#PhantomHourglassQuote
Aonuma on the difference between his leadership on console vs handheld Zelda, 2009.

Source: Iwata Asks

#Zelda
#PhantomHourglassQuote, #TwilightPrincessQuote, #SkywardSwordQuote, #SpiritTracksQuote
#IwataQuote, #AonumaQuote

www.hyruleinterviews.com/d6e65557dce3...
January 31, 2026 at 2:33 AM
Aonuma on why the DS Zelda titles used the toon Link design, 2010.

Source: Official Nintendo Magazine

#Zelda
#PhantomHourglassQuote, #SpiritTracksQuote
#AonumaQuote

www.notion.so/ac79957b8190...
July 22, 2025 at 12:54 AM
Aonuma on how the importance of relative scale led to the art style for DS Zelda titles, 2009.

Source: Eurogamer

#Zelda
#PhantomHourglassQuote, #SpiritTracksQuote
#AonumaQuote

www.notion.so/fe9fd0e3aeda...
January 1, 2025 at 9:01 PM
Aonuma on how Phantom Hourglass is his son's first Zelda game, 2010.

Via Official Nintendo Magazine.

#Zelda
#PhantomHourglassQuote,#SpiritTracksQuote
#AonumaQuote

www.notion.so/ac79957b8190...
February 15, 2024 at 5:29 PM
Aonuma on how many times he played Spirit Tracks in the final months, 2009.

Via Iwata Asks.

#Zelda
#SpiritTracksQuote,#PhantomHourglassQuote
#AonumaQuote,#IwamotoQuote

www.notion.so/d6e65557dce3...
February 28, 2024 at 4:58 PM
Aonuma on why the DS Zelda titles used the toon Link design, 2010.

Source: Official Nintendo Magazine

#Zelda
#PhantomHourglassQuote,#SpiritTracksQuote
#AonumaQuote

www.notion.so/ac79957b8190...
August 21, 2024 at 4:54 AM