www.youtube.com/watch?v=oPN2...
www.youtube.com/watch?v=oPN2...
The original track used is by @bryantobikomi.bsky.social!
www.youtube.com/watch?v=KS0e...
The original track used is by @bryantobikomi.bsky.social!
www.youtube.com/watch?v=KS0e...
I haven't played this but what a killer FM track this is, it just nails that texture and feel of the OPN2/C chipsets and then some. The bailout of the 2nd verse at ~1:04 is SO PRETTY too, the backing chord progression + that little main line lilt is SO good.
I haven't played this but what a killer FM track this is, it just nails that texture and feel of the OPN2/C chipsets and then some. The bailout of the 2nd verse at ~1:04 is SO PRETTY too, the backing chord progression + that little main line lilt is SO good.
Go on. I'll wait. That's the one that was in the Sega Mega Drive/Genesis. It also had Low Volume Distortion. Come the fuck on, it walked so Korg synths in the early 2000s could run)
Go on. I'll wait. That's the one that was in the Sega Mega Drive/Genesis. It also had Low Volume Distortion. Come the fuck on, it walked so Korg synths in the early 2000s could run)
youtu.be/vy3SP3twi7Q?...
youtu.be/vy3SP3twi7Q?...
TYPE: GEMS byte 1=$00
LFO: GEMS byte 2=$00
CH3/TMR: GEMS byte 3=$1F
PAN/AMS/PMS=GEMS byte 5=$C0
CH3 OP4: GEMS bytes 30, 31=$0000
CH3 OP3: GEMS bytes 32, 33=$0000
CH3 OP2: GEMS bytes 34, 35=$0000
CH3 OP1: GEMS bytes 36, 37=$0000
KEY: GEMS byte 38
TYPE: GEMS byte 1=$00
LFO: GEMS byte 2=$00
CH3/TMR: GEMS byte 3=$1F
PAN/AMS/PMS=GEMS byte 5=$C0
CH3 OP4: GEMS bytes 30, 31=$0000
CH3 OP3: GEMS bytes 32, 33=$0000
CH3 OP2: GEMS bytes 34, 35=$0000
CH3 OP1: GEMS bytes 36, 37=$0000
KEY: GEMS byte 38
FB/ALG: Konami byte 1=GEMS byte 4
OP1: Konami bytes 2-7=GEMS bytes 6-11
OP3: Konami bytes 14-19=GEMS bytes 12-17
OP2: Konami bytes 8-13=GEMS bytes 18-23
OP4: Konami bytes 20-25=GEMS bytes 24-29
FB/ALG: Konami byte 1=GEMS byte 4
OP1: Konami bytes 2-7=GEMS bytes 6-11
OP3: Konami bytes 14-19=GEMS bytes 12-17
OP2: Konami bytes 8-13=GEMS bytes 18-23
OP4: Konami bytes 20-25=GEMS bytes 24-29
FB/ALG: GEMS byte 4=Konami byte 1
OP1: GEMS bytes 6-11=Konami bytes 2-7
OP2: GEMS bytes 18-23=Konami bytes 8-13
OP3: GEMS bytes 12-17=Konami bytes 14-19
OP4: GEMS bytes 24-29=Konami bytes 20-25
PAD: add value $00 at Konami byte 26 (type 2/3 only)
FB/ALG: GEMS byte 4=Konami byte 1
OP1: GEMS bytes 6-11=Konami bytes 2-7
OP2: GEMS bytes 18-23=Konami bytes 8-13
OP3: GEMS bytes 12-17=Konami bytes 14-19
OP4: GEMS bytes 24-29=Konami bytes 20-25
PAD: add value $00 at Konami byte 26 (type 2/3 only)
Konami OPN2 and GEMS operator blocks share the same parameter order of:
DT/MUL->TL->RS/AR->AM/D1R->D2R, SL/RR
Konami OPN2 and GEMS operator blocks share the same parameter order of:
DT/MUL->TL->RS/AR->AM/D1R->D2R, SL/RR
Trying to figure out options to comply with that license...
