Any other good #c++ based #GameEngine projects out there?
Any other good #c++ based #GameEngine projects out there?
📊 6.8/10
🏢 assimp
📝 Open Asset Import Library (assimp) through 6.0.5 contains a NULL pointer dereference vulnerability in the Ogre3D binary mesh importer's OgreBinarySeriali...
🔗 https://euvd.enisa.europa.eu/vulnerability/EUVD-2026-102360
#cybersecurity #infosec #cve #euvd
📊 6.8/10
🏢 assimp
📝 Open Asset Import Library (assimp) through 6.0.5 contains a NULL pointer dereference vulnerability in the Ogre3D binary mesh importer's OgreBinarySeriali...
🔗 https://euvd.enisa.europa.eu/vulnerability/EUVD-2026-102360
#cybersecurity #infosec #cve #euvd
📊 6.8/10
🏢 assimp
📝 Assimp through 6.0.5 contains a NULL pointer dereference vulnerability in the Ogre3D importer that allows attackers to crash applications via unvalidated...
🔗 https://euvd.enisa.europa.eu/vulnerability/EUVD-2026-102359
#cybersecurity #infosec #cve #euvd
📊 6.8/10
🏢 assimp
📝 Assimp through 6.0.5 contains a NULL pointer dereference vulnerability in the Ogre3D importer that allows attackers to crash applications via unvalidated...
🔗 https://euvd.enisa.europa.eu/vulnerability/EUVD-2026-102359
#cybersecurity #infosec #cve #euvd
youtube.com/shorts/MHUGm...
youtube.com/shorts/MHUGm...
their minds would explode if you showed them Ogre3D
their minds would explode if you showed them Ogre3D
Funny era when a cool freeware game ended up getting bought by a publisher to get the full release treatment.
Funny era when a cool freeware game ended up getting bought by a publisher to get the full release treatment.
As a programmer, creating and animating every character was pulling me away from the game itself.
So for now, I’m using free assets and focusing on OccuLand’s gameplay, mechanics, and technical foundation.
occuland.studio/2026/08/30/c...
#indiedev #gamedev
As a programmer, creating and animating every character was pulling me away from the game itself.
So for now, I’m using free assets and focusing on OccuLand’s gameplay, mechanics, and technical foundation.
occuland.studio/2026/08/30/c...
#indiedev #gamedev
Have you looked at higher-level rendering frameworks like Ogre3d or bgfx ?
Have you looked at higher-level rendering frameworks like Ogre3d or bgfx ?
🛰️ Remote, Freelance
💻 C++ & low-level engine dev skills
🔗 Work with OGRE3D, EnTT, Jolt, Recast
⤵️
🛰️ Remote, Freelance
💻 C++ & low-level engine dev skills
🔗 Work with OGRE3D, EnTT, Jolt, Recast
⤵️
These days my wife & I are making a co-op game in UE5 & I make plugins, mostly open source but also a dialogue system on the Marketplace called SUDS Pro
These days my wife & I are making a co-op game in UE5 & I make plugins, mostly open source but also a dialogue system on the Marketplace called SUDS Pro
compute shader / transform feedback could share the computation between both views, yeah
compute shader / transform feedback could share the computation between both views, yeah