I've added pickups, fixed some physics, added support for a ton of controllers, and actually added Steam lol
Use beta code `sapphirelabs` to enroll in the alpha
#gamedev #indiedev
youtu.be/7WYUUwddBR8
I've added pickups, fixed some physics, added support for a ton of controllers, and actually added Steam lol
Use beta code `sapphirelabs` to enroll in the alpha
#gamedev #indiedev
youtu.be/7WYUUwddBR8
News: We're adding #Dualsense support.
I already added Xbox Elite controller support.
#indiedev #gamedev
News: We're adding #Dualsense support.
I already added Xbox Elite controller support.
#indiedev #gamedev
www.youtube.com/watch?v=w345...
Changelog:
Fixed the controller not being able to select the tutorial level on the main menu
Finally implemented the player reset function that actually resets the rest of the level
#indiedev #gamedev #gaming
www.youtube.com/watch?v=w345...
Changelog:
Fixed the controller not being able to select the tutorial level on the main menu
Finally implemented the player reset function that actually resets the rest of the level
#indiedev #gamedev #gaming
youtu.be/b7Ih3zHnYbw
#indiedev #gamedev #gaming
Don't forget to hit the #Kofi for donation incentives like your name in the game and suggested changes
ko-fi.com/xksapphire
youtu.be/b7Ih3zHnYbw
#indiedev #gamedev #gaming
Don't forget to hit the #Kofi for donation incentives like your name in the game and suggested changes
ko-fi.com/xksapphire
youtu.be/fYG9zH4oFUY
Leave feedback in the comments and your idea may be featured in the next build!
#indiedev #gamedev #gaming
youtu.be/fYG9zH4oFUY
Leave feedback in the comments and your idea may be featured in the next build!
#indiedev #gamedev #gaming
Fixed a ton of the lighting
Fixed camera clipping at ~90°
Fixed performance regression with dead ticks
Added new boost pads and launch pads
Bugs:
UI is destroyed when unpausing
#indiedev #gamedev #programming #unreal
youtube.com/shorts/Qt1GH...
Fixed a ton of the lighting
Fixed camera clipping at ~90°
Fixed performance regression with dead ticks
Added new boost pads and launch pads
Bugs:
UI is destroyed when unpausing
#indiedev #gamedev #programming #unreal
youtube.com/shorts/Qt1GH...
Now that the buttons work entirely through physics, and the dispatch system, I can start adding the puzzle platforming elements into the tracks.
For the nerds, button works in full XYZ orientat space too.
#indiedev #gamedev
Few bugs are present here that aren't present in the #Steam build:
- Game is extra dark. Seems global lighting is broken somehow?
- The ball internal light doesn't work if there's no an exterior light?
- No reset button
#gamedev #indiedev
The #Android experience should now be 1:1 with the Steam version.
Put in about 18 hours of solid debugging yesterday to get all of this settled down. If any tester wants access to the Android build, leave a comment or DM.
#gamedev #indiedev
If anyone would like to test select builds of PsyShift, DM or comment. You must have a Discord, but voice is not required.
#indiedev #gamedev #gametesting
If anyone would like to test select builds of PsyShift, DM or comment. You must have a Discord, but voice is not required.
#indiedev #gamedev #gametesting
This is part 4 of my player feel overhaul from alpha to beta, where I replace placeholders with actual assets
#indiedev #gamedev
www.youtube.com/watch?v=qM3t...
We've completely overhauled the movement system, overhauled how I process the track making workflow, and improved performance well over 3X.
#indiedev #gamedev #gaming
www.youtube.com/watch?v=qM3t...
We've completely overhauled the movement system, overhauled how I process the track making workflow, and improved performance well over 3X.
#indiedev #gamedev #gaming
To be clear, I'm not looking for bug testers, just outside feedback.
#indiedev #gamedev #giveaway
Version 0.0.2.6
Changes:
Fixed movement laterally, was too stiff
Added safety rails to TrackSakura to make it a bit easier
Fixed over 40 bugs
Overhauled the movement system. Again.
#indiedev #gamedev #gaming
www.youtube.com/watch?v=6HYk...
Version 0.0.2.6
Changes:
Fixed movement laterally, was too stiff
Added safety rails to TrackSakura to make it a bit easier
Fixed over 40 bugs
Overhauled the movement system. Again.
#indiedev #gamedev #gaming
www.youtube.com/watch?v=6HYk...
#indiedev
#indiedev
I'm an Xbox partner, a Microsoft partner, properly signed in everywhere, and get thrown into a loop every time I request the GDK for Unreal.
Just done dealing with this.
#indiedev
I'm an Xbox partner, a Microsoft partner, properly signed in everywhere, and get thrown into a loop every time I request the GDK for Unreal.
Just done dealing with this.
#indiedev