#PsyShift
June 10, 2025 at 10:54 PM
New #PsyShift version just dropped to my testers and insiders on #Steam!

I've added pickups, fixed some physics, added support for a ton of controllers, and actually added Steam lol

Use beta code `sapphirelabs` to enroll in the alpha

#gamedev #indiedev

youtu.be/7WYUUwddBR8
PsyShift 0.0.3.0
YouTube video by Jake Jensen - Sapphirelabs
youtu.be
October 5, 2025 at 7:04 PM
April 13, 2025 at 12:19 PM
Still working on #PsyShift, don't worry. Just haven't made any visual updates to post to Bsky.

News: We're adding #Dualsense support.
I already added Xbox Elite controller support.

#indiedev #gamedev
August 6, 2025 at 6:38 AM
#PsyShift 0.0.4.5 is now available for testing.
#indiedev #gamedev #gaming

#Changelog:
April 20, 2025 at 3:52 PM
#PsyShift is now officially 0.1.0.0!
www.youtube.com/watch?v=w345...

Changelog:
Fixed the controller not being able to select the tutorial level on the main menu
Finally implemented the player reset function that actually resets the rest of the level

#indiedev #gamedev #gaming
PsyShift 0.1.0.0
YouTube video by Jake Jensen - Sapphirelabs
www.youtube.com
October 30, 2025 at 9:03 PM
April 14, 2025 at 10:21 PM
Latest #demo video for #PsyShift is up!
youtu.be/b7Ih3zHnYbw

#indiedev #gamedev #gaming

Don't forget to hit the #Kofi for donation incentives like your name in the game and suggested changes
ko-fi.com/xksapphire
PsyShift 0.0.3.0
YouTube video by Jake Jensen - Sapphirelabs
youtu.be
April 5, 2025 at 4:58 PM
#PsyShift version 0.0.4.5 demo video is now live!
youtu.be/fYG9zH4oFUY

Leave feedback in the comments and your idea may be featured in the next build!

#indiedev #gamedev #gaming
PsyShift 0.0.4.5
YouTube video by Jake Jensen - Sapphirelabs
youtu.be
April 21, 2025 at 8:50 PM
#PsyShift X 0.0.6.1 demo video is out now!

Fixed a ton of the lighting
Fixed camera clipping at ~90°
Fixed performance regression with dead ticks
Added new boost pads and launch pads

Bugs:
UI is destroyed when unpausing

#indiedev #gamedev #programming #unreal

youtube.com/shorts/Qt1GH...
PsyShift X demo 0.0.6.1
YouTube video by Jake Jensen - Sapphirelabs
youtube.com
June 10, 2025 at 3:57 AM
PsyShift 2 alpha video, starting to feel around the level design for what works and what doesn't from a difficulty standpoint.

#indie #gamedev
February 10, 2025 at 7:42 PM
Finally got around to implementing physics based buttons in #PsyShift

Now that the buttons work entirely through physics, and the dispatch system, I can start adding the puzzle platforming elements into the tracks.

For the nerds, button works in full XYZ orientat space too.

#indiedev #gamedev
June 18, 2025 at 7:03 PM
#PsyShift is now officially on #Steam!

We don't have the store assets set up yet, nor is it publicly listed, but we are once again on Steam, and keys will be going out soon for our testers.

#indiedev #gamedev
May 1, 2025 at 11:41 PM
My self hosted #git server now has action runners for building and compiling #linux versions of #PsyShift via #UnrealEngine

#indiedev #gamedev
January 22, 2026 at 1:53 AM
Demo video of the #Android version of #PsyShift

Few bugs are present here that aren't present in the #Steam build:
- Game is extra dark. Seems global lighting is broken somehow?
- The ball internal light doesn't work if there's no an exterior light?
- No reset button

#gamedev #indiedev
August 19, 2025 at 5:34 AM
#PsyShift is now building for Windows and Android!

The #Android experience should now be 1:1 with the Steam version.

Put in about 18 hours of solid debugging yesterday to get all of this settled down. If any tester wants access to the Android build, leave a comment or DM.

#gamedev #indiedev
August 17, 2025 at 11:15 AM
Progress is moving steadily along on #PsyShift2.

If anyone would like to test select builds of PsyShift, DM or comment. You must have a Discord, but voice is not required.

#indiedev #gamedev #gametesting
February 25, 2025 at 4:44 PM
So PsyShift finally has its own real pause menu. Previously, I was using the main menu as both the main menu and the pause menu, but now it has its own dedicated thing.

This is part 4 of my player feel overhaul from alpha to beta, where I replace placeholders with actual assets

#indiedev #gamedev
May 10, 2026 at 7:59 PM
Latest demo video of the latest build is up on Youtube now:
www.youtube.com/watch?v=qM3t...

We've completely overhauled the movement system, overhauled how I process the track making workflow, and improved performance well over 3X.

#indiedev #gamedev #gaming
PsyShift 2 0.0.3.0
YouTube video by Jake Jensen - Sapphirelabs
www.youtube.com
February 27, 2025 at 9:13 PM
I'd like to invite a few people to give the current state of #PsyShift a shot. Simply reply to this post, and have your DMs open, and I'll send you a #Steam key granting access to the game.

To be clear, I'm not looking for bug testers, just outside feedback.

#indiedev #gamedev #giveaway
June 11, 2025 at 2:15 AM
Anyone interested in #testing a dev build of #PsyShift? Windows only for now, just need people to physically play the #demo, nothing else.

Leave a comment, and I'll DM instructions.

#indiedev #gamedev
April 13, 2025 at 10:14 PM
New gameplay demo video is up! #PsyShift2

Version 0.0.2.6

Changes:
Fixed movement laterally, was too stiff
Added safety rails to TrackSakura to make it a bit easier
Fixed over 40 bugs
Overhauled the movement system. Again.

#indiedev #gamedev #gaming

www.youtube.com/watch?v=6HYk...
PsyShift 0.0.2.6
YouTube video by Jake Jensen - Sapphirelabs
www.youtube.com
March 30, 2025 at 2:46 PM
#PsyShift #development is still progressing even though I haven't been uploading gameplay videos and dev notes recently. Been dealing with a regression issue between UE 5.5 and 5.6.

#indiedev
June 9, 2025 at 11:29 AM
#PsyShift won't be on #Xbox or the #Microsoft store. Tired of dealing with a company that can't even solve SSO.

I'm an Xbox partner, a Microsoft partner, properly signed in everywhere, and get thrown into a loop every time I request the GDK for Unreal.

Just done dealing with this.

#indiedev
January 19, 2026 at 12:19 PM
Latest platform with training guards for #PsyShift 2's tutorial level.
January 20, 2025 at 8:35 PM