Very very sloppy structure right now as I figure out the handles I need to serialize.
But, I am able to define hit frames and apply damage instances to HP.
Plus some fun hitstop juice.
#CherubDev #UE5 #GameDev
Very very sloppy structure right now as I figure out the handles I need to serialize.
But, I am able to define hit frames and apply damage instances to HP.
Plus some fun hitstop juice.
#CherubDev #UE5 #GameDev
bsky.app/profile/cata...
I’ll start: if you’re using a tag-based system, don’t just give everything an individual tag—look for thematic groups where similar events can lead to same outcome
bsky.app/profile/cata...
I’ll start: if you’re using a tag-based system, don’t just give everything an individual tag—look for thematic groups where similar events can lead to same outcome
bsky.app/profile/cata...
Makes player attacks cause hitstop against all enemies, and has settings to adjust hitstop as desired. Works for PTDE, DSR, and all other mods. Will be available for everybody later on (as always!)
www.patreon.com/posts/155816...
Makes player attacks cause hitstop against all enemies, and has settings to adjust hitstop as desired. Works for PTDE, DSR, and all other mods. Will be available for everybody later on (as always!)
www.patreon.com/posts/155816...
not sure I can go back, wow, this is night n day. Kinda hard to see in isolation, so first post here is with the hitstop turned on,
not sure I can go back, wow, this is night n day. Kinda hard to see in isolation, so first post here is with the hitstop turned on,
#indiegames #gamedev #ue5 #realtimeVFX
#indiegames #gamedev #ue5 #realtimeVFX
Here's a work-in-progress video showcasing the changes with the Great Sword.
Here's a work-in-progress video showcasing the changes with the Great Sword.
I’ll go first:
I think Bethesda hasn’t been good for the gaming industry because they’ve led to this push towards open world non linear experiences as well as normalizing shipping out games that are full of bugs.
Not everything needs to be open world!
This mod makes hitstop happen when hitting all enemies, and (optionally) increases the amount stop time, which is determined per-weapon and per-attack. Stronger attacks mean more hitstop.
This mod makes hitstop happen when hitting all enemies, and (optionally) increases the amount stop time, which is determined per-weapon and per-attack. Stronger attacks mean more hitstop.