#Ogre3d
#Godot or back to my own #Ogre3d based multiplatform engine with #BulletPhysics? I think it's time for #FutureTech updates with some shiny new features... Not looking forward to an #Android port though... might need to make some new friends!

Any other good #c++ based #GameEngine projects out there?
November 8, 2026 at 1:50 AM
I spent around a decade building games in Unity for my job. So I really wanted a break from it. I've tried Godot but my main issue with it was that I didn't like it's scripting options. I really wanted to use C++ and have as much control as possible. Ogre3D was just perfect for me. Super happy.
November 7, 2026 at 3:28 PM
Haven't had any updates recently as I decided to ditch Unreal Engine and roll my own engine build on top of Ogre3D. Took me around two months to get to this point! Today was the first day I dropped the character in :D #screenshotsunday #gamedev
November 1, 2026 at 6:42 PM
🚨 EUVD-2026-102360
📊 6.8/10
🏢 assimp

📝 Open Asset Import Library (assimp) through 6.0.5 contains a NULL pointer dereference vulnerability in the Ogre3D binary mesh importer's OgreBinarySeriali...

🔗 https://euvd.enisa.europa.eu/vulnerability/EUVD-2026-102360

#cybersecurity #infosec #cve #euvd
October 15, 2026 at 8:06 PM
🚨 EUVD-2026-102359
📊 6.8/10
🏢 assimp

📝 Assimp through 6.0.5 contains a NULL pointer dereference vulnerability in the Ogre3D importer that allows attackers to crash applications via unvalidated...

🔗 https://euvd.enisa.europa.eu/vulnerability/EUVD-2026-102359

#cybersecurity #infosec #cve #euvd
October 15, 2026 at 8:06 PM
are you looking for cross platform graphics? (like SDL/GLFW/Allegro) or more like an engine, like Ogre3D/Godot.
October 14, 2026 at 7:06 PM
I have been resurrecting my old racing sim ( ORC - onlineracingchampionship.com ). I gave up on it about 10 years ago - due to burnout, but I've been carefully porting over to Godot from Ogre3d and it is alive again! Today I saw the embryo of network play!

youtube.com/shorts/MHUGm...
ORC Racing Simulator
ORC is a realistic racing simulator for the PC that is based on real world cars using a state of the art bespoke physics engine It is developed by a small team of motorsports and sim racing enthusiasts. We love sim racing and want ORC to become part of the sim-racing community
onlineracingchampionship.com
October 14, 2026 at 7:23 PM
most people who are using it as the sledgehammer in search of a nail seem incapable of imagining how one did these things before this moment in time.

their minds would explode if you showed them Ogre3D
October 9, 2026 at 8:39 PM
Always worth remembering the original student game from the Netherlands it was all based on which was made with Ogre3d.

Funny era when a cool freeware game ended up getting bought by a publisher to get the full release treatment.
September 7, 2026 at 1:15 AM
Bahaha I did this for IRC with Ogre3d back in the day, it was ridiculously awesome
September 4, 2026 at 9:07 PM
Early video of my game with Ogre3D

As a programmer, creating and animating every character was pulling me away from the game itself.

So for now, I’m using free assets and focusing on OccuLand’s gameplay, mechanics, and technical foundation.

occuland.studio/2026/08/30/c...

#indiedev #gamedev
August 31, 2026 at 12:58 PM
I remember! My first 'real' attempt at GameDev was with Ogre3D back in the day! Btw. I added you to this starter pack: go.bsky.app/2DBzexm
October 22, 2024 at 10:32 AM
If you choose it for the 3D rendering "only" and not leverage its other forces (editor, scripting, animation system...), I'm not sure choosing any on-the-shelf engine is for you ?...

Have you looked at higher-level rendering frameworks like Ogre3d or bgfx ?
May 1, 2025 at 11:58 AM
HLNK is hiring a Game Engine Developer to help build a 3D open world war sim with emergent gameplay and massive interactivity.

🛰️ Remote, Freelance
💻 C++ & low-level engine dev skills
🔗 Work with OGRE3D, EnTT, Jolt, Recast

⤵️
HLNK is hiring a Game Engine Developer
HLNK, a solo developer based in Spain is looking to hire a Game Engine Developer for a 3D open world simulator.
workwithindies.com
August 26, 2025 at 4:28 PM
FWIW when UE does change coordinate systems it’ll be to the one I chose for myself & Ogre3d 25 years ago (well, apart from we had no canonical “up”), but I still think it’s a terrible idea
June 6, 2025 at 7:30 PM
It's so annoying that there isn't a nice way in Unreal to switch materials on objects for different render targets. I've tried hacking it into my own SceneCaptureComponent2D but not only does it not work, it tanks the frame rate while it's doing it. :/ We had this in Ogre3d in 2002 ffs
May 19, 2025 at 3:03 PM
Everything else other than SUDS Pro is open source (and in fact the base SUDS is as well) over at my GitHub: github.com/sinbad/
sinbad - Overview
Game developer. I mostly make tools for UE5 here. I previously created Ogre3D and SourceTree, and had a hand in Git LFS. - sinbad
github.com
October 22, 2024 at 2:39 PM
Hi folks, I’m Steve, an old British game/tools creator. Literal decades ago I created Ogre3D, an open source engine some might remember.

These days my wife & I are making a co-op game in UE5 & I make plugins, mostly open source but also a dialogue system on the Marketplace called SUDS Pro
October 22, 2024 at 10:20 AM
I studied engines in university for a paper, Unity was just a fledgling mobile framework at the time and I don't think it even made the list. Super impressed with Lithtech (F.E.A.R) and CryEngine at the time. The only reasonable choice for indies was to build their own around Ogre3D, or mod UT2004.
October 27, 2024 at 9:12 AM
trying out ogre3d and raylib tonite
July 27, 2026 at 5:00 PM
Nice work! I adapted a VRML to BSP converter for Ogre3d mesh formats. If you want I could dig that up to help out. It has everything but vis map import iirc.
February 4, 2024 at 10:25 AM
i worked on an open source 3D engine (ogre3d) a long time ago. it was far before the time compute shaders were even a thing 😅 but from what i've seen in godot it still mostly works the same way

compute shader / transform feedback could share the computation between both views, yeah
June 29, 2026 at 10:56 PM