#SDL3
physfs: wikiheaders.pl: Updated from SDL3's copy with some fixes.
physfs: wikiheaders.pl: Updated from SDL3's copy with some fixes.
github.com
September 30, 2026 at 2:30 PM
SDL: cmake: static test executables don't need SDL3::SDL3-shared
SDL: cmake: static test executables don't need SDL3::SDL3-shared
github.com
September 30, 2026 at 12:49 PM
C++23 SDL3 で学習/開発中。

二人の村人。衝突すると、プレイヤー側を向きます。
マップタイル、歩けるところと障碍になるところ。アニメなしアニメありのところ。
右上のワープゾーンに触れると、マップクリアし、読み直すようにしてみました。

自分的に感動なのは、(YouTubeの動画で紹介されていたとはいえ、)デバッグモード搭載です。F12を押すと、障碍エリアが赤く表示されます。

(カメラ的に)プレイヤーを中心に画面が追って動く形にすると、画面のチラツキを抑えられません。そこで、マップの端っこにいったら、次のマップに切り替わる形にしようかと思案中なので、こうなっています。
September 30, 2026 at 10:59 AM
I definitely understand why people celebrate getting to a triangle.
September 30, 2026 at 3:19 AM
Trying to get through SDL3 GPU tutorials and I got as far as creating a transfer buffer before my brain melted. Made the mistake of scrolling down on the tutorial I'm working on[0].

I think I'm going to be stuck with sprites for the forseeable future. Or just using an engine like someone who's […]
Original post on krapp.masto.host
krapp.masto.host
September 30, 2026 at 3:19 AM
SDL3, find out what it means to me. SDL3, implement the TCP.
September 29, 2026 at 4:05 PM
Since I stopped using LSP assistance and went back to ctags/grep and the sdl3 cheat sheet about 6month ago I find myself being able to type more while making less mistakes for some odd reason.

It's as if these auto-complete popups for functions/variables had a slightly distracting effect on my […]
Original post on mastodon.gamedev.place
mastodon.gamedev.place
September 29, 2026 at 3:51 PM
The reasonable part of me thinks if I ever want to ship a game myself, I should probably pick up godot.

The fun seeking part of me kind of doesn't care about shipping anything and just wants to learn all the things lol.

In other news, I am failing to get sdl3 ttf gpu font rendering to work […]
Original post on mastodon.gamedev.place
mastodon.gamedev.place
September 29, 2026 at 3:44 PM
For Zelda’s 40th anniversary, I ported snesrev/zelda3 from C to Zig + SDL3 and started building the A Link to the Past PC release I always wanted with modern PC features, randomizer tools, modding support, and eventually a full PC Big Box.
September 29, 2026 at 3:40 PM
https://github.com/TeamGDB/Yakumo

Recien me entero que Monster Hunter Portable 3rd ahora tiene una recompilación, con esto ya tenemos port para android y PC (eso incluye a linux), que felicidad.
GitHub - TeamGDB/Yakumo: Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.
Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game. - TeamGDB/Yakumo
github.com
September 28, 2026 at 9:19 PM
前にも紹介した、この動画を見ています。

youtu.be/Wu2g-N5Z78Y?...
How to Make a 2D Game in C++ and SDL3
YouTube video by constref
youtu.be
September 28, 2026 at 11:33 AM
Ok, I'll be able to upload a playable build of #PipeMaster before the #FallingBlockJam deadline. It's got no sound and some nasty bugs, but I'm happy anyway:
- I built it from scratch in ten evenings in C using SDL3 and my small framework.
- The framework itself seems good enough.
- I like the idea.
September 27, 2026 at 7:53 PM
Extra Complication: Because Nintendo controllers reverse X/Y and A/B inputs and SDL3 (and thus Godot Engine) map inputs based on physical location, not a button's intended order in a chain, I have to add extra code to swap X/Y and A/B internally when such a controller is in use in my UIs. >_<
September 27, 2026 at 8:46 AM
Updated my sketch... way too many inputs to worry about but I gotta do 'em all... >_<
September 27, 2026 at 7:31 AM
Tonight's Task: Make the controller input symbols for my game. Before I can do that appropriately though, I needed to cross reference everything and come up with an appropriate map of which buttons go where for which controller brands... GAZE UPON MY MOUSE-WRITING SKILLS! XP
September 27, 2026 at 2:32 AM
Test Drive III is back on modern PCs more than 35 years after its DOS debut. The new port brings the classic 1990 racer to current hardware with modern controls, easier setup and its original style intact. #TestDrive #RetroGaming #MSDOS
Test Drive III gets a modern port more than 35 years after its DOS debut
Test Drive III: The Passion can now run on modern PCs through a new SDL3 port, following similar releases for the first Test Drive and The Duel: Tes
www.generationamiga.com
September 26, 2026 at 11:50 AM
これを見ていた。

youtu.be/Wu2g-N5Z78Y?...
How to Make a 2D Game in C++ and SDL3
YouTube video by constref
youtu.be
September 26, 2026 at 2:48 AM
I'm getting actual visual *and* performance *and* technical capability benefits by moving to SDL3 almost immediately lmfao
September 26, 2026 at 1:28 AM
Hoping that now knowing this, when I return to SDL3, it’ll go smoother.
Brain wrinklier now.
September 25, 2026 at 10:15 PM
I think once I finish this port to SDL3 (it works better than raylib on Linux and macos so it's just a final Windows piece, which I'm doing now, but have extra bs about dependency management on Windows that the other 2 do at the OS level), I'm gonna focus on comprehensive mouse/keyboard/focus system
September 25, 2026 at 3:07 PM
Game camera using SDL3 and Vulkan

#gamedev #indiedev #vulkan #gamedevelopment
First-Person Game Camera with SDL3 and Vulkan
In this lesson, we implement a full First-Person Shooter (FPS) came...
www.youtube.com
September 25, 2026 at 12:11 PM
SDL: Sync SDL3 wiki -> header
SDL: Sync SDL3 wiki -> header
github.com
September 24, 2026 at 11:56 PM
I've already grown out of raylib, keep dropping into rlgl and even finding that insufficient. So moving over a lot to SDL3, SDL_GPU, and SDL_Image. I already do a lot of custom font stuff with stb and harfbuzz so just feeding textures into SDL3 there.
September 24, 2026 at 10:20 PM
Porting my Euclid project to SDL3 has been going with a resounding success on the Linux desktop. First test on the Linux laptop and ... Well, hidpi is broken in the particle system, but not so bad....
September 24, 2026 at 10:18 PM