#Pixelrope
#pixelrope is so cool!
Another example of the rope collision for #Pixelrope, you can tell the edges clip a little bit which will have to be fixed.

#gamedev #indiedev #godot4 #godot #plugin
March 4, 2025 at 10:54 PM
Another example of the rope collision for #Pixelrope, you can tell the edges clip a little bit which will have to be fixed.

#gamedev #indiedev #godot4 #godot #plugin
March 4, 2025 at 9:09 PM
Just uploaded a short devlog demonstrating the elasticity of the ropes for the #PixelRope plugin in #Godot

www.youtube.com/watch?v=tFUV...

#gamedev #indiedev #plugin #opensource #godot4
Rope elasticity demo - Creation of Godot 4.4 plugin - Devlog 2
YouTube video by Boden
www.youtube.com
March 3, 2025 at 8:30 PM
Got the button for #PixelRope to look a bit prettier and have a tool-tip which displays some information on state/description

#gamedev #editor #plugin #godot #indiedev #godot4
March 9, 2025 at 5:47 PM
Incredibly difficult to implement, but the #pixelrope now collides with objects! Below is a image of it colliding with a blue ground.

Thank you to @atropos148.bsky.social for the suggest to implement interaction with RigidBody2D!

#gamedev #indiedev #simulation #pixelart #godot #physics
March 4, 2025 at 9:03 PM
Working on the next update for #PixelRope, trying to make it cleaner in the editor for easier setup during development.

Also updating the dragging to be on any point of the rope instead of the end anchors!

#gamedev #godot #indiedev #godotplugin
March 4, 2025 at 6:24 PM
Been working on the #SpudCustom 1.0.2 bug-patch as well as the release of my #PixelRope plugin for Godot 4.4, exciting times!

#gamedev #indiedev #godot #plugin #updates
March 9, 2025 at 3:38 PM
Going to provide examples for bridges, grappling hooks, pulley interaction, towing and winching, as well as a technical breakdown example with the #PixelRope plugin for Godot 4.4

Are there any examples you'd like me to include? Lemme know!

#gamedev #plugin #godot4 #indiedev #godot #community
March 9, 2025 at 6:52 PM
Making sure to keep a log of attributions for #pixelrope to include everyone who suggested features and helped out!

#gamedev #indiedev #community #plugin #godot
March 4, 2025 at 9:05 PM
Going to release a devlog for #PixelRope within the next couple of days to show off the new systems implemented into it.

Would you be interested in a devlog for #SpudCustoms as well? I’ve been contemplating making them

#devlog #godot #gamedev #indiedev #indiegame
March 9, 2025 at 4:07 PM
Slowly adding quality of life to #PixelRope, such as a create rope button instead of needing to create the node yourself, and an alert for when you disable the plugin.

#gamedev #indiedev #indiegame #plugin #godot
March 9, 2025 at 4:39 PM