#PitchDeckTips
Tip: Start your pitch deck with one defining image.

Don’t explain the vibe—show it.

#PitchDeckTips
May 21, 2026 at 6:00 PM
Replayability was central to our pitch. We showed publishers how Project Nightmare was designed for long-term engagement, with multiple playthroughs and updates planned. Highlighting replayability helped us demonstrate the game’s lasting appeal. #Replayability #GameDesign #PitchDeckTips
November 14, 2024 at 10:05 AM
🎯 A strong tonal comp sparks emotion.

A smart revenue comp builds confidence.

Together, they help investors feel it, trust it, and fund your film.

#PitchDeckTips
March 26, 2026 at 8:00 PM
We didn’t wait for polished assets to convey the feel of Project Nightmare. Early concept art and mockups gave publishers a sense of our game’s tone, which worked. Visuals can create an immediate impact, even in the early stages. #GameArt #PitchDeckTips #IndieJourney
November 13, 2024 at 5:27 PM
🎯 A good tonal comp evokes emotion.

A good revenue comp builds confidence.

Together, they help investors feel and fund your film.

#PitchDeckTips #moviesky #filmsky
a man is holding a white board with the word dogs written on it
ALT: a man is holding a white board with the word dogs written on it
media.tenor.com
July 10, 2025 at 12:01 AM
It's never too early to start working on you #pitchdeck for #GDC and #MeetToMatch👩🏽‍💼 Don't forget to include your Unique Selling Points!💰 Learn more about preparing your pitch deck in this blog by @Powell_Jay and James Barrell -> https://tinyurl.com/pitchdecktips
November 23, 2024 at 8:42 PM