#IMGUI
RichMd: rich Markdown for Dear ImGui

* C++ & Python
* Selectable & searchable
* Math and diagrams, drawn natively
* Tables, code, images, TOC

It works with stock Dear ImGui 1.92+, and it is the same as in Dear ImGui Bundle.

Try it in your browser: pthom.github.io/imgui_rich_md/
November 3, 2026 at 7:06 PM
The code: github.com/pthom/imgui_...

In C++: a few lines of CMake (FetchContent).
In Python: it comes with pip install imgui-bundle, as imgui_bundle.rich_md.
GitHub - pthom/imgui_rich_md: Rich Markdown for Dear ImGui (C++ and Python): text you can select and search, tables, code, images, LaTeX math and Mermaid diagrams, rendered in your ImGui windows, mixe...
Rich Markdown for Dear ImGui (C++ and Python): text you can select and search, tables, code, images, LaTeX math and Mermaid diagrams, rendered in your ImGui windows, mixed with your widgets - pthom...
github.com
November 3, 2026 at 7:09 PM
I added an editor to my engine! it uses C++ 26 reflection to loop through the members of each component/struct an entity has and displays them in the inspector. I'm also using ImGuizmo to display gizmos through ImGui.
#gamedev
November 3, 2026 at 8:24 AM
A UI library that feels like magic

Dear ImGui is a bloat-free immediate mode graphical user interface library for C++.

🍒 Built by omar
github.com/ocornut/imgui

#opensource #cpp
November 1, 2026 at 11:29 AM
> egui is being vibecoded now
> removed all examples using the raw crates, only examples are for their `eframe` framework
> they've actively been breaking sRGB blending

???

Dear ImGui it is.
November 3, 2026 at 12:09 AM
imgui bundle is a python wrapper around dear imgui that lets you build desktop, mobile, and web apps with minimal gui framework headaches—cross-platform and surprisingly fast to prototype with.

https://pycoder.dev/item/imgui-bundle

#python #framework
November 3, 2026 at 9:00 PM
Dear ImGui in Castlevania Belmont’s curse credits :)
@ocornut.bsky.social
October 30, 2026 at 6:37 PM
技術構成はVC++2022+DXライブラリ+ImGui。
全部C++だと調整が大変なので、速度が要る処理はC++、店や宿の料金みたいな調整の多い処理はLuauスクリプト、会話と分岐はKS形式のシナリオに分けています。データはテキスト中心です。
#gamedev
November 3, 2026 at 12:54 AM
vkbasalt-overlay
Vulkan post-processing layer with in-game ImGui overlay
aur.archlinux.org
November 1, 2026 at 5:50 PM
『美少女大戦略』開発の裏側♪

Windows向けにC++17・DxLib・Dear ImGuiなどを使って制作しています。

AIの判断処理は単体テストや回帰検査も実施。

ただし、テストに通っても実プレイでは思わぬ問題が発生します。

実際に遊ぶ→問題発見→修正→再テストを繰り返しています!

#美少女大戦略 #プログラミング
November 3, 2026 at 12:57 AM
RT @Danmoreng: Native GUI. Drop electron/tauri/webview rendering. Either go with C++ imgui or Rust egui...or do something from scratch with Skia. https://egui.rs even runs great in browsers.
egui – An immediate mode GUI written in Rust
www.egui.rs
November 4, 2026 at 10:14 PM
Anyways the Dear ImGui bindings for Rust seemed sus so I ended up just throwing egui at it anyways. We'll see how this goes.
November 4, 2026 at 11:12 PM
Hehe, got my Zig project running on at least the PSP emulator again via Zig 0.17.1. Uses SDL3 + ImGui.

Automagically pipes the entire Zig build system/process through "psp-gcc" / "psp-ld", compiles the main Zig exe code to a single *.c file.
November 4, 2026 at 1:46 PM
Prospero is a new, resource-efficient C++ coding harness designed for local LLMs. It features a snappy Dear ImGui interface, desktop control capabilities, and strict timeout policies to prevent agents from hanging, available in community and pro tiers.
Prospero: A new coding harness for a more civilized age (155)
news.ycombinator.com
October 31, 2026 at 7:03 PM
Pretty much the core of how the game functions matches Lunacid. From progression, death reloading, item handling and even NPC(enemy) puppeteering.

