#RPGCreator
New job benefits: money, insurance,
New job cons: less time to do anything else. :(

#ttrpgcreator #rpgcreator #ttrpg #ttrpgdev #gamedev
December 3, 2025 at 7:34 PM
#WIPWednesday - Monsters as Problems, Not Punching Bags

In #RottedCapes, fewer moving parts means threats that actually matter, mechanically clean, philosophically sharp, and built to create pressure instead of paperwork.

tinyurl.com/RottedCapes

#TTRPGDesign #IndieRPG #GameDesign #RPGCreator
WIPWednesday ~ Monsters as Problems, Not Punching Bags
Okay, so here’s the thing: when I started reworking how threats work in Rotted Capes: Second Bite, I wasn’t trying to make scarier or flashier monsters. Honestly? I just wanted…
tinyurl.com
January 28, 2026 at 6:01 PM
Channeling the spirit of Jamie Lee Curtis in "Everything Everywhere All at Once" on tonight's live actual play stream with The Old Ways: Twitch.tv/theoldwaystwitch/
#RPG #TTRPG #tabletopgames #games #gaming #GamerGirl #RPGCreator #ActualPlayActor #FreelancerLife
#Cypher #CypherRPG #MonteCookGames
October 31, 2025 at 12:33 AM
Recording the finale of Adventures in Dragon Pass Season 2 tonight with @theoldways.bsky.social Excited to see how this chapter ends!

#RPG #TTRPG #tabletopgames #games #gaming #GamerGirl #RPGCreator #ActualPlayActor #FreelancerLife #Runequest #Chaosium #New
#ActualPlay
September 16, 2025 at 2:51 AM
Come join us this Wednesday for a special stream of @montecookgames.com's Cypher System with @seankreynolds.bsky.social as we dive into the upcoming new edition and a fabulous dungeon crawl! Starts at 7pm CDT!

#cypher
#twitch

www.twitch.tv/theoldwaystw...
September 16, 2025 at 2:00 AM
Recording RuneQuest this evening with @theoldwayspodcast cast & crew. My favorite way to spend my Monday evening!

#RPG #TTRPG #tabletopgames #games #gaming #GamerGirl #RPGCreator #ActualPlayActor #FreelancerLife #Runequest #Chaosium #New
#ActualPlay #TheOldWaysPodcast
August 19, 2025 at 12:29 AM
The Moonchild continues w/ Episode 8, "A Moody Relationship"

Listen on all your favourite podcasting platforms: shows.acast.com/lightless-be...

#RPG #TTRPG #tabletopgames #games #GamerGirl #RPGCreator #ActualPlayActor #FreelancerLife #CallOfCthulhu #Chaosium
#ActualPlay #LightlessBeacons
August 7, 2025 at 7:55 PM
As much as I wish I was at Gen Con this week, I have a ton of work to do; recording pick-ups, production notes, editing, & the 1st draft of a new scenario due by the 8th. 😳 Roll some dice for me this week. See you at a con down the road soon!🎲 #GamerGirl #RPGCreator #ActualPlayActor #FreelancerLife
July 31, 2025 at 3:30 AM
Now the biggest change, and maybe another #dndcontroversy (no not really) is that 5e makes Caroline Dinwiddy the source of the Nightmare Court, versus in 2e she was a minor good NPC. I like this shift, and have a unique twist in my #adventurersleague series coming soon on #DMsGuild… #rpgcreator
June 27, 2025 at 7:52 PM
If there's anyone out there who knows coding (particularly in Python), I'd love to know if I'm taking this project in the right direction. #TTRPG #RPG #GameDesign #RPGCreator
Codifying the Basics (Part 2)
OK...so I never really explained much about the coding part in the last post.  I know that Ren'Py can handle arrays. If you don't know what...
vulpinoid.blogspot.com
January 27, 2025 at 5:08 AM
October 11, 2025 at 9:32 PM
#WIPWednesday - Monsters as Problems, Not Punching Bags

In #RottedCapes, fewer moving parts means threats that actually matter, mechanically clean, philosophically sharp, and built to create pressure instead of paperwork.

