#Node-level
The substation is the main node of Dagestan and provides connection to the largest hydroelectric power plant in the region - Chirkeyskaya HPP and is a key node of the regional level of electricity supply.
April 11, 2026 at 8:29 PM
adding "top level discourse node" to my resume
September 8, 2024 at 12:37 AM
working on this godot plugin that spews out blender python code for every node property that was modified on a node after import so that data could be preserved on copies of objects when using blender as a level editor
August 28, 2025 at 12:13 PM
Had my midyear review at work this morning. No raise or promotion, but they unlocked the double jump node on my skill tree. I can now access the second level at the cafeteria where they sell hard liquor during the workday.
August 19, 2026 at 3:13 PM
I published my Geometry Nodes pack on Gumroad! Over 60 node groups for just 5 dollars :) Includes lots of useful stuff for beginner to intermediate level procedural generation! #b3d #blender #geometrynodes

ashlee3dee.gumroad.com/l/A3D_Procge...
July 8, 2025 at 5:31 AM
POV u r a level 100 mining node
December 8, 2024 at 2:49 AM
JavaScript: the low-level systems programming language that is highly performant since your code operates closest to Node 🙂‍↕️
there will be a future where arcane systems that run the world are mostly written in JavaScript
February 4, 2025 at 6:15 PM
UKRAINE PUMMELS AIR DEFENCE NETWORKS

Ukrainian drones, HIMARS, and aircraft have been lummeli h Russian air defences, both at the tactical and strategic level, almost across the entire front line.
From Crimea to Kursk fixed radars, large node radars that network multiple launch sites, tactical
September 22, 2025 at 9:21 PM
like, where should I store which node ports on a single node, depends on which of its inputs? because sometimes not all node outputs depend on all inputs

this feels like a per-type thing, but it's easier to establish this on a per-instance level, but that feels rather wrong too
October 25, 2025 at 7:34 PM
🔥 FLASH: After we turned off all the Starlinks, the enemy began to build alternative communication channels in every possible way.

In the video you can see the communications node tower, which is not even the level of the brigade.
February 24, 2026 at 3:13 PM
Has anyone developed a way to model node interactions and temporal evolution of dynamic GNNs for multitask prediction? I'm trying to go beyond graph-level and node-level embedding methods for a temporal anomaly detection task on top of other natural language tasks. 🧪
November 25, 2024 at 12:23 AM
with GLM-5.2 reaching Opus level, a thought occurs to me: it may be possible to group-fund completely-automated game decompilations: rent a node or two to run GLM-5.2, and run it 24/7 to progressively decompile an application

that's a bounded task with limited supervision. very exciting possibility
June 17, 2026 at 3:13 PM
Level up your VFX materials in 1 min: Infinite crack variety from one node stack – thanks Wes.mcdermott! #IndieDev #Gamedev
January 7, 2026 at 7:44 PM
Biodiversity is declining at every level and in every region.

The @ipbes.bsky.social #NexusAssessment highlights critical links between biodiversity, water, food, health, and climate, and shares solutions to tackle these environmental crises.

#IPBES11 info: www.ipbes.net/node/85582
December 19, 2024 at 12:58 PM
In Blenders Shader Nodes you now have access to the Switch node, Index Switch node and various string nodes. All of these got ported over from #GeometryNodes and are useful when building higher level shader assets. #b3d #devfund
August 17, 2026 at 10:55 AM
I wrote a document describing how we want to make it possible to build high level and easy-to-use node group assets for physics simulations and more. #b3d #devfund #GeometryNodes

devtalk.blender.org/t/declarativ...
Declarative Systems in Geometry Nodes
Currently, one of our primary goals for Geometry Nodes is to get to a point where we can build high level and easy to use node group assets for physics simulations. Our general approach was described…
devtalk.blender.org
May 1, 2025 at 6:43 AM
Making great progress on my intent to make Node C++ Addons available for React Native. The screenshots show the RNTesterUnitTests app calling into a "HelloAddon", first via the node-addon-api (C++ wrappers of the lower level C-API) and then via JSI.
January 5, 2025 at 9:07 PM
FelixarStudio built a universal trigger scene in Godot to speed up level design, handling encounters, audio, and node activation all from the inspector. 🎮

See more: www.reddit.com/r/godot/comm...

#godotengine #gamedev #indiedev
June 20, 2026 at 2:01 PM
Node excitement 😉

Congrats to @joyeecheung.bsky.social on landing code-caching for TypeScript files in Node 🎉

It speeds up 2nd-time loading of TS via a two-level disk cache:

1. TS ➡️ JS
2. JS ➡️ V8 Bytecode

@kdy1.bsky.social is working on direct UTF-8 support in SWC-Wasm to make this even faster 💙
Landed a PR that integrates TypeScript transpilation into the Node.js compile cache ✨

When benchmarking files of 500-600+ bytes, type stripping is 65% faster and full transform is 128% faster (it should be more significant on bigger files though, because it's a cache)

github.com/nodejs/node/...
module: integrate TypeScript into compile cache by joyeecheung · Pull Request #56629 · nodejs/node
This integrates TypeScript into the compile cache by caching the transpilation (either type-stripping or transforming) output in addition to the V8 code cache that's generated from the transpil...
github.com
January 25, 2025 at 5:12 AM
Share your #Godot root tree, I dare you.
January 8, 2026 at 12:50 PM
yeah! better than I thought too. because the lymph node that they planned on removing is shrinking, i thought I’d already hit the therapeutic levels for the oral chemo i’m on but i’m just nearing that minimum level now so 🤞
September 25, 2026 at 2:52 PM
TFA Jazz interrogated by the decepticons, but since he’s so stubborn he’s strapped with his legs apart with a max level vibrator taped right over top his node for hours on end until he can’t think straight and tells them whatever they want #valveplug
June 4, 2025 at 9:16 PM
congratulations! ur 20 part thread delivered weeks into a discourse cycle that continues to misinterpret people's words and hinges on a high school debate club level of rhetoric adds nothing to the conversation except another node to this cursed emergent game of transmisogynist telephone
increasing amounts of people outing themselves as easy marks
August 12, 2024 at 5:08 PM
I made a @tool script to make changing the level sequence in Hazard Pay trivial.

Piggy-backing on the Line2D node, I can use the point index to determine the Level order, and the position (after snapped to the TileMapLayer) to instantiate the LevelSelect scene. Nice!

#Godot #GodotTips #GameDev
December 21, 2024 at 4:45 PM
⭐️♓️ your RISING SIGN in ASTROLOGY & the area of your life where you might LEVEL UP & reach NEW HEIGHTS over the next year & a half with the north node being in pisces: ♓️⭐️
January 13, 2025 at 1:55 AM