#Prefabs
lab prefabs (ridiculous amount)
February 26, 2025 at 5:29 PM
Did you know that in the new prefabs update, copying stuff now puts it into your systems clipboard?

Paste them as files wherever you want, and copy in prefabs you downloaded online! Passing prefabs between your friends is super easy now.
October 17, 2025 at 4:26 PM
some prefabs for despecholia :3
March 24, 2026 at 3:19 PM
some prefabs for my quake engine game :3
#quake #indiedev #gamedev
February 11, 2026 at 7:16 PM
I'm building prefabs.
September 14, 2026 at 3:45 AM
I live in a 1940s prefab. It's an unending joy to hear how many people love prefabs and are fascinated by them. I honestly think that if you built thousands of prefabs in the UK from modern materials to broadly the same spec and size people would love those just as much.
July 10, 2025 at 8:09 AM
they were using a bunch of neoclassical prefabs and the art director rushed everyone and didn't provide adequate references or supervision
June 30, 2025 at 5:07 PM
Been having a great time lately building Beksinski/Scorn-inspired prefabs in Source using @makkon.bsky.social 's *excellent* horror texture set.
March 11, 2025 at 10:54 AM
(it's because the collages are Nazi prefabs)
March 24, 2026 at 2:31 AM
Make game making faster with Prefabs!
December 13, 2025 at 11:46 AM
prefabs are sooo good until you get too clever with it and fuck your whole day up
September 25, 2026 at 3:10 AM
Brickadia's Bots & Prefabs update has just been released!! We’ve sneakily added:

- Laser Sword and Axe⚔️
- More bot features 🤖
- Team collision toggles
- Brick property changer (use this with wires!)
- Don't forget, entire prefabs and bots systems!

This update is out on the main game right now!
December 12, 2025 at 6:50 PM
Today I was looking for info about how to use prefabs in @gbstudiocentral.com
After figuring it out I just made a tiny tutorial about how to use them in case someone needs it:

www.playmakina.com/en/post-2024...

#gamedev #gameboy #GBStudio #indiedev
GBStudio Prefabs
How to use prefabs in GBStudio".
www.playmakina.com
December 5, 2024 at 8:14 PM
Did you know that the council are knocking down the prefabs.
November 4, 2024 at 10:54 AM
Impressions about godot so far:
- It's fast af, specially when entering play mode
- Struggling a bit with how it handles animations
- gdscript is nice!
- I miss prefabs, but scenes work ok
September 22, 2026 at 4:41 PM
buttered prefabs (but not too buttered)
January 28, 2026 at 11:29 PM
my proudest professional achievement is headlining a comment piece on the need to invest more in school buildings with "Prefabs sprout"
February 25, 2025 at 6:09 PM
We made a system to help us populate repeated, similar prefabs in the environment. Nondestructively and performantly fills various shape types with random prefabs and allows for the application of jitter to position and rotation for variation.

#gamedev
#indiegame
September 14, 2026 at 7:48 AM
Working on the train level some more for today's #NightmareKart dev thread!

I rewrote large chunks of the train actor to allow for an endless* track by shuffling around existing prefabs, check out this test proof of concept!

*im aware of the floating point issue, it will be addressed in future!
April 12, 2025 at 5:43 PM
these are prefabs! i just wanted to build them vertically lol
March 15, 2026 at 3:15 PM
Donkin' Up 2025 🤪

an magitech is so convienient Ravali can just etch spells into neat little prefabs

#footsky #mesmerized
January 7, 2025 at 5:37 AM
After WWII, companies convinced Americans (namely Veterans) that mobile homes were the only way to do cheap housing. The problem is Americans bought the lie and normalized it. England built their vets fixed housing called “prefabs”, but it was much sturdier than mobile homes. We need to reprogram.
June 1, 2025 at 1:09 AM
Post-war prefabs in Hayton, Aberdeen, early-1950s. Pic: DCT
November 21, 2024 at 11:22 AM
amab? afab? Dude I’m making prefabs over here
July 11, 2026 at 4:17 AM
working on prefabs for Xor
August 18, 2026 at 9:29 AM