tinyurl.com/RottedCapes

#TTRPGDesign #IndieRPG #GameDesign #RPGCreator
WIPWednesday ~ Monsters as Problems, Not Punching Bags
Okay, so here’s the thing: when I started reworking how threats work in Rotted Capes: Second Bite, I wasn’t trying to make scarier or flashier monsters. Honestly? I just wanted…
tinyurl.com
January 28, 2026 at 6:03 PM
Hey, so new update for the GUI Editor, where event (like clicking) are working!
For now it's simple, but it will get more action later on :)

Join us if you want to follow the project! :))
linktr.ee/rpgcreator

#rpg #opensource #software #indiedev #gamedev #devlog #development #game
April 18, 2026 at 1:49 AM
Here is a video showing what I'm working on, upgrade on blueprint, and ability to link event in the GUI Editor (and text control) =)

I remade the UI for the Gui editor and for the Blueprint editor also.

Join us! :))
linktr.ee/rpgcreator

#rpg #opensource #software #indiedev #gamedev #devlog
April 15, 2026 at 11:20 PM
So, while the node editor is cooking, I also worked on the UI Editor on the side :)

This is still with a single component, and a simple component, but I still wanted to show it!

Join us! :))
linktr.ee/rpgcreator

#rpg #opensource #software #indiedev #gamedev #devlog
April 7, 2026 at 10:30 PM
Here is a video showing the blueprint feature in action, with the engine converting it in C# !

Join us! :))
linktr.ee/rpgcreator

#rpg #opensource #software #indiedev #gamedev #devlog #development #game #Softwaredevelopment
April 5, 2026 at 1:05 AM
Added Add node, and comparisons node.

Fixed some bugs with how the pre-compiler was sorting each nodes.

Still have other nodes to make, but it's 'easy' to make new one.

Update on the docs soon for this :)

Join us! :))
linktr.ee/rpgcreator

#rpg #opensource #software #indiedev #gamedev #devlog
April 3, 2026 at 3:36 PM
So, it has been sometime now, I worked a lot on this feature:
The Blueprint system (V2).

This (I hope) allow everyone to make easily new thing without code!

Generated code, will be compiled in a .dll file :)

Join us! :))
linktr.ee/rpgcreator

#rpg #opensource #software #indiedev #gamedev #devlog
April 3, 2026 at 4:22 AM
We now have 4grid and 8grid based movement, fully integrated by a plugin (like all the movement system tbh) :)

(The small land of tiles is there for a reason, will talk about this soon :) )

Join us! :))
linktr.ee/rpgcreator

#rpg #opensource #software #indiedev #gamedev #devlog
March 28, 2026 at 2:35 AM
A quick video showing the the load/unload of a module and the addition of a fully custom layer type, renderer, and tool with a plugin!

The layer added will be used to place "spawn point" for player character.

Join us! :))
linktr.ee/rpgcreator

#rpg #opensource #software #indiedev #gamedev #devlog
March 27, 2026 at 3:27 AM
And yes, it's 100% open-source like everything else!

github.com/Ward727a/RPG...
GitHub - Ward727a/RPGCreator-Doc: Website for RPG creator (WIP)
Website for RPG creator (WIP). Contribute to Ward727a/RPGCreator-Doc development by creating an account on GitHub.
github.com
March 26, 2026 at 1:03 AM
Posted a Itch.io devlog.

This list what I'm working on, and what I worked on. It's a long post, ngl, but I judged it necessary to explain a lots of thing that has been added!

ward727.itch.io/rpg-creator/...

Join us! :))
linktr.ee/rpgcreator

#rpg #opensource #software #indiedev #gamedev #devlog
Forging the core 5/?? - Module, settings, Ui, and a lots of other things
Holy, it been a long time haha. So, if you are on the Discord,or some of the socials of the project, you already know a lots of thing, but here is a quick list (Will go in details just below) Quick su...
ward727.itch.io
March 25, 2026 at 12:14 AM
Collision are now working inside the game player!

Note: As everything, this is implemented with a module (aka plugin) so yes, you can make your own if you want to, or modify it :)

Join us! :))
linktr.ee/rpgcreator

#rpg #opensource #software #indiedev #gamedev #devlog
March 19, 2026 at 2:57 PM
Working on the collision editor for your tile-sets!

I tried to made it so it's easy, while allowing 'complex' scenario.

Small things still need to be added (like a delete and a full square button).

Join us! :))
linktr.ee/rpgcreator

#rpg #opensource #software #indiedev #gamedev #devlog
March 8, 2026 at 5:53 AM