Trying to figure out options to comply with that license...
youtu.be/Uel79PddQBQ?...
#segagenesis #SEGA #SEGACD #Megadrive #MegaCD #Sonic #Sonicretro #16bit #SonicCD
youtu.be/Uel79PddQBQ?...
#segagenesis #SEGA #SEGACD #Megadrive #MegaCD #Sonic #Sonicretro #16bit #SonicCD
my mention is more for the hardware echo implementation on those kalimba parts, what really gives it that extra edge, like it's being played in a spacious, empty room
it's pretty integral to how good it sounds so I was trying to see what opn2 ssg-eg could replicate
my mention is more for the hardware echo implementation on those kalimba parts, what really gives it that extra edge, like it's being played in a spacious, empty room
it's pretty integral to how good it sounds so I was trying to see what opn2 ssg-eg could replicate
#MarioParty #MarioParty3 #Waluigi #SegaGenesis #SegaMegaDrive #YM2612 #OPN2 #SegaPSG #SN76489 #FMSynth #chiptune
#MarioParty #MarioParty3 #Waluigi #SegaGenesis #SegaMegaDrive #YM2612 #OPN2 #SegaPSG #SN76489 #FMSynth #chiptune
FM音源部についてはYM2608 (OPNA) と同等の性能であり、特有の厚みのあるサウンドを出力可能です。尚、ADPCM等は搭載されていませんが、FM音源部のチャンネル6を使って8bitリニアPCMの再生が可能になっています。
このチップはメガドライブやFM-TOWNSなどに採用されました。
尚、メガドライブの後期型等にはCMOS版(凄く簡略化して言うと、低消費電力型)であるYM3438が搭載されています。性能は、基本的にはYM2612と同等です。
FM音源部についてはYM2608 (OPNA) と同等の性能であり、特有の厚みのあるサウンドを出力可能です。尚、ADPCM等は搭載されていませんが、FM音源部のチャンネル6を使って8bitリニアPCMの再生が可能になっています。
このチップはメガドライブやFM-TOWNSなどに採用されました。
尚、メガドライブの後期型等にはCMOS版(凄く簡略化して言うと、低消費電力型)であるYM3438が搭載されています。性能は、基本的にはYM2612と同等です。
ご存じの通り、日本とは異なり海外の一部地域(南米など)で爆発的に普及した海外版「Master system」にはOPLLが初めから載っていませんので、コストは確かに大きかったのだろうと思います。
ま、セガは後に出したメガドライブ/GENESISに当時非常に高価だった16bitCPU「68000」や、4オペレータのFM音源「OPN2」を搭載していますので、それよりは痛くはなかったかもですね😅💦
あと、パチスロ台に関しては完全に「チップが安価だったから」採用した、ってだけなんでしょうね・・・。
ご存じの通り、日本とは異なり海外の一部地域(南米など)で爆発的に普及した海外版「Master system」にはOPLLが初めから載っていませんので、コストは確かに大きかったのだろうと思います。
ま、セガは後に出したメガドライブ/GENESISに当時非常に高価だった16bitCPU「68000」や、4オペレータのFM音源「OPN2」を搭載していますので、それよりは痛くはなかったかもですね😅💦
あと、パチスロ台に関しては完全に「チップが安価だったから」採用した、ってだけなんでしょうね・・・。
@konamina.bsky.social @sega-west.bsky.social #Konami #Sega #SegaGenesis #Genesis #MegaDrive #reverseengineering #hacking #romhacking #programming #FMsynth #YM2612 #OPN2
docs.google.com/document/d/1...
@konamina.bsky.social @sega-west.bsky.social #Konami #Sega #SegaGenesis #Genesis #MegaDrive #reverseengineering #hacking #romhacking #programming #FMsynth #YM2612 #OPN2
docs.google.com/document/d/1...
