#LinearGradient
Bug or Feature? I was experimenting with LinearGradient to see if i was able to get the same but more cheap and found this effect that adds for one side some gradient and some kind of Fake AO ¿?. Material in the comments #UnrealEngine #UE5
February 23, 2025 at 9:48 PM
- Created DOM element types for SVG shapes, gradients, and structural elements including <circle>, <ellipse>, <rect>, <path>, <polygon>, <polyline>, <line>, <linearGradient>, <radialGradient>, <stop>, <g>, <defs>, <symbol>, and <use>
July 30, 2026 at 4:11 PM
Not sure this will work, but let's try giving it a gradient background to add some visual interest
June 12, 2024 at 4:17 AM
I just finished Day 20 of #100DaysOfSwiftUI Today’s material introduced new SwiftUI techniques, including VStack, Image, and LinearGradient. 🎉
Day 20 – 100 Days of SwiftUI
Follow the 100 Days of SwiftUI and learn to build apps for free.
www.hackingwithswift.com
November 3, 2024 at 11:27 PM
Ok Unreal Engine, I can draw lines with node LinearGradient. But the coolest thing I learned today is node ScreenAlignedUVs #UnrealEngine #UE5 #shader
March 30, 2025 at 12:33 PM
✔︎ Support for most primitives including Arc, Area, Circle, Group, Line, LinearGradient, Rect, Spline, and Text.

Rather proud of the solutions to support Group (positioning) and LinearGradient with the same API

Components using these primitives also transitively support canvas (ex. Axis, Grid, ...)
January 13, 2025 at 3:43 PM
Let me remind you that a lot of the interesting stuff I show here, I backup there. So come on over to my secret place of game dev examples. Give me a gift, subscribe, dream of getting 1k by the end of the year #gamedev #indiedev

www.youtube.com/watch?v=_0UJ...
LinearGradient falling ░ Unreal Engine Material
YouTube video by A repository of my life as a game developer
www.youtube.com
August 11, 2026 at 10:39 AM
Merry Christmas, everyone! 🎄 🎵

Name the tune! All done with #rstats + #ggplot2 🤓

I finally got round to exploring using grid::linearGradient()!

Here's the code: gist.github.com/cararthompso...

P.S. There was some controversy in my family about the tune, but this version looked nicer 😊
December 24, 2024 at 12:26 PM
🦖 color-interpolation CSS pro… 🦖

https://developer.mozilla.org/en-US/docs/Web/CSS/Reference/Properties/color-interpolation

The color-interpolation CSS property is used in SVG to specify which color space to use for and SVG elements.

#webdev #CSS
<code>color-interpolation</code> CSS pro…
The color-interpolation CSS property is used in SVG to specify which color space to use for <linearGradient> and <radialGradient> SVG elements.
developer.mozilla.org
May 7, 2026 at 3:33 AM
it's LITERALLY just this
October 24, 2024 at 12:34 AM
Let me remind you that a lot of the interesting stuff I show here, I backup there. So come on over to my secret place of game dev examples. Give me a gift, subscribe, dream of getting 1k by the end of the year #gamedev #indiedev

www.youtube.com/watch?v=_0UJ...
LinearGradient falling ░ Unreal Engine Material
YouTube video by A repository of my life as a game developer
www.youtube.com
August 11, 2026 at 10:38 AM
Was meant to become a CSS-Tricks post, but never happened, so here's the demo codepen.io/thebabydino/...

A star is made up of n rhombic arms with an acute angle computed as `360°/n`, rotated around their common vertex point. Each arm is initially a square with a diagonal split gradient.

#svg #pug
November 1, 2023 at 1:40 PM
I finally found the cause of the bug in Synfig that makes my gradients not import...

It's the fricking defs ordering. Inside the defs tag, if a linearGradient references another linearGradient the comes after it, Synfig fails to import that first gradient.

wtf
May 29, 2026 at 8:47 AM
Swift Nugget 11 🌶️: Happy belated New Year to all of you 🙌🏻 I’m finally back after a complete break of everything development related with some LinearGradient SwiftUI magic 🪄✨

Try it out: github.com/n0rthk1n9/Sw...

Demo video down there 👇

#buildinpublic #indiedev #swift #swiftui #iOS #dev #iosdev
January 13, 2025 at 8:30 PM
Tailwind 4 color opacity with SVG 🫥

`color-mix()` with `0%` of the source color within an SVG is the same as using `transparent` and causes the well known transition to gray issue 😢

svelte.dev/playground/a...
March 12, 2025 at 2:04 PM
🎯 CSS Battle Samedi, 4 Avril 2026

Une combinaison entre le `body` et un `p` bien placé pour ce défi en direct de Belgique ! 🇧🇪
youtu.be/CcyXdHfkjU8
#CSSBattleChallenge #CSSBattle #CSS #codingLife #webdev #BoxShadow #LinearGradient #CSSLayers #CodeGolfing #cssinfrench
🎯 CSS Battle Samedi, 4 Avril 2026 - 🇧🇪
YouTube video by Olivier Maghe
youtu.be
April 4, 2026 at 9:48 AM
🏗️ HTML primitives

All applicable components now support `<Html>` layers (along with Svg/Canvas support).

This includes Circle, Line, Rect, Text, Group, Ellipse, and LinearGradient primitives and transitively Axis, Grid, Labels (and many more).

and…
September 25, 2025 at 1:21 PM
🦖
✅ Widely available (from Jul 2015)

https://developer.mozilla.org/en-US/docs/Web/SVG/Reference/Element/stop

The SVG element defines a color and its position to use on a gradient. This element is always a child of a or element.

#webdev #svg
<stop> - SVG | MDN
The SVG element defines a color and its position to use on a gradient. This element is always a child of a or element.
developer.mozilla.org
July 21, 2025 at 7:02 PM
Finally, here is ViewModifier in action! Check the alt-text for the raw code below. When pasting into Xcode, make sure to BYOI 🌄 (Bring Your Own Image)
December 15, 2024 at 10:23 PM
Thank you! With the ggplot2 release 3.5.0 it's pretty straightforward:

1) gradient_fill <- grid::linearGradient(c("#FAF1E3", "#FFFFFF"), group = FALSE)
2) Assign it in the theme:
theme(plot.background = element_rect(fill = gradient_fill)
April 11, 2024 at 3:18 PM
〰️ CSS Repeating Linear Gradient Text
by @nerdy.dev
#css #webdev #LinearGradient
Codepen:
codepen.io/argyleink/fu...
Article:
nerdy.dev/repeating-li...
December 30, 2024 at 4:01 PM
I can pass in a shape, but not an arbitrary View.

I was thinking about this in the same way that you can draw a LinearGradient, and then apply a ‘.mask’ of an arbitrary View (such as ‘Text’), but I’m not sure it’s possible with glass

(It’s overkill, I know - but I want to see it :🤣)
September 11, 2025 at 11:48 PM