "content scale" stuff that is now more complicated than there just being a single "pixel density" number for high-DPI.
wiki.libsdl.org/SDL3/README-...
デスクトップ環境・ウィンドウマネージャのコードで、新しく複数ディスプレイのサポートとhighDPIのサポートがあり、座標系がビューローカル、ウィンドウローカル、画面ローカル、論理的グローバル、物理的グローバルと5種類あり、それぞれについてDIPかそうでないかみたいなこともありえてカオスだった。ハンガリアンみたいな記法ではないけど、変数にsuffixをつけて区別して頑張ってた。
モダンな言語だと実体は同じでも型を分ければだいたい問題が解決すると思うけど……
「いやいや、うちではまだ現役だよ!」とか「そういえばあれも最近聞かない・使わないね」というものがあれば、是非コメントで教えて下さい!
📢 buff.ly/BGVKgSd
🍎 buff.ly/5JnmXoY
#tilfm #todayilearnedfm
デスクトップ環境・ウィンドウマネージャのコードで、新しく複数ディスプレイのサポートとhighDPIのサポートがあり、座標系がビューローカル、ウィンドウローカル、画面ローカル、論理的グローバル、物理的グローバルと5種類あり、それぞれについてDIPかそうでないかみたいなこともありえてカオスだった。ハンガリアンみたいな記法ではないけど、変数にsuffixをつけて区別して頑張ってた。
モダンな言語だと実体は同じでも型を分ければだいたい問題が解決すると思うけど……
As for C++Builder, the VCL has also been updated to handle HighDPI, plus the IDE is HighDPI aware.
Still one of the best tools out there for GUI dev
As for C++Builder, the VCL has also been updated to handle HighDPI, plus the IDE is HighDPI aware.
Still one of the best tools out there for GUI dev
Lief auf 5120 mal irgendwas Pixel @ 200%. mal auf nativ@100% gestellt, dann geht. Sieht dafür halt wieder aufm macbook eklig aus, aber extern passt.
Lief auf 5120 mal irgendwas Pixel @ 200%. mal auf nativ@100% gestellt, dann geht. Sieht dafür halt wieder aufm macbook eklig aus, aber extern passt.
It's a minor release that makes the installer ~5 MB smaller, adds support for HighDPI 3D rendering. The mesh importer now has a reload meshes button.
Pictured model: simtk.org/projects/nec...
It's a minor release that makes the installer ~5 MB smaller, adds support for HighDPI 3D rendering. The mesh importer now has a reload meshes button.
Pictured model: simtk.org/projects/nec...
It adds support for HighDPI monitors, halves the size of the installers, tidies up and improves the UI in a few small ways, and fixes some bugs.
Pictured model: doi.org/10.1017/pab....
It adds support for HighDPI monitors, halves the size of the installers, tidies up and improves the UI in a few small ways, and fixes some bugs.
Pictured model: doi.org/10.1017/pab....