#OpenGL4
Was up tonight, and I wrote some C++23 example projects using SDL3/OpenGL 4.6. I created a static noise shader kind of similar to the old snow from analog TV. #homebrew #opengl #opengl4 #SDL3 #opensource #cplusplus23 #cplusplus
February 8, 2026 at 12:34 PM
Failed to find symbol file, expected location:
"/Linux/GentooRescue/Binaries/Linux/GentooRescue-Linux-Shipping.sym"

I see several instances of others having the same issue. One said that they fixed it with `-opengl4` flag, but everyone else seems to be in the same boat as me.

#UnrealEngine5
December 23, 2024 at 10:13 PM
The -opengl4 flag thing makes it even more confusing. Have you tried packaging on other distros yet? What about looking for that symbols file in your system? Tried packaging the game from the same install you built it from? Does it say anything else weird in the terminal with that flag or otherwise?
December 23, 2024 at 10:43 PM
here's hoping -fvisibility=hidden makes the OpenGL3 and OpenGL4 renderer libraries stop having symbol collisions when loaded at the same time
March 24, 2026 at 3:32 PM