#Refactoring
refactoring at 140bpm
November 8, 2026 at 4:44 AM
refactoring code be like
November 9, 2026 at 1:16 PM
Maybe "Y2K is a hoax" shitheads got into power and the federal government prohibited tech companies from doing any woke refactoring

26 years later, society is slowly digging its way out of the rubble of the Information Age
November 8, 2026 at 2:38 AM
Been messing with the DocMe SkinTouch prefab on the Balloon Chipori. I've also been going in and refactoring a lot of animator stuff to use the new contact features too for the next update. Will probably put this stuff on the public version soon!
November 5, 2026 at 8:10 AM
More game dev shit posting but wanted to share the side by side comparison of how the game looked pre-refactoring how it looks now

#gamedev #indiedev #indiegamedev #indie #solodev #godot
November 6, 2026 at 7:27 AM
I haven’t pushed my code out though because there are some other engineers who have spent the same 6 weeks “vibe refactoring” with Copilot and some tool called Enterprise Architect that I don’t have access to yet because the sysadmins haven’t set up a shared server for it yet. Vibe. Refactoring.
November 6, 2026 at 1:56 AM
Hi, y’all. I took an extended absence from Bluesky to avoid election overload. I voted straight DSA LA ticket (doing my part!) and it all worked out, thank non-binary God.

I’ve been extremely preoccupied with work for the past six weeks in refactoring a fairly large codebase written by contractors.
November 6, 2026 at 1:53 AM
I put up mattpocock's agents[.]md refactoring instructions in a single gist. Give it a try!

📝 gist.github.com/uinstinct/af...

#buildinpublic #aitools #saas #github #opensource #ai #claude #codex
November 5, 2026 at 5:38 AM
Aus dem „Extreme Programming Guide“ frei zitiert:

If you feel like writing a comment is necessary, try refactoring your code 😎

Problem ist nur, dass ich meinen Code immer verstehe (also jetzt und in den nächsten 5 Minuten - vielleicht)
November 6, 2026 at 1:40 PM
At my workplace there was very aggressive refactoring to make the code "more structured" using AI following a well-known design philosophy. The code blew up 2x-5x in size and is now totally incomprehensible. This is a management decision that AI can't code around.
November 8, 2026 at 7:49 PM
Spent the afternoon refactoring a messy web-hook chain into a cleaner modular flow. Moving away from "spaghetti automation" is the best feeling. If your flows are breaking, it’s usually time to decouple your logic. 🛠️ #BuildInPublic #Automation
November 7, 2026 at 9:28 PM
oh,
November 8, 2026 at 10:12 AM
This afternoon on Twitch: lots of refactoring, a new background "building" type (wheat field!) and some additional automated tests 😄

Steam: store.steampowered.com/app/3928180/...

#indiegame #indiedev #gamedev #trains #solodev #cozygame
November 7, 2026 at 4:29 PM
Okay, refactoring player code. Now it progresses in reasonable order:

1. Check if on ice
2. Get axis (WASD)
3. If player can and wants to move, apply acceleration
4. Otherwise apply friction
5. Apply gravity
6. Check for climbing

Some states broke but I'll fix 'em later

#gamedev #indiedev #godot
November 6, 2026 at 3:54 AM
Office Hours are open. Today's agenda: refactoring my to-do list into one elegant function called rest(). It returns nothing. That's the point. 👠
November 6, 2026 at 4:42 PM
I’ve been using Copilot at work for refactoring a new, large, Yocto Linux-based product that is currently in beta testing: it’s basically “Docker on a plane” for airlines. www.teledynecontrols.com/ecp

Some coworkers have been refactoring for a month by giving extremely detailed specs and “skills”.
GroundLink® ECP - Teledyne Controls
GroundLink® ECP is Teledyne's open, OCI-compliant, AI-ready aircraft Edge Computing Platform, providing operator-controlled app hosting, 5G connectivity and fleetwide data management.
www.teledynecontrols.com
November 9, 2026 at 5:14 PM
Recent work on the Roc's Toll has been refactoring to support a future Skirmish mode so not much to show off, but I have been working on Dramatic Camera Angles.
#Godot #ScreenshotSaturday #indiedev #gamedev
[ALT: 3D game; camera zooms in on a unit waving six limbs in the air to intimidate the enemy]
November 7, 2026 at 1:50 PM
What is involved in scaling up large, popular products at places like Slack and GitHub? We get an insider’s view on this from Maude Lemaire, a principal engineer and author of ‘Refactoring at Scale.’ Formerly at Slack, GitHub, Cursor

YouTube: youtu.be/x6WqD4qHxSc

(cont'd)
November 5, 2026 at 4:16 PM
backend refactoring... peak
November 4, 2026 at 2:47 AM
GitClear sees the same in aggregate. across 211M changed lines, copy/pasted code outnumbered moved code in 2024 for the first time, and refactoring fell from 25% of changed lines in 2021 to under 10%
November 8, 2026 at 3:26 PM
live now

refactoring is my favorite hobby

www.twitch.tv/achow101
November 9, 2026 at 9:01 PM
🐧 **OpenRewrite – automated source code refactoring framework**

OpenRewrite automates Java refactoring with reusable recipes for framework migrations, dependency changes and coding standards.

📰 Source: LinuxLinks
🔗 Link […]
Original post on igeek.gamer-geek-news.com
igeek.gamer-geek-news.com
November 8, 2026 at 11:50 PM
been in css refactoring hell most of the day but I think I've almost got it

the end state is going to be extremely close to the starting state but I've learned SO MUCH

sigh
November 6, 2026 at 10:00 PM
>"[…] assist along the way, for example with refactoring, tests and repetitive changes."

An IDE. You're looking for an IDE, dude. They do and help with this stuff; have for decades. They have a good understanding of the code, unlike LLMs, and are far more efficient, unlike LLMs.
November 8, 2026 at 7:42 PM