#HighDPI
And yes, keep the Win 7 aesthetics. Aero is fucking beautiful. Make it highDPI if anything, and that’s it.
December 5, 2023 at 7:09 PM
github.com/m0rb/Heretic...

OpenGL 3.2, Vulkan renderers have been added to the highdpi branch

Feedback welcome
August 21, 2026 at 12:57 PM
There are only 15 issues left open on #raylib! 🚀

I'm currently working on multiple issues related to windowing/highdpi/fullscreen for different platforms but I'd need some help with some other issues.

Could someone help me with any of them? 🤔

github.com/raysan5/rayl...
December 21, 2025 at 8:04 PM
I had my illustration originals scanned by a company and some were fine, some were blurry. I had to rescan all of them. Don't accept mediocre if you own the originals. It is always good to do a high dpi version even if you print to 300 dpi.

#writingcommunity #booksky #highdpi #storage #illustrate
January 24, 2026 at 1:47 AM
Just merged my highDPI scaling PR. It's such a hard thing to get correct. Whichever solution you do, it will always feels wrong for some people.

Pictured is my final rant on my thinking. Read the discussion here: github.com/karl-zylinsk...
April 26, 2026 at 9:01 PM
Even without gaming, it is very nice to have a distro where my fancy video card and HD HighDPI monitor works out of the box.
April 26, 2026 at 12:41 AM
Finally updated from SDL2 -> SDL3 in my engine.

The transition was pretty easy, with the exception of all the "pixel scale" and "content scale" stuff that is now more complicated than there just being a single "pixel density" number for high-DPI.

wiki.libsdl.org/SDL3/README-...
SDL3/README-highdpi
The Simple Directmedia Layer Wiki
wiki.libsdl.org
December 9, 2025 at 9:08 PM
Ah, #win32 #HighDpi - what's not to love? ;-)
(Especially in Terminal Server environments like this.)

If you see those issues in #WinForms > .NET 7.0, ping me.
I want to learn about your specific scenarios!
And I can maybe help quickly!
January 29, 2025 at 11:53 PM
You'll get quickly acquainted with the compatibility menu's HighDPI settings trying to get certain programs to scale right, etc.
June 2, 2026 at 10:14 PM
聴きました。アプリケーションハンガリアンは、似たようなことをChromeOSでやったなあ。10年以上前だけど。
デスクトップ環境・ウィンドウマネージャのコードで、新しく複数ディスプレイのサポートとhighDPIのサポートがあり、座標系がビューローカル、ウィンドウローカル、画面ローカル、論理的グローバル、物理的グローバルと5種類あり、それぞれについてDIPかそうでないかみたいなこともありえてカオスだった。ハンガリアンみたいな記法ではないけど、変数にsuffixをつけて区別して頑張ってた。
モダンな言語だと実体は同じでも型を分ければだいたい問題が解決すると思うけど……
今週の「Today I Learned FM シリコンバレーの現場から」では、最近10年ほどであまり聞かなくなった技術やアイデアについて話しました。

「いやいや、うちではまだ現役だよ!」とか「そういえばあれも最近聞かない・使わないね」というものがあれば、是非コメントで教えて下さい!

📢 buff.ly/BGVKgSd
🍎 buff.ly/5JnmXoY

#tilfm #todayilearnedfm
154. この10年20年で廃れたアイディアやツールたち
Today I Learned -シリコンバレーの現場から- · Episode
buff.ly
April 7, 2025 at 7:11 PM
What I really like about BlueSky is that you can have constructive dialogs (For me, mainly about tech) where all come out with a positive experience 🙂

As for C++Builder, the VCL has also been updated to handle HighDPI, plus the IDE is HighDPI aware.
Still one of the best tools out there for GUI dev
January 13, 2025 at 1:43 AM
I'm not actually sure lol I think highDPI scrolling is broken on the homestuck app for me
June 14, 2025 at 4:26 AM
Just when you thought Xcode was the worst IDE, Eclipse shows up to prove you wrong. #scaling #highdpi #shitshow
June 13, 2025 at 9:08 AM
HighDPI/Retina vs nonRetina Screen Geraffel und Skalierung...

Lief auf 5120 mal irgendwas Pixel @ 200%. mal auf nativ@100% gestellt, dann geht. Sieht dafür halt wieder aufm macbook eklig aus, aber extern passt.
March 20, 2026 at 5:00 PM
I'm not a zed user but I've seen complaints about it for a while unless they finally fixed it, it shouldn't matter if you're on a highdpi screen though so idk
April 26, 2026 at 9:47 PM
opensimcreator.com 0.5.21 is now available 🥳

It's a minor release that makes the installer ~5 MB smaller, adds support for HighDPI 3D rendering. The mesh importer now has a reload meshes button.

Pictured model: simtk.org/projects/nec...
March 3, 2025 at 11:17 AM
it's one of the rly annoying things apple does right & noone else cares to see why. Absolute display resolution is a meaningless spec for the most part & pixel density is far more important. ideally you want to hit 200-220ppi for highdpi or "retina" monitors. 4k 27" is like, idfk 165 or smth
December 24, 2025 at 12:36 AM
opensimcreator.com 0.5.17 is now available 🚀

It adds support for HighDPI monitors, halves the size of the installers, tidies up and improves the UI in a few small ways, and fixes some bugs.

Pictured model: doi.org/10.1017/pab....
December 12, 2024 at 8:35 AM
Now that I've got access to the archive I actually have to revise that claim a bit, since I was curious myself~ Apparently in October 2014 I still had an Okami wallpaper but around September 2015 Kiki (and a much cleaner look) found their way onto my homescreen :3
January 20, 2025 at 9:20 PM