github.com/RibShark/Xid...
github.com/RibShark/Xid...
github.com/NoelFB/ImGui...
github.com/NoelFB/ImGui...
haven't we been using SDL3 for years
haven't we been using SDL3 for years
I wanted to achieve an old school style but with a modern touch.
For the curious devs: custom engine made with Odin-lang! Dependencies: SDL3 and Sokol
#gamedev #indiedev #odin-lang #turnbased #screenshotsaturday #thursday #roguelike #indiegames #turnbasedthursday
I wanted to achieve an old school style but with a modern touch.
For the curious devs: custom engine made with Odin-lang! Dependencies: SDL3 and Sokol
#gamedev #indiedev #odin-lang #turnbased #screenshotsaturday #thursday #roguelike #indiegames #turnbasedthursday
#Unvanquished #FreeGame #OpenSource #FPS
#Unvanquished #FreeGame #OpenSource #FPS
github.com/isledecomp/i...
github.com/isledecomp/i...
- RGFW: A single-file header-only multi-platform window/input C library.
- SDL3: Latest release of this popular platform library!
Desired backend can be selected at compile time with some flags! 🚀
- RGFW: A single-file header-only multi-platform window/input C library.
- SDL3: Latest release of this popular platform library!
Desired backend can be selected at compile time with some flags! 🚀
#Minecraft #MinecraftJava #Gaming #PCGaming #Linux
#Minecraft #MinecraftJava #Gaming #PCGaming #Linux
Meanwhile, Dreamcast devs still arguing over VMU font rendering.
Snake > Sonic? 🐍📱 > 🌀💿
#SDL3 #NGage #RetroDev #DreamcastCopium
#GameDev #IndieGameDev #SoloDev
#GameDev #IndieGameDev #SoloDev
www.gbgames.com/2025/10/27/f...
#GameDev #IndieGameDev #SoloDev #PixelArt
www.gbgames.com/2025/10/27/f...
#GameDev #IndieGameDev #SoloDev #PixelArt
So here, the source code of the Dreambox SDL3 port as it currently stands!
#indiegamedev #retro #fantasyconsole #y2k
github.com/GlaireDagger...
So here, the source code of the Dreambox SDL3 port as it currently stands!
#indiegamedev #retro #fantasyconsole #y2k
github.com/GlaireDagger...