ashlee3dee.gumroad.com/l/A3D_Procge...
ashlee3dee.gumroad.com/l/A3D_Procge...
Ukrainian drones, HIMARS, and aircraft have been lummeli h Russian air defences, both at the tactical and strategic level, almost across the entire front line.
From Crimea to Kursk fixed radars, large node radars that network multiple launch sites, tactical
Ukrainian drones, HIMARS, and aircraft have been lummeli h Russian air defences, both at the tactical and strategic level, almost across the entire front line.
From Crimea to Kursk fixed radars, large node radars that network multiple launch sites, tactical
this feels like a per-type thing, but it's easier to establish this on a per-instance level, but that feels rather wrong too
this feels like a per-type thing, but it's easier to establish this on a per-instance level, but that feels rather wrong too
In the video you can see the communications node tower, which is not even the level of the brigade.
In the video you can see the communications node tower, which is not even the level of the brigade.
that's a bounded task with limited supervision. very exciting possibility
that's a bounded task with limited supervision. very exciting possibility
The @ipbes.bsky.social #NexusAssessment highlights critical links between biodiversity, water, food, health, and climate, and shares solutions to tackle these environmental crises.
#IPBES11 info: www.ipbes.net/node/85582
The @ipbes.bsky.social #NexusAssessment highlights critical links between biodiversity, water, food, health, and climate, and shares solutions to tackle these environmental crises.
#IPBES11 info: www.ipbes.net/node/85582
devtalk.blender.org/t/declarativ...
devtalk.blender.org/t/declarativ...
See more: www.reddit.com/r/godot/comm...
#godotengine #gamedev #indiedev
See more: www.reddit.com/r/godot/comm...
#godotengine #gamedev #indiedev
Congrats to @joyeecheung.bsky.social on landing code-caching for TypeScript files in Node 🎉
It speeds up 2nd-time loading of TS via a two-level disk cache:
1. TS ➡️ JS
2. JS ➡️ V8 Bytecode
@kdy1.bsky.social is working on direct UTF-8 support in SWC-Wasm to make this even faster 💙
When benchmarking files of 500-600+ bytes, type stripping is 65% faster and full transform is 128% faster (it should be more significant on bigger files though, because it's a cache)
github.com/nodejs/node/...
Congrats to @joyeecheung.bsky.social on landing code-caching for TypeScript files in Node 🎉
It speeds up 2nd-time loading of TS via a two-level disk cache:
1. TS ➡️ JS
2. JS ➡️ V8 Bytecode
@kdy1.bsky.social is working on direct UTF-8 support in SWC-Wasm to make this even faster 💙
Piggy-backing on the Line2D node, I can use the point index to determine the Level order, and the position (after snapped to the TileMapLayer) to instantiate the LevelSelect scene. Nice!
#Godot #GodotTips #GameDev
Piggy-backing on the Line2D node, I can use the point index to determine the Level order, and the position (after snapped to the TileMapLayer) to instantiate the LevelSelect scene. Nice!
#Godot #GodotTips #GameDev