I just wish it had shipped with imgui and saved me a lot of menu design work 😔
October 30, 2026 at 11:01 PM
Eu tô com a ambição de não usar a imgui na minha engine

Eu acho que vai ser uma puta idéia imbecil

Mas beleza, quebrando a cara que a gente descobre
October 29, 2026 at 7:16 AM
thanks! it's been fun working on/it in, yeah! Dear ImGui is really nice :)
October 26, 2026 at 9:13 PM
Prospero - 경량 설계와 원격 실행을 지원하는 새로운 코딩 하네스

Prospero 는 C++와 Dear ImGui로 만든 코딩 하네스로, 개발자에 따르면 기능을 희생하지 않으면서 다른 하네스보다 약 100배 적은 자원을 사용함 서브에이전트와 원격 실행 을 지원하며, 시각 기능이 있는 모델은 데스크톱을 직접 조작해 GUI 애플리케이션을 테스트하...
Prospero - 경량 설계와 원격 실행을 지원하는 새로운 코딩 하네스
Prospero 는 C++와 Dear ImGui로 만든 코딩 하네스로, 개발자에 따르면 기능을 희생하지 않으면서 다른 하네스보다 약 100배 적은 자원을 사용함 서브에이전트와 원격 실행 을 지원하며, 시각 기능이 있는 모델은 데스크톱을 직접 조작해 GUI 애플리케이션을 테스트하...
news.hada.io
October 31, 2026 at 7:00 PM
Depois de passar raiva tentando enfiar o SDL3 como uma janela do Qt ou wxWidgets, eu conheci o ImGui que eu já tinha visto em vários outros projetos indie e decidi pela estratégia inversa:

Ao invés de enfiar minha engine numa GUI, eu vou enfiar uma GUI na minha engine.
October 29, 2026 at 1:59 AM
Ninguém usa outras UIs em desenvolvimento de jogos nos últimos 10 anos xD (pq mesmo que você renderize algo sob o Wx ou Qt, certamente acaba com o trabalho de sincronizar tudo via uma thread secundária pra não se limitar pelo refresh rate do compositor)
Até a Game Freak usa o imgui
October 29, 2026 at 2:03 AM
“The core codebase of Dear ImGui consists of roughly 15,000 to 20,000 lines of C++ code across its primary platform-agnostic files” ideias idiota é com nóis memo 👍🏻
October 29, 2026 at 8:06 AM
Prospero: un harness de agentes de código escrito en C++ que corre con dos órdenes de magnitud menos de recursos y nunca espera para siempre
Prospero: un harness de agentes de código escrito en C++ que corre con dos órdenes de magnitud menos de recursos y nunca espera para siempre
Chris Wellons publicó un harness con interfaz Dear ImGui y sin ningún proveedor de modelos adentro: enchufás llama.cpp, OpenRouter o las APIs de Anthropic y OpenAI —una suscripción de Claude no sirve—. Los principios de diseño son los que vale copiar si armás algo parecido: renderizado pasivo, que…
elcompilado.com
November 2, 2026 at 3:30 PM
You can write a simple IMGUI style UI implementation in <2000 lines, and it's a fun learning experience! The thing to measure IMHO, and which is impossible to measure, is that using more feature-limited UI will have side-effects on your project tooling as well.
October 29, 2026 at 10:39 AM
Meet TinyFFR: a real-time cross-platform 3D rendering lib for modern .NET that doesn't mess around.
Native AoT, SIMD math, PBR, FSR, SDF text, skeletal anims, multi-format 3D models, and drop-in UI support (Avalonia/WPF/WinForms/ImGui).
Check it out: hubs.li/Q04BtBnJ0
October 26, 2026 at 12:47 PM