#PixiJS
Same cat, now in PixiJS 8: a layered PSD rigged into Spine 4.2 and loaded with spine-pixi-v8. Four short code blocks, live demo.
riggyapp.com/blog/pixi-sp...
#gamedev #pixijs #indiedev
October 8, 2026 at 4:00 PM
what if: arena survival game where you're a flock of boids 🪰?
#gamedev #pixijs
December 29, 2025 at 10:59 AM
Issue #666 of Gamedev.js Weekly newsletter about Google Playground, js13kGames 2026 winners, and PixiJS AI skills is out - go check it!

gamedevjsweekly.com/666

#HTML5 #JavaScript #gamedevjs #gamedev #weekly #newsletter #js13k #Google #PixiJS
Google Playground, js13kGames 2026 winners, and PixiJS AI skills
Check out issue #666 of Gamedev.js Weekly — the free, weekly newsletter about web game development.
gamedevjsweekly.com
October 9, 2026 at 2:16 PM
Ever wanted to combine PixiJS and @threejs.org? We've got the guide for you: pixijs.com/8.x/guides/a...
Mixing PixiJS and Three.js | PixiJS
In many projects, developers aim to harness the strengths of both 3D and 2D graphics. Combining the advanced 3D rendering capabilities of Three.js with the speed and versatility of PixiJS for 2D can r...
pixijs.com
January 27, 2025 at 4:58 PM
How to Create a Game with PixiJS (Getting Started) 🇺🇸

Como Crear Un Juego con PixiJS (Primeros Pasos) 🇪🇸

👉 nubecolectiva.com/blog/como-cr...

#programming #coding #programación #code #webdevelopment #devs #softwaredevelopment #pixijs #gamedev
September 1, 2025 at 4:56 AM
Introducing PixiJS React v8. Thanks @trezy.codes for all your excellent work on this project! pixijs.com/blog/pixi-re...

@react.dev
Introducing PixiJS React v8 | PixiJS
PixiJS React
pixijs.com
April 7, 2025 at 10:59 AM
Panic Spiral, like many other games, needs collision logic. Unfortunately, PixiJS doesn't include collision boxes as standard, so I've had to implement the logic myself.

Today's devlog is all about how I added my own collision logic that works for Panic Spiral's scale.

#gamedev #indiedev #pixijs
Panic Spiral: Walls and Collisions - Khemitron Industries
PixiJS, while very powerful for rendering and animating, doesn't include collision boxes as standard. Today's post focuses on implementing collision logic using PixiJS.
khemitron-industries.net
July 21, 2025 at 1:11 PM
December 27, 2024 at 9:52 PM
I haven't mentioned it here, but I joined the Pixi.js core team a couple of months ago and took over the Pixi React library. It's close to being ready for release, but I need more testing and feedback!

Do me a favour and check it out!
github.com/pixijs/pixi-...
GitHub - pixijs/pixi-react at beta
Write PIXI apps using React declarative style. Contribute to pixijs/pixi-react development by creating an account on GitHub.
github.com
July 25, 2024 at 2:54 PM
Working on Knight of Null.

New sketches, new locations, new fixes. The prototype is getting closer.

#gamedev #indiedev #roguelike #deckbuilder #cyberpunk #pixijs
August 21, 2026 at 1:42 PM
in, small, packages. #gamedev #pixijs
March 8, 2025 at 9:10 PM
his week, besides refactoring various little things, I implemented enemy selection.

The basic logic works, but I want to make it more flexible and reusable.

#indiedev #deckbuilder #cyberpunk #pixijs
October 2, 2026 at 4:22 PM
🚀 PixiJS v8.10.0 is out!

This release includes:
• A full docs overhaul
• Baked text filters
• Text trimming
• Texture style control for text

Check out the blog post showcasing on the new features:
🔗 pixijs.com/blog/8.10.0
PixiJS Update - v8.10.0 | PixiJS
A look at the 8.10.0 release of PixiJS.
pixijs.com
June 5, 2025 at 5:09 PM
March 6, 2026 at 11:08 AM
I've been nostalgic for late 90s greeting card software, so I'm building a game concept that recreates that feel with authentic old-school clip-art

#pixijs #gamedev @pixijs.com
September 22, 2025 at 6:21 PM
Turbolift Display project • work in progress // playing with color blend, #PixiJS #webDev #LCARS #StarTrek
August 11, 2025 at 1:23 PM
If you're coming to GiC in Poznań and will feel bored - I invite you to my presentation about web games market nobody talks about!
Zapraszam!

#webgames #webgamedev #gamedev #indiedev #Poki #Wavedash #CrazyGames #Defold #Unity #Construct #ThreeJS #PixiJS
October 2, 2026 at 9:01 AM
Twitch
Twitch is the world
www.twitch.tv
March 21, 2025 at 3:42 PM
PixiJS claims "Unmatched Performance & Speed"

Ok, @pixijs.com, I accept your challenge.

200,000 sprites, under 60 fps with Pixi, over 60 fps with LittleJS. Also, the sprites are all different colors with LittleJS plus the canvas is 1080p. 🤔 #gamedev #javascript #pixijs
October 13, 2025 at 6:06 PM
Lia and her team arrive at the three oracles of her home planet
#indiedev #indiegame #gamedev #JRPG #FCT7O #coding #typescript #pixijs #2.5d
March 5, 2026 at 8:53 PM
🚀 PixiJS 8.13.0 is out!

What’s new:
- SVG fill rule support
- Smarter text caching + measuring
- 20+ bug fixes

Coming Soon: gl2D, Figma plugin, Native 3D support

See the latest blog post for details
pixijs.com/blog/8.13.0
PixiJS Update - v8.13.0 | PixiJS
A look at the 8.13.0 release of PixiJS and what's coming next
pixijs.com
September 5, 2025 at 4:14 PM
PixiJS is 450 KB minified. Phaser is 1.2 MB.

The difference is scope. PixiJS only renders, so you bring your own physics, audio and scene structure, and the game loads faster.

v8 draws through WebGPU with WebGL as the fallback.

www.abratabia.com/pixijs/ #gamedev
August 8, 2026 at 11:44 PM
PixiJS v8.19.0 is out 🎉

HTML-in-Canvas support is live!
Time to make the web fun again!

Plus lots of fixes and improvements across the engine

More in the blog post below
June 12, 2026 at 6:26 PM
The old railway station first PS proto
#indiedev #indiegame #gamedev #JRPG #FCT7O #pixijs
April 4, 2026 at 9:00 PM
I've made my initial title screen for Panic Spiral. There are improvements I want to make, but for now I'm quite pleased.

Pixijs with react is proving an interesting challenge, both from a web dev and game dev perspective. I'll go into that more in my devblog on Monday.

#gamedev #indiedev #pixijs
June 20, 2025 at 7:16 PM