#Neo6502 #PacMan #RetroGaming #MOS6502 #HomebrewGames #RetroComputing #ArcadeGames
theoasisbbs.com/neo6502-pac-...
#Neo6502 #PacMan #RetroGaming #MOS6502 #HomebrewGames #RetroComputing #ArcadeGames
theoasisbbs.com/neo6502-pac-...
It's a Worm / Snake game for the Commander X16 and Neo6502.
andymccall.itch.io/worm
Over the next few weeks I'm going to try and port it to the ZX Spectrum Next and the Agon Light 2.
#retrogamedev #zx #agonlight2 #neo6502 #commanderx16 #6502 #z80 #asm
It's a Worm / Snake game for the Commander X16 and Neo6502.
andymccall.itch.io/worm
Over the next few weeks I'm going to try and port it to the ZX Spectrum Next and the Agon Light 2.
#retrogamedev #zx #agonlight2 #neo6502 #commanderx16 #6502 #z80 #asm
There's a *long* way to go with it, but the skeleton of the project is there, so overall I'm quite pleased with myself!
#neo6502 #asm #retro #dev
inufuto.web.fc2.com/8bit/awass/#...
inufuto.web.fc2.com/8bit/awass/#...
> we shouldn't program microcontrollers like they are websites
I realized this when even if LLVM is available for 6502. You need to worry if the linked binary exceeds 30k bytes.
OTOH a 6502 won't run Erlang VM.
github.com/jj1bdx/neo65...
> we shouldn't program microcontrollers like they are websites
I realized this when even if LLVM is available for 6502. You need to worry if the linked binary exceeds 30k bytes.
OTOH a 6502 won't run Erlang VM.
github.com/jj1bdx/neo65...
v0.1.9 released. First public release with the executable binary code.
#Neo6502 #65C02 #6502CPU
v0.1.9 released. First public release with the executable binary code.
#Neo6502 #65C02 #6502CPU
youtu.be/ubnrDQVEtLc
It's a wannabe The Last of Us/Zelda/Final Fantasy type game for the Commander X16, Neo6502 and Agon.
I'll be adding your machine to the build list when I can buy one!
youtu.be/ubnrDQVEtLc
It's a wannabe The Last of Us/Zelda/Final Fantasy type game for the Commander X16, Neo6502 and Agon.
I'll be adding your machine to the build list when I can buy one!
I've got sprites and bitmaps working and it's given me an idea about a neat little 8bit pixel zombie game.
github.com/andymccall/a...
#agon #agonlight2 #commanderx16 #x16 #neo6502 #retrocomputing
I've got sprites and bitmaps working and it's given me an idea about a neat little 8bit pixel zombie game.
github.com/andymccall/a...
#agon #agonlight2 #commanderx16 #x16 #neo6502 #retrocomputing
I guess there is the tank but it is really expensive so not able to try that.
I guess there is the tank but it is really expensive so not able to try that.
minibots.wordpress.com/2025/11/18/e...
minibots.wordpress.com/2025/11/18/e...
2025's plan is to release my first game written in #Z80 assembly language, and port my demo app to #68k and #6502 on the #Amiga, #Neo6502, and #Commander #X16.
That someone won't be me because I've bitten off more than I can chew with Pac-Man on the eZ80 powered Agon!
#6502 #neo6502 #commanderx16 #cx16 #z80 #agon #retrogamedev
This is the original 1985 source, recently released by Ian Bell, with every single line of code explained.
It’s a thing of beauty. Enjoy!
github.com/markmoxon/el...
#retrocomputing #retrogaming #8bit #c64
That someone won't be me because I've bitten off more than I can chew with Pac-Man on the eZ80 powered Agon!
#6502 #neo6502 #commanderx16 #cx16 #z80 #agon #retrogamedev
I’ve been meaning to play with the RP2040 outside of the Neo6502 so yes, any code and wiring that is known working would be appreciated 🙏
I’ve been meaning to play with the RP2040 outside of the Neo6502 so yes, any code and wiring that is known working would be appreciated 🙏
#retrocomputing #neoretrocomputing #CommanderX16 #CX16 #Neo6502 #Agon #AgonLight #AgonLight2
#retrocomputing #neoretrocomputing #CommanderX16 #CX16 #Neo6502 #Agon #AgonLight #AgonLight2