Byte 1: 00fffaaa
Bytes 2, 8, 14, 20: 0dddmmmm
Bytes 3, 9, 15, 21: 0ttttttt
Bytes 4, 10, 16, 22: rr0aaaaa
Bytes 5, 11, 17, 23: a00ddddd
Bytes 6, 12, 18, 24: 000ddddd
Bytes 7, 13, 19, 25: ssssrrrr
Byte 26: 00000000
Byte 1: 00fffaaa
Bytes 2, 8, 14, 20: 0dddmmmm
Bytes 3, 9, 15, 21: 0ttttttt
Bytes 4, 10, 16, 22: rr0aaaaa
Bytes 5, 11, 17, 23: a00ddddd
Bytes 6, 12, 18, 24: 000ddddd
Bytes 7, 13, 19, 25: ssssrrrr
Byte 26: 00000000
Byte 1: FB/ALG
Bytes 2->14->8->20: DT/MUL
Bytes 4->16->10->22: RS/AR
Bytes 5->17->11->23: AM/D1R
Bytes 6->18->12->24: D2R
Bytes 7->19->13->25: SL/RR
Bytes 3->13->9->21: TL
Byte 1: FB/ALG
Bytes 2->14->8->20: DT/MUL
Bytes 4->16->10->22: RS/AR
Bytes 5->17->11->23: AM/D1R
Bytes 6->18->12->24: D2R
Bytes 7->19->13->25: SL/RR
Bytes 3->13->9->21: TL
Byte 1: FB/ALG
Bytes 2->8->14->20: DT/MUL
Bytes 4->10->16->22: RS/AR
Bytes 5->11->17->23: AM/D1R
Bytes 6->12->18->24: D2R
Bytes 7->13->19->25: SL/RR
Bytes 3->9->13->21: TL
Konami type 2/3 optional: remove padding byte $00 before conversion
Byte 1: FB/ALG
Bytes 2->8->14->20: DT/MUL
Bytes 4->10->16->22: RS/AR
Bytes 5->11->17->23: AM/D1R
Bytes 6->12->18->24: D2R
Bytes 7->13->19->25: SL/RR
Bytes 3->9->13->21: TL
Konami type 2/3 optional: remove padding byte $00 before conversion
Scraparap from Jazz Jackrabbit on Sega Genesis, done in 2021.
#JazzJackrabbit #Scraparap #SegaGenesis #SegaMegaDrive #YM2612 #OPN2 #SegaPSG #SN76489 #FMSynth #chiptune
Scraparap from Jazz Jackrabbit on Sega Genesis, done in 2021.
#JazzJackrabbit #Scraparap #SegaGenesis #SegaMegaDrive #YM2612 #OPN2 #SegaPSG #SN76489 #FMSynth #chiptune
Weapons Factory from Super Mario RPG on Sega Genesis, done in 2022.
#SuperMario #SuperMarioRPG #SegaGenesis #SegaMegaDrive #YM2612 #OPN2 #SegaPSG #SN76489 #FMSynth #chiptune
Weapons Factory from Super Mario RPG on Sega Genesis, done in 2022.
#SuperMario #SuperMarioRPG #SegaGenesis #SegaMegaDrive #YM2612 #OPN2 #SegaPSG #SN76489 #FMSynth #chiptune
KiraStudio、無限の可能性を感じる
v1.0.0 でこれはヤバい
Used SoundChips:
NES 2A03 - Pulse, Triangle, Noise
FM - OPLL, OPN2, Generic 4-OP
WaveTables - GameBoy, Namco163
PSG - SSG
PCM - OPNA, Generic PCM
(計11Track)
#KiraStudio #Chiptune #Digilfu
KiraStudio、無限の可能性を感じる
v1.0.0 でこれはヤバい
Used SoundChips:
NES 2A03 - Pulse, Triangle, Noise
FM - OPLL, OPN2, Generic 4-OP
WaveTables - GameBoy, Namco163
PSG - SSG
PCM - OPNA, Generic PCM
(計11Track)
#KiraStudio #Chiptune #Digilfu