#ProgrammingEducation
Here's how simple it is to do an API request in Fantasylang which works identically within 5YN-OS and in the standalone runtime! 5yn-os.com fantasylang.com
#coding #indiegame #indiegaming #indiedev #programming #programmingeducation #codingeducation #simulation #sandbox #api #Steam #ComingSoon
June 29, 2026 at 2:52 AM
Why is there a tube on every monitor in our Python course? 🐍

It is a simple progress signal: students put the tube up while working on exercises and take it down when they are finished. This makes it easy to see who is still working and who is ready for the next step. @puckerlab.bsky.social
January 13, 2026 at 10:00 PM
Teaching programming requires structure.

The 'levels of abstraction' framework breaks down the process into manageable parts, helping students grasp complex concepts and enhance problem-solving skills.

This approach fosters engagement and creativity in programming.

#ProgrammingEducation
June 19, 2025 at 10:12 AM
Discover endless possibilities with DuodecimStudio! 🚀
🌐 Web Dev
🎮 Game Dev
🤖 AI Art
📈 Digital Marketing
📱 App Dev
💻 Programming Lessons

#DuodecimStudio #WebDevelopment #GameDevelopment #AIGeneratedArt #DigitalMarketing #MobileAppDevelopment #ProgrammingEducation
January 22, 2025 at 8:19 PM
The review of 58 peer‑reviewed studies (2022‑2025) reports that about 95% of projects target enhanced programming assistance, while over 93% note integration challenges. Read more: https://getnews.me/ai-in-programming-education-review-of-chatbots-generative-ai-and-its/ #ai #programmingeducation
October 7, 2025 at 8:22 PM
Computer Classroom Practices and Technology in 1972

🤖 IA: It's clickbait ⚠️
👥 Users: It's clickbait ⚠️

#mainframecomputing #computerhistory #programmingeducation

View full AI summary:
Computer Classroom Practices and Technology in 1972
The article describes what computer science education looked like in 1972, a period when computing technology was still in its early stages and largely inaccessible compared to today. Computer classes at the time were centered around large mainframe computers and the emerging use of minicomputers. Mainframes were powerful but physically massive systems that required dedicated rooms, while minicomputers were smaller and gradually becoming more affordable for educational institutions. Students typically did not interact directly with the mainframes themselves; instead, they used computer terminals equipped with cathode-ray tube (CRT) monitors. These terminals allowed users to input code and receive processed results from a central machine often located elsewhere on campus or in a separate facility. Programming education in 1972 focused heavily on foundational languages such as BASIC and FORTRAN, which played a key role in shaping early software development practices. Students frequently relied on punch cards or paper tape to enter programs, which made the process slow and error-prone. Debugging was particularly challenging, as even small mistakes or physical issues—such as misordered punch card decks—could cause programs to fail completely. The absence of modern tools, real-time feedback systems, or interactive development environments meant that learning to code required patience and precision. In addition, students depended almost entirely on printed textbooks and manuals since there was no internet or digital knowledge base available. Despite these limitations, computer classes in 1972 were instrumental in introducing students to computing concepts and fostering early innovation. The experience, though often frustrating, helped lay the groundwork for the rapid evolution of computer education, which today includes user-friendly interfaces, instant access to online resources, and a wide variety of programming languages.
en.killbait.com
May 24, 2026 at 10:38 PM
Teaching abstract programming concepts is tough! Many struggle to form mental models. The card game aims to bridge this, but the low programming literacy rate highlights the ongoing challenge. #ProgrammingEducation 4/6
January 21, 2026 at 8:00 PM
A main theme is the educational power of Curry-Howard. It's seen as a way to improve understanding of structured proof-writing and functional programming by showing the direct correspondence between logic and types/programs. #ProgrammingEducation 2/6
May 7, 2025 at 7:30 PM