#SpiritTracksQuote
Aonuma on making Zelda more independent and involved in Spirit Tracks, 2009.

Source: Kotaku

#Zelda
#SpiritTracksQuote
#AonumaQuote, #IwamotoQuote

www.notion.so/38172f63fa70...
April 27, 2025 at 5:45 PM
Aonuma on the inspiration for the train in Spirit Tracks, 2009.

Source: Iwata Asks

#Zelda
#SpiritTracksQuote
#AonumaQuote, #IwataQuote

www.hyruleinterviews.com/d6e65557dce3...
February 1, 2026 at 4:37 AM
Aonuma on the difference between his leadership on console vs handheld Zelda, 2009.

Source: Iwata Asks

#Zelda
#PhantomHourglassQuote, #TwilightPrincessQuote, #SkywardSwordQuote, #SpiritTracksQuote
#IwataQuote, #AonumaQuote

www.hyruleinterviews.com/d6e65557dce3...
January 31, 2026 at 2:33 AM
#Linktober 6: Travel/Transport

Aonuma & Iwamoto on Spirit Tracks’ abandoned track-laying mechanics, 2009.

Source: Iwata Asks

#Zelda
#SpiritTracksQuote
#AonumaQuote, #IwamotoQuote

www.notion.so/d6e65557dce3...
October 6, 2025 at 10:23 PM
Aonuma on why the DS Zelda titles used the toon Link design, 2010.

Source: Official Nintendo Magazine

#Zelda
#PhantomHourglassQuote, #SpiritTracksQuote
#AonumaQuote

www.notion.so/ac79957b8190...
July 22, 2025 at 12:54 AM
Aonuma on how controlling Zelda in Spirit Tracks came about, 2010.

Source: GamesTM

#Zelda
#SpiritTracksQuote
#AonumaQuote

www.notion.so/d2c90e8b2fcf...
December 7, 2024 at 8:30 PM
Aonuma on how the importance of relative scale led to the art style for DS Zelda titles, 2009.

Source: Eurogamer

#Zelda
#PhantomHourglassQuote, #SpiritTracksQuote
#AonumaQuote

www.notion.so/fe9fd0e3aeda...
January 1, 2025 at 9:01 PM
Iwamoto on not concentrating too hard on making Spirit Tracks feel like a sequel, 2010.

Source: Nintendo Power

#Zelda
#SpiritTracksQuote
#IwamotoQuote

www.notion.so/baf9aaa91866...
December 31, 2024 at 11:08 PM
Aonuma on how Phantom Hourglass is his son's first Zelda game, 2010.

Via Official Nintendo Magazine.

#Zelda
#PhantomHourglassQuote,#SpiritTracksQuote
#AonumaQuote

www.notion.so/ac79957b8190...
February 15, 2024 at 5:29 PM
Aonuma on how many times he played Spirit Tracks in the final months, 2009.

Via Iwata Asks.

#Zelda
#SpiritTracksQuote,#PhantomHourglassQuote
#AonumaQuote,#IwamotoQuote

www.notion.so/d6e65557dce3...
February 28, 2024 at 4:58 PM
Aonuma on why the DS Zelda titles used the toon Link design, 2010.

Source: Official Nintendo Magazine

#Zelda
#PhantomHourglassQuote,#SpiritTracksQuote
#AonumaQuote

www.notion.so/ac79957b8190...
August 21, 2024 at 4:54 AM
Iwata, Aonuma, and Iwamoto on the love of trains, 2009.

Via Iwata Asks.

#Zelda
#SpiritTracksQuote
#IwataQuote,#AonumaQuote,#IwamotoQuote

www.notion.so/d6e65557dce3...
February 27, 2024 at 5:17 PM
Aonuma on a reason they may have never had a playable Zelda before Spirit Tracks, 2010.

[Hyrule Interviews highlighting a quote is not an endorsement of the statements in the quote]

Via GamesTM.

#Zelda
#SpiritTracksQuote,#TheWindWakerQuote
#AonumaQuote

www.notion.so/d2c90e8b2fcf...
March 6, 2024 at 6:44 PM
Aonuma on the inspiration for the train in Spirit Tracks.

Via Iwata Asks, 2009

#Zelda
#SpiritTracksQuote
#AonumaQuote, #IwataQuote

hyruleinterviews.notion.site/Iwata-Asks-S...
September 27, 2023 at 11:45 PM
Aonuma on an engineer who became a dungeon designer, 2009.

Source: Kotaku

#Zelda
#SpiritTracksQuote
#AonumaQuote,#TezukaQuote,#FujinoQuote

www.notion.so/38172f63fa70...
April 17, 2024 at 3:32 PM
Aonuma on how controlling Zelda in Spirit Tracks came about, 2010.

Source: GamesTM

#Zelda
#SpiritTracksQuote
#AonumaQuote

www.notion.so/d2c90e8b2fcf...
June 27, 2024 at 5:09 PM