People need to stop mixing up "AI" and "chatbot"
en.wikipedia.org/wiki/Artific...
People need to stop mixing up "AI" and "chatbot"
en.wikipedia.org/wiki/Artific...
Pathfinding and crowd AI can be unpredictable, so having a deterministic scene where agents take identical routes allows you to actually isolate performance regressions.
Pathfinding and crowd AI can be unpredictable, so having a deterministic scene where agents take identical routes allows you to actually isolate performance regressions.
First: Collision, second: AI Pathfinding with patrol, wander, and follow(wip this one)! :)
Join us if you want to follow the project! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog #development #game
First: Collision, second: AI Pathfinding with patrol, wander, and follow(wip this one)! :)
Join us if you want to follow the project! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog #development #game
Free, no account.
https://schoolhouse.space/arena
Which bot would your class bet on?
#CSforAll #STEM
Free, no account.
https://schoolhouse.space/arena
Which bot would your class bet on?
#CSforAll #STEM
Also updated the enemy pathfinding—mobs are aware of hazard zones and actively avoid stepping into them.
Cyber Samurai mob design by @arubinousagi.bsky.social
#gamedev #indiedev #godotengine #pixelart #cyberpunk #buildinpublic #gameai #devlog #indiegamedev #gamesfx
Also updated the enemy pathfinding—mobs are aware of hazard zones and actively avoid stepping into them.
Cyber Samurai mob design by @arubinousagi.bsky.social
#gamedev #indiedev #godotengine #pixelart #cyberpunk #buildinpublic #gameai #devlog #indiegamedev #gamesfx
AI is also pathfinding, neural networks, symbolic learning, and and Hey You Pikachu
AI is also pathfinding, neural networks, symbolic learning, and and Hey You Pikachu
Turning strings into actions on the board has been an interesting coding challenge so far
#godot #gamedev #indiedev
a good keyword afaik is "pathfinding" as procedural animation just describes physics driven stuff broadly? ragdoll or physics simulation which is prolly not what yre in search of.
a good keyword afaik is "pathfinding" as procedural animation just describes physics driven stuff broadly? ragdoll or physics simulation which is prolly not what yre in search of.
Something as broad as “a platformer” I think there is not just coding but design with infinite potential for variation.
It's the creative direction, assets and story that take the longest and that's where you really see and feel the slop. Luckily, this can't be hidden.
Something as broad as “a platformer” I think there is not just coding but design with infinite potential for variation.
by @mindlabor.bsky.social
12th - Moomin Midsummer Madness [point and click]
by Crossbridge Game Studios
13th - Satelital [rule discovery/pure logic]
by @miguedorta.bsky.social
13th - Inkturn [pathfinding/spatial logic]
by @lucenttrace.bsky.social
by @mindlabor.bsky.social
12th - Moomin Midsummer Madness [point and click]
by Crossbridge Game Studios
13th - Satelital [rule discovery/pure logic]
by @miguedorta.bsky.social
13th - Inkturn [pathfinding/spatial logic]
by @lucenttrace.bsky.social
if the node is so far away it's not rendered, most enemies aren't within aggro range and even if they WERE the pathfinding is so simplistic they wouldn't be able to path to you unless it's a straight line
(plus, enemies respawn over time)
if the node is so far away it's not rendered, most enemies aren't within aggro range and even if they WERE the pathfinding is so simplistic they wouldn't be able to path to you unless it's a straight line
(plus, enemies respawn over time)
I wonder if the same ones that hate Wolverine for having white/yellow paint also hate #ValorMortis #pathfinding.
I wonder if the same ones that hate Wolverine for having white/yellow paint also hate #ValorMortis #pathfinding.
A perspective shifting pathfinding game. Unlike the other ones which are all in orthographic 3D, this has perspective! And features camera zooming/FOV changes as mechanics!! Wild!!
It appears to be a college student project, with no online presence yet.
A perspective shifting pathfinding game. Unlike the other ones which are all in orthographic 3D, this has perspective! And features camera zooming/FOV changes as mechanics!! Wild!!
It appears to be a college student project, with no online presence yet.