#MarchingCubes
Experimented with adding voxels to my game's terrain deformation system. It looks great but currently uses a ton of RAM. Time to optimize...

#gamedev #indiedev #godot #godotengine #wizards #wizardgame #voxels #marchingcubes
August 27, 2025 at 11:16 PM
Our game uses real-time terrain deformation with custom #MarchingCubes implementation.

🎮 Now on Steam: store.steampowered.com/app/3803230/...

#IndieDev #VoxelTerrain #Gamedev #Unity3D #ProceduralGeneration
June 30, 2025 at 3:52 PM
Six legs. Heavy armor. Built to endure. A walking fortress somewhere between industrial machinery and a mechanical beast. #3DArt #Mecha #MagicaVoxel #marchingcubes #voxelart
July 14, 2026 at 8:42 PM
Got height mapped colors going, 32x128x32 Cube Zone With Decent Performance (when i'm not spamming it), and i was told C# wont be a significant performance upgrade compared to GDScript.

#gamedev #godot #marchingcubes
November 14, 2024 at 7:10 AM
Marching cubes experiment made with my own WebGPU framework 🗿🌊 Hope you'll find it fun and inspiring (and satisfyingly disgusting 🫠)!

dougllab.netlify.app/marchingcubes

#webgpu #creativecoding
August 3, 2025 at 6:16 PM
So after lot's of trial and error I finally managed to make a okayish looking terrain for my project.
Even chunk loading does work quit well. >_>

It's mostly static and doesn't need to be updated runtime for this project yet which comes handy ^^

#MarchingCubes #indiedev
December 16, 2024 at 1:52 AM
Wow! As someone who did quite some work with the MarchingCubes and Transvoxel algorithms, I'm very impressed by the performance and results! I'd love to read some technical details! 😍
Great job! 🤯
March 28, 2025 at 7:37 PM
August 24, 2026 at 12:15 PM