#RealityKit
Plexus Effect with RealityKit.
#visonos #realitykit #ecs
April 12, 2025 at 7:50 PM
Made another prototype to explore how you can create a voxel with hand-tracking. When you push the main voxel, it generates “wireframe” voxels along its path.

Tools: XCode + RealityKit + SwiftUI
Device: Apple Vision Pro

#spatialcomputing #visionos #realitykit #swiftui #prototyping
February 2, 2026 at 9:01 AM
Lab 038 - Portal Sphere in a Volume

Neat! RealityKit portals work on other shapes besides planes.

#visionOS #SwiftUI #RealityKit

stepinto.vision/labs/lab-038...
March 7, 2025 at 11:54 AM
Lab 037 - Portal in a Window

Learning the basics of how to build portals in RealityKit.

#visionOS #RealityKit #SwiftUI

stepinto.vision/labs/lab-037...
March 6, 2025 at 12:03 PM
Recreated the Plexus Effect with RealityKit. The effect is very cool on its own, but experiencing it in the immersive mode makes it absolutely mesmerizing.

#realitykit #spatialcomputing #spatialdesign #xrdevelopment #xr #visionos #applevisionpro #swiftui #mixedreality
April 22, 2025 at 2:06 PM
Prototyped a little VisionOS game based on the previous RealityKit experiment.

I plan to juice it (or lose it) and release it on the App Store. Stay tuned!

#swiftui #realitykit #visionpro #spatialcomputing
February 11, 2026 at 11:37 AM
Made a lil attraction physics experiment using RealityKit. Runs on Apple Vision Pro.
#spatialcomputing #realitykit #visionos
February 25, 2026 at 11:39 AM
The first post in the new RealityKit Basics series is up. We'll start with simple shapes. Over the next few weeks we'll use this series to tour the basics of RealityKit, RealityView, and 3D content on Apple Vision Pro.

stepinto.vision/example-code...
RealityKit Basics: Create Shapes
Creating primitive shapes in code.
stepinto.vision
January 24, 2025 at 7:49 PM
RealityKit experiment #75
(gist in the replies)

LowLevelMesh shape shifting by interpolating between two signed distance fields and meshing with marching cubes
August 13, 2025 at 11:40 AM
Apple published a plugin for Godot that lets your Godot games get rendered by RealityKit:

github.com/apple/plugin...
June 12, 2026 at 8:45 PM
aight found all the performance fixes for the visionOS Moonlight client's new RealityKit renderer (and PR'd), now I can finally get down to business
February 6, 2025 at 1:12 AM
Played with the 3 Newton's motion laws in RealityKit. ECS is fun!
#spatialcomputing #xr #realitykit #visionos #ecs
February 18, 2026 at 10:41 AM
RealityKit experiment #64
(code in the comments)

LowLevelMesh sphere to rectangular plane morph using Metal compute shader
June 21, 2025 at 2:17 PM
1000 bouncing balls in a box-shaped space.
It's fascinating that it's running in Editor Preview.
#realitykit #visionos
April 5, 2025 at 7:18 PM
I like this one. It's just a a `VStack` w/ a `ForEach` inside. Which is driven by an array of enums. #RealityKit
January 25, 2025 at 2:52 PM
Tried to use Minecraft-sized voxels in my previous RealityKit experiment. It won’t be practical for indoor use, but I can see some use cases for this size if you're designing in the field.

#spatialcomputing #visionos #realitykit #spatialdesign
February 16, 2026 at 10:18 AM
I don't know what it is, but I made this for you 🤷🏻‍♂️

Playing with physics joints in RealityKit.
November 27, 2024 at 11:03 PM
Collisions & Physics: Generating Collision Shapes

RealityKit provides a few methods to generate complex collision shapes, with one notable omission.

#visionOS #RealityKit #SpatialComputing

stepinto.vision/example-code...
March 17, 2025 at 7:51 PM
the sample project to migrate games from scenekit to realitykit is live 🙌

developer.apple.com/documentatio...
Bringing your SceneKit projects to RealityKit | Apple Developer Documentation
Adapt a platformer game for RealityKit’s powerful ECS and modularity.
developer.apple.com
June 24, 2025 at 7:57 PM
RealityKit experiment #74
(gist in the replies)

- LowLevelMesh with disconnected geometry
- Marching Cubes + SDF for vertex positions
- Vertex normals from SDF gradient
- Polynomial smooth-min to blend the shapes
August 8, 2025 at 11:15 AM
RealityKit experiment #61
(code in the comments)

Height map image to animated 3D terrain pipeline using LowLevelMesh, LowLevelTexture, and Metal compute shaders

Inspired by Apple's tutorial on the topic (link in replies)
May 26, 2025 at 10:13 PM
Robot is moving much better and smarter now by scanning its environment.

I feel like I'm getting closer to releasing the first public TestFlight.

Built entirely with RealityKit and ARKit ⚙️
October 23, 2025 at 10:34 AM
RealityKit Basics: Perform SwiftUI Animations

Starting in visionOS 26, we can perform SwiftUI animations with out RealityKit entities.

stepinto.vision/example-code...
RealityKit Basics: Perform SwiftUI Animations
Starting in visionOS 26, we can perform SwiftUI animations in RealityKit.
stepinto.vision
October 9, 2025 at 4:06 PM
Here is my epic wishlist for visionOS and Apple Vision Pro at WWDC.

I also included some contributions from the community. What do you want to see this year?

#visionOS #AppleVisionPro #SpatialComputing #RealityKit #SwiftUI #ARKit

stepinto.vision/articles/wwd...
WWDC 2025 Vision Pro Developers Wishlist
What we hope to see for visionOS, RealityKit, ARKit, and SwiftUI at WWDC 2025.
stepinto.vision
May 25, 2025 at 11:13 AM
Just a little late night coding working out some spheres in hand tracking for a new project. #visionOS #buildinpublic #realitykit #arkit
November 27, 2024 at 5:25 AM